5 Years, and the Best We Can Do is an ORC???

I’m gonna be honest, I am extremely disappointed with today’s new Halo Infinite trailer. For the past 5 whole -REDACTED- years, we’ve been waiting for some sort of grand reawakening of the Halo franchise. Just about everyone here will agree with me when I say that H5G’s campaign was about as interesting as a bar of soap. All the way back in 2018, when we saw the first glimpse of Infinite, I was overjoyed at the prospect of setting foot on a Halo Ring for the first time in over a decade. 2 years later, with next to nothing in the way of marketing, I think it was fair of me to have high expectations for this trailer. After all, despite the current global pandemic, the game had been in development for multiple years. What little tidbits of news that we all so rabidly consumed were quite promising, too. So, here’s my dissection of the Halo Infinite Gameplay Trailer:

[SPOILER WARNING! Please watch the trailer first before reading!]

As the trailer opens, following that (really cool) armory scene, we are introduced once again to our best buddy Brohammer and the Chief. The whole AA scene and landing were pretty decent, and I brushed off my initial graphical concerns as being mere nitpicks. After all, what’s one oddly textured explosion against a franchise that’s older than half of our player base? Wasn’t a big fan of the way that Brohammer was talking to the literal savior of humanity following the crash either, but I’ll let that one slide.

Once the gameplay began, I was ecstatic! Well, for about three seconds until I saw that Minecraftian abomination of a cliff-side. There is just something about the
darkness of the ring above and the look of the unfinished (I know, demo’s outdated, but this is literally the reveal of a flagship title we’re talking about here!) landscape that already had me on high alert. The scene with the grunts was meh, and I was trying to stay positive. That was, until we saw Chief doing his little truffle-shuffle to the warthog. What the heck is up with that? “Yeah, let’s piss off all of the people who hate sprint by keeping it in the game while simultaneously cutting its usefulness in half.” Couple this with the fact that everything in the game looks like a MegaConstrux kit, and I had gone from neutral optimistic to unhappy.

Skipping forward through a relatively unremarkable battle with cartoonish enemies, some moderately interesting new guns, and the grapple ability, we end up with that lovely little chat. When I saw that brute go from hologram to real, I nearly laughed out loud. Does 343 really think that this Gothmog lookin’ turkey necked -Yoink–ape is in league to be a “legend” up there with the Master Chief? No, I’m sorry. This is not acceptable, and I think that we as a community have a direct responsibility to come together against this type of behavior. By backpedaling on twitter and explaining that “it’s an old demo,” we get to see that 343 ain’t exactly been batting 1000 behind the scenes. Seriously, the cutscenes from Halo 2 Anniversary look infinitely better! Yes, pun intended.

So what can 343 do to fix this? For one, we need a multiplayer beta yesterday. Campaign aside, Halo 5 had some decent multiplayer mechanics and I’m actually somewhat interested to see how the grappling hook will work in MP. I would also appreciate it if the upcoming trailers over the next few months would operate using the best and most up-to-date rendition of the game. As long as 343 maintains solid communication with our community, I think the game will be fine.

Does anyone have any other ideas? Thoughts? Opinions? I’m very interested in hearing other peoples’ perspectives on this trailer.

