4sk BR =/= Balance

Title.

Simple reason: It makes it BETTER not BALANCED. BALANCE is making something not infinitely better, but differently preferred. I hate to compare this to COD, but you gotta admit, if you look at any of their guns in a category, no gun is better than another (except the ACR in MW2, that one IS better. No recoil ftw)

I see people saying "Making the BR 4sk (AKA Better than any other load out gun) would make it balanced. I wondered, in what universe does making a gun better makes it balanced? that’s like saying someone using a 5SK gun against a 4SK gun is fair. this is highly improbable, but imagine two players with equal skill, exact same playing style, and load outs, with the only difference being one player has the DMR (5sk) , and the other has a BR (4sk). they (the players, not the guns) both shoot at the same rate, but the one with the BR wins because it took 1 less shot to kill someone with.

I’m fine with 343 making all the load out guns 5sk.
again, 4sk (making a BETTER gun) will NOT balance the gun. it only makes it better, and we dont want everyone using the same gun.

> Title.
>
> Simple reason: It makes it BETTER not BALANCED. BALANCE is making something not infinitely better, but differently preferred. I hate to compare this to COD, but you gotta admit, if you look at any of their guns in a category, no gun is better than another (except the ACR in MW2, that one IS better. No recoil ftw)
>
> I see people saying "Making the BR 4sk (AKA Better than any other load out gun) would make it balanced. I wondered, in what universe does making a gun better makes it balanced? that’s like saying someone using a 5SK gun against a 4SK gun is fair. this is highly improbable, but imagine two players with equal skill, exact same playing style, and load outs, with the only difference being one player has the DMR (5sk) , and the other has a BR (4sk). they (the players, not the guns) both shoot at the same rate, but the one with the BR wins because it took 1 less shot to kill someone with.
>
> I’m fine with 343 making all the load out guns 5sk.
> again, 4sk (making a BETTER gun) will NOT balance the gun. it only makes it better, and we dont want everyone using the same gun.

The ACR in MW2 got stomped on in cqc due to low DPS. MW2 had good weapon balance except for noobtubes and knives.

You have faulty logic.
A 4sk BR is not better than the DMR or Carbine.

It is however balanced.

You can’t conveniently ignore the
killtimes because you have a bias against the BR.

call of duty’s weapons obviously weren’t balanced, you can see for youself by looking at the stat cards.

as for halo 4’s BR being a 4 shot, well it would make things balanced which is what anyone ever wants.

> You have faulty logic.
> A 4sk BR is not better than the DMR or Carbine.
>
> It is however balanced.
>
> You can’t conveniently ignore the
> killtimes because you have a bias against the BR.

in what way does a quicker kill time make a weapon balanced?

Sorry Op but you clearly have not thought this through.

Making the BR a 4 shot would make a lot more sense than it’s current state (as one of my old threads stated and fully explained but I have lost this thread).

A brief explanation is:

  • The BR is the least accurate weapon of all of the precision weapons (DMR & Carbine)

  • The BR’s kill time lags behind the other 2 precision weapons by a minimum of roughly 0.4 seconds (which is a lot).

  • The BR is useless when compared to the DMR which kills faster, in the same amount of shots and is more accurate.

  • To make the BR balanced while also making the BR useful (and not just a copy of the DMR) you have to either up the BR’s fire rate or increase its damage. The latter suggestion would make more sense as the BR is the most inaccurate precision weapon and therefore is the closest ranged precision weapon. Closer range weapons have more damage (in real life) hence the BR should have more damage.

> You have faulty logic.
> A 4sk BR is not better than the DMR or Carbine.
>
> It is however balanced.
>
> You can’t conveniently ignore the
> killtimes because you have a bias against the BR.

You have faulty logic.
A 5sk BR is not worse than the DMR or Carbine.

It is however balanced.

You can’t conveniently ignore the
killtimes because you have a bias for the BR.

I’m just saying, that logic can work both ways.

> > You have faulty logic.
> > A 4sk BR is not better than the DMR or Carbine.
> >
> > It is however balanced.
> >
> > You can’t conveniently ignore the
> > killtimes because you have a bias against the BR.
>
> You have faulty logic.
> A 5sk BR is not worse than the DMR or Carbine.
>
> It is however balanced.
>
> You can’t conveniently ignore the
> killtimes because you have a bias for the BR.
>
>
>
> I’m just saying, that logic can work both ways.

Except that a 5sk kills much slower than the DMR and carbine.

It also has spread and recoil.

It also cannot compete with the DMR’s range.

You clearly have no idea what balance or logic is.

I’m all for making the BR a 4sk, it’s just more classy that way

The Halo 4 BR, as it exists in its current form, has been proven to have a longer kill time than it’s peers such as the DMR or Carbine. For all intents and purposes, it is absolutely underpowered and thereby INBALANCED. In order for the sandbox to function correctly, it needs to be viable against the other weapons, which it isn’t. Making it a 4-shot is one solution, increasing the fire rate is another. Either way right now it’s UP and needs to be better.

> Except that a 5sk kills much slower than the DMR and carbine.
>
> It also has spread and recoil.
>
> It also cannot compete with the DMR’s range.
>
> You clearly have no idea what balance or logic is.

The sniper has shorter kill time, little recoil and no spread. How did they balance it? They reduced the autoaim of it making it harder to use in close quarter, outside of its intended range.

