5 Subtle Multiplayer Hints You Missed In The Demo

Here’s some interesting things I noticed in the demo or elsewhere, that weren’t obvious and took some research/multiple views. How many did you catch?

  • 80% chance smart scope is out, classic zoom is back. Grenades are mapped to left trigger, and he never zooms in (grapple is LB, reload is RB). BR is in with a big ol’ scope however (some other video shows it) almost confirming classic aiming. - 100% chance grapple is equipment. Dropshield is added in HUD over the grapple, and they specifically said in the newsletter that both will be equipment pick ups in multiplayer. - 80% chance all multiplayer will have sprint, slide, and clamber. He sprint, slid, and clambered, but no thrust, spartan charge, or ground pound. Since getting rid of these for multiplayer will be very jarring for new players, AND you have to engineer the maps from the ground up to accommodate these abilities, I would say 80% is fair. - 60% chance that damaging someone with grenades has no hit marker. He got a hit marker from sticking a brute, but did NOT get a hit market for hitting a grunt with a frag before. It was really quick between shots but after slowing down to 0.25x speed I would say this is pretty much confirmed. UPDATE: I change this from 90% to 60% chance. There is another scene where chief throws a frag that DOES get a hit marker, but it also blows up a big fusion coil so it’s unclear what did the damage. It’s possible that with the first frag, the grunt was already dead before it went off. - 70% chance there is no verticality to radar, meaning no jetpack equipment. I never once saw the marker change (like Reach, can’t remember H4 or H5) to “above” (triangle) or below (lighter color). Not even when the Brute hovered above him or when the suicide grunt was flying at him. If this is accurate, it would mean there is unlikely to be a jetpack equipment, which further would mean that maps would be mostly 2 floors with maybe a few 3 floors (unlike reach which had many, 4 and 5 floor maps or map sections) like classic games.Some extra’s campaign tidbits you may have missed.

  • Enemies stumble when you shoot them in the legs limbs. - Some kind of objective scanner looks to be in (5:25), doesn’t seem automatic. - Confirmed elsewhere that there will be a day/night cycle for the open world. - Confirmed that there will be a main storyline to follow if you choose. source - Confirmed there will be 4 player coop in campaign (same source above) - They reworked the campaign from scratch after bad feedback on H5 (same source above) - Crossplay confirmed. sourceHow many did you catch? What other subtle things did you notice that I might have missed? What do you think about the addition/changes listed above? Share below!


UPDATE: More important stuff mentioned by others:

  • 100% chance bloom is in but impact is unclear. VK7B, AR, and pistol have blooming reticles. Didn’t notice any others that do. I didn’t see him fire pistol once when it was bloomed, but since most weapons had no bloom reticule, it’s probably just chance and the pistol DOES have bloom. Confidence 50/50 that precision weapons will be impacted by bloom.

There are grenade hit-markers. He killed the grunt with the pistol before the explosion. He throws a grenade around when he hops in the shade turret and if you could each hitmarker and slow the video down, it definitely makes a hit-marker

I’m hugely disappointed about Bloom. I thought we’ve been over this 10 years ago

I’m personally glad to see sprint back in the game and this time it seems to be a bit more tame as in, Chief doesn’t take off like he has a rocket on his back. I think, from what we can see in the demo that sprint has been nerfed. Which is a good thing. With an open world map it will be useful no doubt. And I hope too many fans aren’t immediately turned off of it’s return. Let’s see for ourselves how it works in MP before we start shaking our fist in the air demanding to be removed.

By the OP, thanks for taking the time to add these 5 tid-bits. Update the list please if you catch anymore because I’m an old fart now and don’t have the time I once had to look through thoroughly, so I depend you guys and gals to do the sleuthing for me.

> 2533274923428997;2:
> There are grenade hit-markers. He killed the grunt with the pistol before the explosion. He throws a grenade around when he hops in the shade turret and if you could each hitmarker and slow the video down, it definitely makes a hit-marker
>
> I’m hugely disappointed about Bloom. I thought we’ve been over this 10 years ago

Oh you’re right I forgot about that second one. However…

  1. the first grunt looks like a head shield grunt. I can’t tell if he died before or after the explosion.
  2. The second one blew up that mega fusion coil. It’s possible the hit marker was for that rather than the grenade.

