4tsk BR

This would balance the BR and DMR. Before you say that’s just ridonkulous let me explain. The DMR would still trump long range engagements, but the BR would be balanced Mid to short range. You can use both in different situations. They are both good. Plus this would make AR, SR, and Surp only good at shortrange which is what they are intended for.

DMR is not OP. Both the DMR and BR balance out just fine. Reasoning: A few matches back I was playing Oddball on Haven. The entire team was on swarming my teammate holding the ball. I hugged close to curved wall while hitting everybody coming towards me. My last 3 round burst before running out of ammo landed me a triple kill. Each round hitting the enemies in the head. You could not do this with the DMR.

Thus: The weapons are balanced in respect to the roles they were primarily designed for. Each weapon has a purpose/best situation that it would be used for. This is the reason why I choose to use the BR while playing Oddball. Especially on small maps with confined tight spaces and hallways. End.

> DMR is not OP. Both the DMR and BR balance out just fine. Reasoning: A few matches back I was playing Oddball on Haven. The entire team was on swarming my teammate holding the ball. I hugged close to curved wall while hitting everybody coming towards me. My last 3 round burst before running out of ammo landed me a triple kill. Each round hitting the enemies in the head. You could not do this with the DMR.
>
> Thus: The weapons are balanced in respect to the roles they were primarily designed for. Each weapon has a purpose/best situation that it would be used for. This is the reason why I choose to use the BR while playing Oddball. Especially on small maps with confined tight spaces and hallways. End.

The argument is that the DMR shouldn’t be able to out-do the BR at such close ranges 90 percent of the time. I’ve seen it time and time again. It really does make the BR an almost useless weapon at its intended range.

What we really need to be talking about is the horrible aiming in the game. When I try to move my crosshair diagonally, it becomes extremely sluggish. What’s up with that?

How can the DMR be better at close range? They both are 5 shot kills and have the exact same fire rate. The weapons are 100% equal at short range, and the DMR is better at long range. Thus the DMR is better.

> How can the DMR be better at close range? They both are 5 shot kills and have the exact same fire rate. The weapons are 100% equal at short range, and the DMR is better at long range. Thus the DMR is better.

Doesn’t the DMR have a shorter kill time than the BR? I thought it was something along the times of BR= 1.8 and DMR= 1.6. It certainly feels like it kills faster, even at close range.

> How can the DMR be better at close range? They both are 5 shot kills and have the exact same fire rate. The weapons are 100% equal at short range, and the DMR is better at long range. Thus the DMR is better.

Actually the DMR fires faster than the BR. So actually the DMR trumps the BR at short range too

I think DMR and BR are 1.6, Carbine is 1.59, Light Rifle is 1.8, and Light Rifle scoped is 1.3.

I think the reason people don’t use the Carbine is because:

a) You have to land more hits which gives you a greater chance of missing a hit
b) It’s worse for team shooting because it takes longer to drop shields, even though it is a shorter kill time, so your teammate can’t pick up kills as easy off you
c) It might be worse at long range than the DMR, not really sure

People don’t use the Light Rifle because at least 1 of your hits has to be scoped in to get the 1.3 second kill, which is difficult unless the opponent isn’t suspecting you, in which case you could have killed them with the DMR anyways. It may be better on huge maps though, just depends on the specific situation.

I’m 99% sure that the DMR and BR have the exact same fire rate though.

If you are going by this information:

I am pretty sure it is incorrect. The Light Rifle is 1.8 seconds unscoped, not the BR.

> I think DMR and BR are 1.6, Carbine is 1.59, Light Rifle is 1.8, and Light Rifle scoped is 1.3.
>
> I think the reason people don’t use the Carbine is because:
>
> a) You have to land more hits which gives you a greater chance of missing a hit
> b) It’s worse for team shooting because it takes longer to drop shields, even though it is a shorter kill time, so your teammate can’t pick up kills as easy off you
> c) It might be worse at long range than the DMR, not really sure
>
> People don’t use the Light Rifle because at least 1 of your hits has to be scoped in to get the 1.3 second kill, which is difficult unless the opponent isn’t suspecting you, in which case you could have killed them with the DMR anyways. It may be better on huge maps though, just depends on the specific situation.
>
> I’m 99% sure that the DMR and BR have the exact same fire rate though.

Im going by this. DMR trumps everything except the zoomed in light rifle. DMR

The only way the BR could have an advantage over the DMR is if you put 4 body shots on a player, and your 5th shot is not a direct headshot but the bullet spread results in a lucky headshot. If just 1 of the 3 bullets of the BR can kill a player with no shields by hitting them in the head than there MIGHT be a reason to use the BR, but I would say just get good and don’t miss the headshot with the DMR and enjoy the benefit of added range.

> This would balance the BR and DMR. Before you say that’s just ridonkulous let me explain. The DMR would still trump long range engagements, but the BR would be balanced Mid to short range. You can use both in different situations. They are both good. Plus this would make AR, SR, and Surp only good at shortrange which is what they are intended for.

I swear. People have no idea what they are talking about.

  1. the weapons sandbox is balanced already.

  2. the DMR is a “problem” because most BTB maps arn’t made with the DMR in mind.

  3. turning the BR into a 4SK would make the carbine useless. And dom close range making automatics useless.

  4. finally automatics are supposed to be medium/short range. The only one that actually fits that role is the normal AR.

If your going to try to post a suggestion about how to improve the game think about it first.