> 2535448727280996;1:
> I’m gonna be honest, I am extremely disappointed with today’s new Halo Infinite trailer. For the past 5 whole -REDACTED- years, we’ve been waiting for some sort of grand reawakening of the Halo franchise. Just about everyone here will agree with me when I say that H5G’s campaign was about as interesting as a bar of soap. All the way back in 2018, when we saw the first glimpse of Infinite, I was overjoyed at the prospect of setting foot on a Halo Ring for the first time in over a decade. 2 years later, with next to nothing in the way of marketing, I think it was fair of me to have high expectations for this trailer. After all, despite the current global pandemic, the game had been in development for multiple years. What little tidbits of news that we all so rabidly consumed were quite promising, too. So, here’s my dissection of the Halo Infinite Gameplay Trailer:
> [SPOILER WARNING! Please watch the trailer first before reading!]As the trailer opens, following that (really cool) armory scene, we are introduced once again to our best buddy Brohammer and the Chief. The whole AA scene and landing were pretty decent, and I brushed off my initial graphical concerns as being mere nitpicks. After all, what’s one oddly textured explosion against a franchise that’s older than half of our player base? Wasn’t a big fan of the way that Brohammer was talking to the literal savior of humanity following the crash either, but I’ll let that one slide.
>
> Once the gameplay began, I was ecstatic! Well, for about three seconds until I saw that Minecraftian abomination of a cliff-side. There is just something about the
> darkness of the ring above and the look of the unfinished (I know, demo’s outdated, but this is literally the reveal of a flagship title we’re talking about here!) landscape that already had me on high alert. The scene with the grunts was meh, and I was trying to stay positive. That was, until we saw Chief doing his little truffle-shuffle to the warthog. What the heck is up with that? “Yeah, let’s piss off all of the people who hate sprint by keeping it in the game while simultaneously cutting its usefulness in half.” Couple this with the fact that everything in the game looks like a MegaConstrux kit, and I had gone from neutral optimistic to unhappy.
>
> Skipping forward through a relatively unremarkable battle with cartoonish enemies, some moderately interesting new guns, and the grapple ability, we end up with that lovely little chat. When I saw that brute go from hologram to real, I nearly laughed out loud. Does 343 really think that this Gothmog lookin’ turkey necked -Yoink–ape is in league to be a “legend” up there with the Master Chief? No, I’m sorry. This is not acceptable, and I think that we as a community have a direct responsibility to come together against this type of behavior. By backpedaling on twitter and explaining that “it’s an old demo,” we get to see that 343 ain’t exactly been batting 1000 behind the scenes. Seriously, the cutscenes from Halo 2 Anniversary look infinitely better! Yes, pun intended.
>
> So what can 343 do to fix this? For one, we need a multiplayer beta yesterday. Campaign aside, Halo 5 had some decent multiplayer mechanics and I’m actually somewhat interested to see how the grappling hook will work in MP. I would also appreciate it if the upcoming trailers over the next few months would operate using the best and most up-to-date rendition of the game. As long as 343 maintains solid communication with our community, I think the game will be fine.
>
> Does anyone have any other ideas? Thoughts? Opinions? I’m very interested in hearing other peoples’ perspectives on this trailer.

Looks more like a gorilla to be honest

HERE are my thoughts.

It was pretty mediocre. I recorded my reaction expecting to look back on it in a few years time and think to myself “This was the moment that Halo returned guns blazing” but I just saw the smile on my face slowly fade away the longer the gameplay went on. Everything from the plasticy looking graphics to the sub-par audio design.

> 2533274978996934;4:
> It was pretty mediocre. I recorded my reaction expecting to look back on it in a few years time and think to myself “This was the moment that Halo returned guns blazing” but I just saw the smile on my face slowly fade away the longer the gameplay went on. Everything from the plasticy looking graphics to the sub-par audio design.

Yeah dude, I was in pretty much the same boat. The moment I got home from work, I went to YouTube and watched the trailer. “Plasticy” is definitely the best way to describe what we saw, for sure. Also, that friggin’ banished phantom looks like something straight out of a Chinese knockoff Halo toy kit.

Bro I could not have said it any better myself. The game looks so bad. I lold when you said truffle shuffle. Like Playstation has been DESTROYING xbox for years and this was what they came up with as a response to fight off PS5 users? What a failed opportunity to really get ahead on this console war. The entire xbox industry needs to clean house. Scrap 343i and let a new dev team take over

> 2535431221908268;6:
> Bro I could not have said it any better myself. The game looks so bad. I lold when you said truffle shuffle. Like Playstation has been DESTROYING xbox for years and this was what they came up with as a response to fight off PS5 users? What a failed opportunity to really get ahead on this console war. The entire xbox industry needs to clean house. Scrap 343i and let a new dev team take over

So, thanks to this little stunt, it looks like the XRefrigerator will be falling behind the PSPlatypus. All we need now is forced crossplay. They probably won’t drop beta until September. I can already hear it in the distance: “Country roooooaaaaadsss…