Thoughts?

Also, I didn’t even notice the bloom. Good eye!

There definitely looked to be functional bloom on AR and possibly the VK7B, however I didn’t see him fire once with the pistol when the reticle was expanded. Can you confirm?

Either way, given that most of the guns don’t have a bloom indicator at all, it’s probably fair to say that the pistol will have bloom, but it will just reset pretty fast.

Thoughts?

> 2533274795569076;3:
> I’m personally glad to see sprint back in the game and this time it seems to be a bit more tame as in, Chief doesn’t take off like he has a rocket on his back. I think, from what we can see in the demo that sprint has been nerfed. Which is a good thing. With an open world map it will be useful no doubt. And I hope too many fans aren’t immediately turned off of it’s return. Let’s see for ourselves how it works in MP before we start shaking our fist in the air demanding to be removed.
>
> By the OP, thanks for taking the time to add these 5 tid-bits. Update the list please if you catch anymore because I’m an old fart now and don’t have the time I once had to look through thoroughly, so I depend you guys and gals to do the sleuthing for me.

Personally I like Mythic movement (no sprint, yes thrust, yes stabilize) over these settings, and would prefer to have thrust if there is going to be sprint (as it adds far more cool movement options). But, overall I was expecting sprint so agree and am content enough with these settings.

Also I updated to include Rancheroni’s bloom observation and will continue updating the thread as long as it stays alive :slight_smile:

> 2533274804762562;4:
> > 2533274923428997;2:
> > There are grenade hit-markers. He killed the grunt with the pistol before the explosion. He throws a grenade around when he hops in the shade turret and if you could each hitmarker and slow the video down, it definitely makes a hit-marker
> >
> > I’m hugely disappointed about Bloom. I thought we’ve been over this 10 years ago
>
> Oh you’re right I forgot about that second one. However…
>
> 1. the first grunt looks like a head shield grunt. I can’t tell if he died before or after the explosion.
> 2. The second one blew up that mega fusion coil. It’s possible the hit marker was for that rather than the grenade.
>
> Thoughts?
>
> Also, I didn’t even notice the bloom. Good eye!
>
> There definitely looked to be functional bloom on AR and possibly the VK7B, however I didn’t see him fire once with the pistol when the reticle was expanded. Can you confirm?
>
> Either way, given that most of the guns don’t have a bloom indicator at all, it’s probably fair to say that the pistol will have bloom, but it will just reset pretty fast.
>
> Thoughts?

Theres some pretty significant bloom on the pistol. I am wondering about the fusion coil being the cause of the hitmarker, which I hope is the case.

Not gonna lie i am pretty disappointed in reticle bloom being in infinite

Actually I believe there is a thrust mechanic. Near the end of the gameplay demo in the battle with the final brute after he drops the wall, the player strafes very quickly to his right. To me it looks like a thrust.

Actually he did zoom in once in the demo, shortly after picking up the Commando rifle, and considering that weapon has a sight not unlike the default Halo 5 BR, I think it’s pretty clear classic zoom is back.

