4v4 will not work.

With the current sizes of the maps, 4v4 is part of the past – 343 needs to buff it up to a 5v5. 343 stated that the smallest map they have in Halo 4 is Haven, and the map is pretty big and elongated already. In a 4v4, players had to do some consistent searching to find other player(s) in Haven, which concerns me. And maps like Adrift will provoke players to do more searching than actual shooting and killing. This isn’t Halo 3 where small maps like Guardian would be perfect for 4v4; time has changed, maps evolved to accommodate sprint and other new features. Halo 4 needs to be 5v5 Team Slayer and perhaps the score limit upped to around 650, maybe.

I do see where you’re going and I agree on it. I also hope weapon ranges are adjusted as well for the bigger maps too. Close Range isn’t as close as it was back in the old maps.

> I do see where you’re going and I agree on it. I also hope weapon ranges are adjusted as well for the bigger maps too. Close Range isn’t as close as it was back in the old maps.

Yeah, thanks for understanding. Many people will be affected by nostalgia to understand that 4v4 will struggle to provide steady gameplay with such elongated, large maps.

No one likes change at first, but they need to keep an open mind to understand what’s the best for the game.

In a way, I agree. But size doesn’t matter as much as how close the spawning is to the other team, and how the map is designed as well.

It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.

> In a way, I agree. But size doesn’t matter as much as how close the spawning is to the other team, and how the map is designed as well.

Yes, but keep in mind they need to keep spawns fair and reasonable to both sides. You can’t be spawning behind the other team and get an easy flank or spawn in front of them and get completely decimated. With current designing, it just seems, in my opinion, more suited for a 5v5 because in the current gameplays we’ve seen, a lot of the time people are looking for battles as opposed to Halo 4 4v4 where it was quick and clean. Halo 4 needs that smooth feeling, which is way 5v5 would suit 343’s objective to provide a “fast-paced Halo.”

I wouldn’t go as far to say that the smaller maps we have seen are too large, especially since I have not heard any complaints from those who have played the E3 build.

I think that some areas of the map will see very little little action due to how the spawns are organized. The outer areas will be good for safely spawning, and with sprint players can quickly move to the inner areas where most of the action is taking place. Default sprint has the potential to allow safer spawning on a spread-out map without slowing down the gameplay.

> It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.

Yeah, but the thing was Reach doesn’t have the type of maps Halo 4 does. These Halo 4 maps are specifically designed to suit larger battles. Reach’s maps were usually constrained and not meant for large gameplay, with exception of course of Boneyard and Spire (BTB maps).

Halo 3 maps were gigantic compared to Halo CE and Halo 2 maps. See the trend? Maps just keep getting bigger and less playable. Halo Reach doesn’t have a single map that I’d consider small aside from Battle Canyon and Solitary which are remakes…

> I wouldn’t go as far to say that the smaller maps we have seen are too large, especially since I have not heard any complaints from those who have played the E3 build.
>
> I think that some areas of the map will see very little little action due to how the spawns are organized. The outer areas will be good for safely spawning, and with sprint players can quickly move to the inner areas where most of the action is taking place. Default sprint has the potential to allow safer spawning on a spread-out map without slowing down the gameplay.

I understand what you’re saying, probably referring to Haven’s structure. But even then, look at this way – it’s possible to have the both the top and bottom occupied than rather just a cluttered battle on the top floor all the time. With such large maps, it makes the game separated from the action could and is taking place. I’ve analyzed many gameplays and I just don’t feel 4v4 is suitable for these maps.

> > It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.
>
> Yeah, but the thing was Reach doesn’t have the type of maps Halo 4 does. These Halo 4 maps are specifically designed to suit larger battles. Reach’s maps were usually constrained and not meant for large gameplay, with exception of course of Boneyard and Spire (BTB maps).

True. If that is the case in the final build, then I think that Halo 4’s team slayer will be better off with a refined matchmaking system. What I mean is once it has found a 4v4 match, it has a short timer to find 2 more players for a 5v5 match. This will have to be short though, that way 5v5 is a possibility (if need be) while keeping 4v4 the main setup. I’m not really sure how to make this system work with join-in-progress, though.