> 2535448727280996;1:
> I’m gonna be honest, I am extremely disappointed with today’s new Halo Infinite trailer. For the past 5 whole -REDACTED- years, we’ve been waiting for some sort of grand reawakening of the Halo franchise. Just about everyone here will agree with me when I say that H5G’s campaign was about as interesting as a bar of soap. All the way back in 2018, when we saw the first glimpse of Infinite, I was overjoyed at the prospect of setting foot on a Halo Ring for the first time in over a decade. 2 years later, with next to nothing in the way of marketing, I think it was fair of me to have high expectations for this trailer. After all, despite the current global pandemic, the game had been in development for multiple years. What little tidbits of news that we all so rabidly consumed were quite promising, too. So, here’s my dissection of the Halo Infinite Gameplay Trailer:
> [SPOILER WARNING! Please watch the trailer first before reading!]As the trailer opens, following that (really cool) armory scene, we are introduced once again to our best buddy Brohammer and the Chief. The whole AA scene and landing were pretty decent, and I brushed off my initial graphical concerns as being mere nitpicks. After all, what’s one oddly textured explosion against a franchise that’s older than half of our player base? Wasn’t a big fan of the way that Brohammer was talking to the literal savior of humanity following the crash either, but I’ll let that one slide.
>
> Once the gameplay began, I was ecstatic! Well, for about three seconds until I saw that Minecraftian abomination of a cliff-side. There is just something about the
> darkness of the ring above and the look of the unfinished (I know, demo’s outdated, but this is literally the reveal of a flagship title we’re talking about here!) landscape that already had me on high alert. The scene with the grunts was meh, and I was trying to stay positive. That was, until we saw Chief doing his little truffle-shuffle to the warthog. What the heck is up with that? “Yeah, let’s piss off all of the people who hate sprint by keeping it in the game while simultaneously cutting its usefulness in half.” Couple this with the fact that everything in the game looks like a MegaConstrux kit, and I had gone from neutral optimistic to unhappy.
>
> Skipping forward through a relatively unremarkable battle with cartoonish enemies, some moderately interesting new guns, and the grapple ability, we end up with that lovely little chat. When I saw that brute go from hologram to real, I nearly laughed out loud. Does 343 really think that this Gothmog lookin’ turkey necked -Yoink–ape is in league to be a “legend” up there with the Master Chief? No, I’m sorry. This is not acceptable, and I think that we as a community have a direct responsibility to come together against this type of behavior. By backpedaling on twitter and explaining that “it’s an old demo,” we get to see that 343 ain’t exactly been batting 1000 behind the scenes. Seriously, the cutscenes from Halo 2 Anniversary look infinitely better! Yes, pun intended.
>
> So what can 343 do to fix this? For one, we need a multiplayer beta yesterday. Campaign aside, Halo 5 had some decent multiplayer mechanics and I’m actually somewhat interested to see how the grappling hook will work in MP. I would also appreciate it if the upcoming trailers over the next few months would operate using the best and most up-to-date rendition of the game. As long as 343 maintains solid communication with our community, I think the game will be fine.
>
> Does anyone have any other ideas? Thoughts? Opinions? I’m very interested in hearing other peoples’ perspectives on this trailer.

“Looks like meats back on the menu boys!”

“Looks like meats back on the menu boys!”
-WalkingDegree31

Yeeessss, finally someone gets it! XD

Can we also please talk about how that gorilla’s speech was written like a bad Wrestling trash talk?
I was under the impression that they fired Brian Reed? Or was this trailer the last thing he worked on?
After all, it’s supposed to be an old build, and if it was made two to three years ago, that would fit the timeframe, both in terms of writing as well as visuals…

> 2535431221908268;6:
> Bro I could not have said it any better myself. The game looks so bad. I lold when you said truffle shuffle. Like Playstation has been DESTROYING xbox for years and this was what they came up with as a response to fight off PS5 users? What a failed opportunity to really get ahead on this console war. The entire xbox industry needs to clean house. Scrap 343i and let a new dev team take over

I agree the demo was disappointing but they are saying that it was a few months old so there is still a bit of hope that a more polished game will arrive in November. As for Xbox/PS5, Halo did a commendable job with helping MS achieve parity with Sony in the Xbox 360 era, but those days are gone now and MS will need many new IPs to maintain its brand as the Xbox platform is digitized. I don’t think MS cares about XSX sales since Game Pass has been highly successful for them.