> 2533274804762562;1:
> Here’s some interesting things I noticed in the demo or elsewhere, that weren’t obvious and took some research/multiple views. How many did you catch?
>
>
> - 80% chance smart scope is out, classic zoom is back. Grenades are mapped to left trigger, and he never zooms in (grapple is LB, reload is RB). BR is in with a big ol’ scope however (some other video shows it) almost confirming classic aiming. - 100% chance grapple is equipment. Dropshield is added in HUD over the grapple, and they specifically said in the newsletter that both will be equipment pick ups in multiplayer. - 80% chance all multiplayer will have sprint, slide, and clamber. He sprint, slid, and clambered, but no thrust, spartan charge, or ground pound. Since getting rid of these for multiplayer will be very jarring for new players, AND you have to engineer the maps from the ground up to accommodate these abilities, I would say 80% is fair. - 60% chance that damaging someone with grenades has no hit marker. He got a hit marker from sticking a brute, but did NOT get a hit market for hitting a grunt with a frag before. It was really quick between shots but after slowing down to 0.25x speed I would say this is pretty much confirmed. UPDATE: I change this from 90% to 60% chance. There is another scene where chief throws a frag that DOES get a hit marker, but it also blows up a big fusion coil so it’s unclear what did the damage. It’s possible that with the first frag, the grunt was already dead before it went off. - 70% chance there is no verticality to radar, meaning no jetpack equipment. I never once saw the marker change (like Reach, can’t remember H4 or H5) to “above” (triangle) or below (lighter color). Not even when the Brute hovered above him or when the suicide grunt was flying at him. If this is accurate, it would mean there is unlikely to be a jetpack equipment, which further would mean that maps would be mostly 2 floors with maybe a few 3 floors (unlike reach which had many, 4 and 5 floor maps or map sections) like classic games.Some extra’s campaign tidbits you may have missed.
> - Enemies stumble when you shoot them in the legs limbs. - Some kind of objective scanner looks to be in (5:25), doesn’t seem automatic. - Confirmed elsewhere that there will be a day/night cycle for the open world. - Confirmed that there will be a main storyline to follow if you choose. source - Confirmed there will be 4 player coop in campaign (same source above) - They reworked the campaign from scratch after bad feedback on H5 (same source above) - Crossplay confirmed. sourceHow many did you catch? What other subtle things did you notice that I might have missed? What do you think about the addition/changes listed above? Share below!
>
> ---------------------------------------------------------------------------------------------------
>
> UPDATE: More important stuff mentioned by others:
>
>
> - 100% chance bloom is in but impact is unclear. VK7B, AR, and pistol have blooming reticles. Didn’t notice any others that do. I didn’t see him fire pistol once when it was bloomed, but since most weapons had no bloom reticule, it’s probably just chance and the pistol DOES have bloom. Confidence 50/50 that precision weapons will be impacted by bloom.

Classic zoom obstructs your veiw. Idc that you can see past the black background . Shouldn’t be in the game.

Idc if it’s an equipment . The fact that it’s in halo is a disgrace to halo. No halo I know has a grapple hook in it

Who cares. This is fine. The gameplay itself however is -Yoink-

Grenades do have hitmarkers and on top of that they shouldn’t even exsist

Radar needs to go.

> 2533274923428997;6:
> > 2533274804762562;4:
> > > 2533274923428997;2:
> > > There are grenade hit-markers. He killed the grunt with the pistol before the explosion. He throws a grenade around when he hops in the shade turret and if you could each hitmarker and slow the video down, it definitely makes a hit-marker
> > >
> > > I’m hugely disappointed about Bloom. I thought we’ve been over this 10 years ago
> >
> > Oh you’re right I forgot about that second one. However…
> >
> > 1. the first grunt looks like a head shield grunt. I can’t tell if he died before or after the explosion.
> > 2. The second one blew up that mega fusion coil. It’s possible the hit marker was for that rather than the grenade.
> >
> > Thoughts?
> >
> > Also, I didn’t even notice the bloom. Good eye!
> >
> > There definitely looked to be functional bloom on AR and possibly the VK7B, however I didn’t see him fire once with the pistol when the reticle was expanded. Can you confirm?
> >
> > Either way, given that most of the guns don’t have a bloom indicator at all, it’s probably fair to say that the pistol will have bloom, but it will just reset pretty fast.
> >
> > Thoughts?
>
> Theres some pretty significant bloom on the pistol. I am wondering about the fusion coil being the cause of the hitmarker, which I hope is the case.
>
> Not gonna lie i am pretty disappointed in reticle bloom being in infinite

There is significant bloom visually yes but there is no clear indication of bloom functionally (for the pistol). Its possible its just like the reach sniper where the bloom resets 100% before the rate of fire allows a second shot.

My intuition from the other weapons suggests that there IS functional bloom but 1. that its low (like Halo 4 DMR style) and 2. given that there are 40 weapons and that this pistol is said to be a side arm, there are likely to be more pistols that are more accurate.

Thoughts?

> 2533274902304093;8:
> Actually he did zoom in once in the demo, shortly after picking up the Commando rifle, and considering that weapon has a sight not unlike the default Halo 5 BR, I think it’s pretty clear classic zoom is back.