> The only way the BR could have an advantage over the DMR is if you put 4 body shots on a player, and your 5th shot is not a direct headshot but the bullet spread results in a lucky headshot. If just 1 of the 3 bullets of the BR can kill a player with no shields by hitting them in the head than there MIGHT be a reason to use the BR, but I would say just get good and don’t miss the headshot with the DMR and enjoy the benefit of added range.

Sadly, there is no “getting good” with the DMR. The aim assist is so great with the guns that it’s hard not to get a headshot. I just want to be able to use the Battle Rifle without getting destroyed at close range nine times out of ten by a DMR. I really dislike the DMR, and I shouldn’t be forced to use it to be “even” with the other players.

> How can the DMR be better at close range? They both are 5 shot kills and have the exact same fire rate. The weapons are 100% equal at short range, and the DMR is better at long range. Thus the DMR is better.

What people dont realize is the BR is a noob weapon for people who need atleast “some” of their shots to hit when normally it would have missed and who need 3 separate chances to score a headshot.

Just a quick word: The Battle Rifle isn’t just balanced against the other precision loadout weapons like the DMR and the Carbine, it’s balanced against every weapon in the game aside from the one-shot-kill power weapons. Even guns like the SAW and the Needler have their killtimes balanced alongside it. Reducing the Battle Rifle’s kill times by an entire shot is insane. A much more reasonable boost would be, say, reducing the time between shots. Even that is unnecessary, however. The Battle Rifle/DMR shoot-outs work fine.

A part of me wonders how many of these threads are inspired by performance frustration. I imagine if you could filter them to only see the ones created by people genuinely concerned for Halo 4’s overall balance and not just a “revenge balance”, almost no threads on the matter would show up.

> > The only way the BR could have an advantage over the DMR is if you put 4 body shots on a player, and your 5th shot is not a direct headshot but the bullet spread results in a lucky headshot. If just 1 of the 3 bullets of the BR can kill a player with no shields by hitting them in the head than there MIGHT be a reason to use the BR, but I would say just get good and don’t miss the headshot with the DMR and enjoy the benefit of added range.
>
> Sadly, there is no “getting good” with the DMR. The aim assist is so great with the guns that it’s hard not to get a headshot. I just want to be able to use the Battle Rifle without getting destroyed at close range nine times out of ten by a DMR. I really dislike the DMR, and I shouldn’t be forced to use it to be “even” with the other players.

By my logic they should be completely equal at short range. The only time you should get destroyed by the DMR is in a longer range battle. Unless I am missing something.

> > > The only way the BR could have an advantage over the DMR is if you put 4 body shots on a player, and your 5th shot is not a direct headshot but the bullet spread results in a lucky headshot. If just 1 of the 3 bullets of the BR can kill a player with no shields by hitting them in the head than there MIGHT be a reason to use the BR, but I would say just get good and don’t miss the headshot with the DMR and enjoy the benefit of added range.
> >
> > Sadly, there is no “getting good” with the DMR. The aim assist is so great with the guns that it’s hard not to get a headshot. I just want to be able to use the Battle Rifle without getting destroyed at close range nine times out of ten by a DMR. I really dislike the DMR, and I shouldn’t be forced to use it to be “even” with the other players.
>
> My my logic they should be completely equal at short range. The only time you should get destroyed by the DMR is in a longer range battle. Unless I am missing something.

They aren’t equal at short range though, that’s the problem. The DMR is a “mid-long” range weapon. Why does it outperform the BR in short range battles when it should lose almost every time? That’s what I’m trying to say. The DMR is the best rifle for short-long range. I’m surprised they even added the BR to the game considering that it gets outperformed by the DMR in its own range.

If you want to see a 4 shot BR and a 5 shot DMR in customs then set the Damage Resistance to 90%. After me and my friends tested it out a little bit we found the DMR superior at long range and mid range. While the BR was superior Close range to mid range. It was extremely balanced and 343 should really consider making the BR a 4 shot because the DMR shouldn’t be the best gun for every single situation. Also it feels a lot more satisfying to 4 shot someone. If anyone at 343 is reading this, please do this.

> DMR is not OP. Both the DMR and BR balance out just fine. Reasoning: A few matches back I was playing Oddball on Haven. The entire team was on swarming my teammate holding the ball. I hugged close to curved wall while hitting everybody coming towards me. My last 3 round burst before running out of ammo landed me a triple kill. Each round hitting the enemies in the head. You could not do this with the DMR.
>
> Thus: The weapons are balanced in respect to the roles they were primarily designed for. Each weapon has a purpose/best situation that it would be used for. This is the reason why I choose to use the BR while playing Oddball. Especially on small maps with confined tight spaces and hallways. End.

Your wrong…Actually prove it with some statistics

> If you want to see a 4 shot BR and a 5 shot DMR in customs then set the Damage Resistance to 90%. After me and my friends tested it out a little bit we found the DMR superior at long range and mid range. While the BR was superior Close range to mid range. It was extremely balanced and 343 should really consider making the BR a 4 shot because the DMR shouldn’t be the best gun for every single situation. Also it feels a lot more satisfying to 4 shot someone. If anyone at 343 is reading this, please do this.

I love playing customs with the 4SK BR settings. I think that’s what MLG uses also.

If both players land all of their shots and start shooting at the same time the DMR will win every single time. It has the 2nd fastest kill time next to the scoped LR. I don’t think making the BR a 4sk will help because I think the other weapons are pretty well balanced. Perhaps lowering the fire rate a bit will help, but either way the DMR needs a slight modification IMO.