> 2533274801176260;10:
> Can we also please talk about how that gorilla’s speech was written like a bad Wrestling trash talk?
> I was under the impression that they fired Brian Reed? Or was this trailer the last thing he worked on?
> After all, it’s supposed to be an old build, and if it was made two to three years ago, that would fit the timeframe, both in terms of writing as well as visuals…

I mean, yeah. I just don’t like how they’re trying to market this game. At least the Halo 5 pre-release content was interesting. All I know for sure is that this trailer has me spooked. I’m getting Terraria 1.3 console vibes from 343 right now.

> 2535453138108435;11:
> > 2535431221908268;6:
> > Bro I could not have said it any better myself. The game looks so bad. I lold when you said truffle shuffle. Like Playstation has been DESTROYING xbox for years and this was what they came up with as a response to fight off PS5 users? What a failed opportunity to really get ahead on this console war. The entire xbox industry needs to clean house. Scrap 343i and let a new dev team take over
>
> I agree the demo was disappointing but they are saying that it was a few months old so there is still a bit of hope that a more polished game will arrive in November. As for Xbox/PS5, Halo did a commendable job with helping MS achieve parity with Sony in the Xbox 360 era, but those days are gone now and MS will need many new IPs to maintain its brand as the Xbox platform is digitized. I don’t think MS cares about XSX sales since Game Pass has been highly successful for them.

Yeah, I definitely agree that they don’t give a grunt’s -Yoink!- about the XSX. One of my big time concerns is that there will be absolutely no consideration for console players in crossplay too. Mouse and keyboard is basically cheating when compared to using a controller, and we’ve already seen Microsoft force crossplay on CoD MW Warzone.

I will say I enjoyed the brute’s character. Although probably cliche, he is much better than any other of the 343 villains, and so far comparable in personality quality to the prophets of Halo 2.

Didact: Big bad guy. We don’t even know why he wants to kill humanity unless you read/watch the terminals. Even then his reason is pretty lackluster. His voice is cool, the ending was cool. He seemed okay, but was pretty boring motivation wise.

Jul 'Mdama: Covenant leader. Why? Yes. He doesn’t even seem that religious, I have no clue why he is doing the old covenant stuff if the prophets clearly betrayed him, even if he does hate humanity.

Atriox: Seems a bit too calm and collective for a brute, really big and menacing, but overall he just seems a bit off for some reason. Still really (cool) though.

This brute: Is taunting THE Master Chief about destroying humanities forces, has his blood boiling for a fight that will “outlast them both” (if I quoted that properly, probably not). His speech was (cool) and he simply seemed in it for the challenge and the fight.

Despite being cliche, he still seems to be one of the better 343-era antagonists. I enjoyed him, and couldn’t stop watching that end of the trailer just to listen to the voice. What are your thoughts?

> 2533274801176260;10:
> Can we also please talk about how that gorilla’s speech was written like a bad Wrestling trash talk?
> I was under the impression that they fired Brian Reed? Or was this trailer the last thing he worked on?
> .

Man, I need to stop reading these threads while drinking something. Yesterday I choked on coffee in laughter at someone’s response. Today it’s gagging on scotch while reading this!

> 2737009059272856;15:
> > 2533274801176260;10:
> > Can we also please talk about how that gorilla’s speech was written like a bad Wrestling trash talk?
> > I was under the impression that they fired Brian Reed? Or was this trailer the last thing he worked on?
> > .
>
> Man, I need to stop reading these threads while drinking something. Yesterday I choked on coffee in laughter at someone’s response. Today it’s gagging on scotch while reading this!

Yeah, it’s definitely been a real circus on Waypoint over the last few days. Of course the only real joke here for me is that abomination of a trailer. Haha

Well, the orc in question (who looks like a crazed Winston) is actually voiced by the same person who does Reinhardt in Overwatch. I wonder if they’ll give him a huge shield in Halo Infinite, and the ability to charge/pin people.

They should also add a marine or spartan that says “CHEERS LOVE, THE CALVARY’S HERE” when you approach as Master Chief.