The world may end. The entire Halo funness and greaness rests on the balance of a single weapon, Which makes up less then half of the guns, and less then a single percent of the other things in the game.
The Battle Rifle is 5sk. OMFG. Somebody hold me. I may not be able to hold all these extra 1 shots
So you want 4sk? Think it’ll skill up the game? Balance it? Quicken gameplay? But wait…Aren’t you against CODism? Quick kill times are about as CODism as you can get without being COD.
All the 4sk BR does is say “Hey, Don’t run outside and get kills like you would in Halo the last 10+ years”. It however does say “Camp this base because some -Yoink- will run in and you can get an easy point”…
See if you make the BR 4sk, that means the DMR needs to change, and the Carbine, Then the other guns need to change. Which means they get 25+% faster kill times, which means there’s 75% telling you “don’t go outside, you will die”
And as far as “Punishing bad players”. COD punished bad players too, but making guns too damn powerful and making “going out” and trying something a one way ticket to being shot in the -Yoink-.
HALO
Should be about skill in more then 1 or 2 ways. Making it so you can pick off a guy in 4 shots easily (3 head shots) isn’t making it more fun, skilled, or better. It’s making it -Yoink-, terrible, and unbalanced. That extra shot, that extra shot is what seperates Halo 4 from being a -Yoink- shooter, to HALO.
Skill in Halo has always been about a multitude of things. Aim, Weapon choice, Tactics, Area, and Knowledge with a hint of Random kicked in. Once you make “AIM” (or any of these) more useful and important is when you ruin the game.
PEACE.