> > > It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.
> >
> > Yeah, but the thing was Reach doesn’t have the type of maps Halo 4 does. These Halo 4 maps are specifically designed to suit larger battles. Reach’s maps were usually constrained and not meant for large gameplay, with exception of course of Boneyard and Spire (BTB maps).
>
> True. If that is the case in the final build, then I think that Halo 4’s team slayer will be better off with a refined matchmaking system. What I mean is once it has found a 4v4 match, it has a short timer to find 2 more players for a 5v5 match. This will have to be short though, that way 5v5 is a possibility (if need be) while keeping 4v4 the main setup.

That could be a good idea, but we must keep in mind that it should be fair to all players. Like those 2 players shouldn’t miss out on some of the action (like rushing for power weapons) where the other 8 players (4v4) are already fighting and whatnot. But you’re on a good point, perhaps.

> > > > It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.
> > >
> > > Yeah, but the thing was Reach doesn’t have the type of maps Halo 4 does. These Halo 4 maps are specifically designed to suit larger battles. Reach’s maps were usually constrained and not meant for large gameplay, with exception of course of Boneyard and Spire (BTB maps).
> >
> > True. If that is the case in the final build, then I think that Halo 4’s team slayer will be better off with a refined matchmaking system. What I mean is once it has found a 4v4 match, it has a short timer to find 2 more players for a 5v5 match. This will have to be short though, that way 5v5 is a possibility (if need be) while keeping 4v4 the main setup.
>
> That could be a good idea, but we must keep in mind that it should be fair to all players. Like those 2 players shouldn’t miss out on some of the action (like rushing for power weapons) where the other 8 players (4v4) are already fighting and whatnot. But you’re on a good point, perhaps.

I’m not really sure how to make it work well with join-in-progress, though. If it finds a 5v5 match and 2 players (one from each team) quit, then maybe those 2 empty slots should go away. That would keep 4v4 as the main setup. Still needs some work though.

> > > > > It’s an interesting idea, but 5v5 might make it too cluttered. Back when Reach had a 5v5 slayer playlist, it was too crowded sometimes.
> > > >
> > > > Yeah, but the thing was Reach doesn’t have the type of maps Halo 4 does. These Halo 4 maps are specifically designed to suit larger battles. Reach’s maps were usually constrained and not meant for large gameplay, with exception of course of Boneyard and Spire (BTB maps).
> > >
> > > True. If that is the case in the final build, then I think that Halo 4’s team slayer will be better off with a refined matchmaking system. What I mean is once it has found a 4v4 match, it has a short timer to find 2 more players for a 5v5 match. This will have to be short though, that way 5v5 is a possibility (if need be) while keeping 4v4 the main setup.
> >
> > That could be a good idea, but we must keep in mind that it should be fair to all players. Like those 2 players shouldn’t miss out on some of the action (like rushing for power weapons) where the other 8 players (4v4) are already fighting and whatnot. But you’re on a good point, perhaps.
>
> I’m not really sure how to make it work well with join-in-progress, though. If it finds a 5v5 match and 2 players (one from each team) quit, then maybe those 2 empty slots should go away. That would keep 4v4 as the main setup. Still needs some work though.

I personally think it would be best to just make it a 5v5, rather than to make it more complicated than it is. However, with some thought put in, a good alternate system could be composed.

Haven doesn’t look that big. It only just looks a bit bigger than Guardian.

Just to add on, we can’t forget community made SLayer and Objective maps either. At least those have a chance at being a bit smaller.

With all due respect, go check out a full gameplay very carefully and you’ll notice it’s a pretty large map. And congrats on 1,999 posts; one to go lol

I kind of agree. I have no nostalgic attitude for 4v4, and I like more action… -Yoink- it! 5v5!

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> I wouldn’t go as far to say that the smaller maps we have seen are too large, especially since I have not heard any complaints from those who have played the E3 build.
>
> I think that some areas of the map will see very little little action due to how the spawns are organized. The outer areas will be good for safely spawning, and with sprint players can quickly move to the inner areas where most of the action is taking place. Default sprint has the potential to allow safer spawning on a spread-out map without slowing down the gameplay.

What you assume sounds like poor map design and a poor spawn system, mainly due to sprint. And your a mod lol lordz pls help Halo 4

Ok, I see where you’re coming from, but I disagree. I have a better idea.

Shrink the maps back down to sizes that work with 4v4.