You’re right! good eye, i will update the post :slight_smile:

> 2533274923428997;2:
> There are grenade hit-markers. He killed the grunt with the pistol before the explosion. He throws a grenade around when he hops in the shade turret and if you could each hitmarker and slow the video down, it definitely makes a hit-marker
>
> I’m hugely disappointed about Bloom. I thought we’ve been over this 10 years ago

You would think they’d listen about the freaking bloom. Seriously who’s bright non logical idea is that!!!

> 2533274833164531;7:
> Actually I believe there is a thrust mechanic. Near the end of the gameplay demo in the battle with the final brute after he drops the wall, the player strafes very quickly to his right. To me it looks like a thrust.

You’re right. Good eye! I say thats a pretty high confirmation. will update post.

> 2533274816735326;9:
> > 2533274804762562;1:
> > Here’s some interesting things I noticed in the demo or elsewhere, that weren’t obvious and took some research/multiple views. How many did you catch?
> >
> >
> > - 80% chance smart scope is out, classic zoom is back. Grenades are mapped to left trigger, and he never zooms in (grapple is LB, reload is RB). BR is in with a big ol’ scope however (some other video shows it) almost confirming classic aiming. - 100% chance grapple is equipment. Dropshield is added in HUD over the grapple, and they specifically said in the newsletter that both will be equipment pick ups in multiplayer. - 80% chance all multiplayer will have sprint, slide, and clamber. He sprint, slid, and clambered, but no thrust, spartan charge, or ground pound. Since getting rid of these for multiplayer will be very jarring for new players, AND you have to engineer the maps from the ground up to accommodate these abilities, I would say 80% is fair. - 60% chance that damaging someone with grenades has no hit marker. He got a hit marker from sticking a brute, but did NOT get a hit market for hitting a grunt with a frag before. It was really quick between shots but after slowing down to 0.25x speed I would say this is pretty much confirmed. UPDATE: I change this from 90% to 60% chance. There is another scene where chief throws a frag that DOES get a hit marker, but it also blows up a big fusion coil so it’s unclear what did the damage. It’s possible that with the first frag, the grunt was already dead before it went off. - 70% chance there is no verticality to radar, meaning no jetpack equipment. I never once saw the marker change (like Reach, can’t remember H4 or H5) to “above” (triangle) or below (lighter color). Not even when the Brute hovered above him or when the suicide grunt was flying at him. If this is accurate, it would mean there is unlikely to be a jetpack equipment, which further would mean that maps would be mostly 2 floors with maybe a few 3 floors (unlike reach which had many, 4 and 5 floor maps or map sections) like classic games.Some extra’s campaign tidbits you may have missed.
> > - Enemies stumble when you shoot them in the legs limbs. - Some kind of objective scanner looks to be in (5:25), doesn’t seem automatic. - Confirmed elsewhere that there will be a day/night cycle for the open world. - Confirmed that there will be a main storyline to follow if you choose. source - Confirmed there will be 4 player coop in campaign (same source above) - They reworked the campaign from scratch after bad feedback on H5 (same source above) - Crossplay confirmed. sourceHow many did you catch? What other subtle things did you notice that I might have missed? What do you think about the addition/changes listed above? Share below!
> >
> > ---------------------------------------------------------------------------------------------------
> >
> > UPDATE: More important stuff mentioned by others:
> >
> >
> > - 100% chance bloom is in but impact is unclear. VK7B, AR, and pistol have blooming reticles. Didn’t notice any others that do. I didn’t see him fire pistol once when it was bloomed, but since most weapons had no bloom reticule, it’s probably just chance and the pistol DOES have bloom. Confidence 50/50 that precision weapons will be impacted by bloom.
>
> Classic zoom obstructs your veiw. Idc that you can see past the black background . Shouldn’t be in the game.
>
> Idc if it’s an equipment . The fact that it’s in halo is a disgrace to halo. No halo I know has a grapple hook in it
>
> Who cares. This is fine. The gameplay itself however is -Yoink-
>
> Grenades do have hitmarkers and on top of that they shouldn’t even exsist
>
> Radar needs to go.

How tf does classic zoom obstruct your view?