From what I have read the BR in Halo 4 is pretty balanced compared to the DMR for its intended range (the only weapon I recall reading about) because the the DMR have, just like the sniper, less autoaim in close quarter. The BR is also a 3-shot burst weapon meaning that if you miss your first shot in a burst you still have a small margin of time to adjust your aim and maybe land 67% of the total damage of the shot, compared to the DMR where you would have wasted 100% of the damage.

Just because a weapon have a slower kill time doesn’t mean that the only way to balance it is to make it exactly like the other weapons. If the BR is balanced or not I can’t say because I haven’t played the game. But I know that numbers isn’t everything.

> > Except that a 5sk kills much slower than the DMR and carbine.
> >
> > It also has spread and recoil.
> >
> > It also cannot compete with the DMR’s range.
> >
> > You clearly have no idea what balance or logic is.
>
> The sniper has shorter kill time, little recoil and no spread. How did they balance it? They reduced the autoaim of it making it harder to use in close quarter, outside of its intended range.
>
> From what I have read the BR in Halo 4 is pretty balanced compared to the DMR for its intended range (the only weapon I recall reading about) because the the DMR have, just like the sniper, less autoaim in close quarter. The BR is also a 3-shot burst weapon meaning that if you miss your first shot in a burst you still have a small margin of time to adjust your aim and maybe land 67% of the total damage of the shot, compared to the DMR where you would have wasted 100% of the damage.
>
> Just because a weapon have a slower kill time doesn’t mean that the only way to balance it is to make it exactly like the other weapons. If the BR is balanced or not I can’t say because I haven’t played the game. But I know that numbers isn’t everything.

The only people that are good and played Halo4 said the DMR absolutely dominates the BR. Futthermore the killtimes and function of the weapons back that up.

At the level decent players play it it will be useless.

Disregard Battle Rifle.
Acquire Assault Rifle.

A 5sk kill BR clearly has a slower kill time than the DMR and Carbine and making the BR 4sk it will even out the kill times.
This also would not break balance because anyone who had seen gameplay footage would know these things:

  1. The BR is clearly easier to hit with up close.
  2. The DMR and Carbine have a higher ROF making up for being 5sk
  3. Anyone who has seen Longbow footage can clearly see the BR sucks down range thus, even as a 4sk, will be inferior to the DMR and Carbine at said range.
    People are only asking for a 4sk BR to have it be good in its intended range.

It is very, very hard for me to get headshots with the BR. I was playing campaign on the first level and it took several perfectly centered headshots to kill the jackal snipers at close range. I aimed for their purple glow eyes and it diddnt work.

What did work, however, was slightly dragging the br across their face as I shot.

In multiplayer, its usefull, but i rarely get the 4 shot kills I deserve.

4sk BR is still slower then the unnerfed carbine

> > Except that a 5sk kills much slower than the DMR and carbine.
> >
> > It also has spread and recoil.
> >
> > It also cannot compete with the DMR’s range.
> >
> > You clearly have no idea what balance or logic is.
>
> The sniper has shorter kill time, little recoil and no spread. How did they balance it? They reduced the autoaim of it making it harder to use in close quarter, outside of its intended range.
>
> From what I have read the BR in Halo 4 is pretty balanced compared to the DMR for its intended range (the only weapon I recall reading about) because the the DMR have, just like the sniper, less autoaim in close quarter. <mark>The BR is also a 3-shot burst weapon meaning that if you miss your first shot in a burst you still have a small margin of time to adjust your aim and maybe land 67% of the total damage of the shot, compared to the DMR where you would have wasted 100% of the damage.</mark>
>
> Just because a weapon have a slower kill time doesn’t mean that the only way to balance it is to make it exactly like the other weapons. If the BR is balanced or not I can’t say because I haven’t played the game. But I know that numbers isn’t everything.

But you can the burst argument about the BR and turn it the other way. The fact that it is a three shot burst means that you have to hold it on the other player throughout the burst to get its complete damage. With a single shot weapon, that’s not the case.

And people have no idea what balance is. If two people are sitting on a see-saw and it’s level, then the see-saw is balanced–the two people’s weight are equal. Currently, the DMR and Carbine are much heavier than the BR and the weapon “see-saw” is unequal. How people can ignore the statistics is unbelievable. It has to be driven by pure BR bias from Halo 2 and 3. Boosting a weapon’s power is not taking away from balance if the weapon is underpowered.

the 3 bullet spread by itself (hit detection or not) gives it a disadvantage against a 1 bullet hit. 12 bullets, though a 3 bullet difference to kill from 5sk to 4sk may seem little it really isn’t.

a gun that takes super accurate 5/8 bullets with a good amount of RoF against 15 bullets of spread is not fair and the 15 bullet spread will almost always lose. 12 bullet spread against the super accurate 5/8 bullets makes it more fair for the BR.

combined with recoil.

combined with far less range than the other two. automatically, if a person with a DMR is a bit far away from the 5sk BR’s range, the 5sk BR is already at a disadvantage by a shot. now the DMR takes 4 more bullets while the BR takes 11-14 more bullets to kill even if 1 or two of the BR bullets hit.

the 5sk BR needs to be changed to 4sk BR. this is not opinion. this is fact if the BR is going to stand a chance. it still won’t dominate close range weapons, but at least it has a fair chance against the DMR and the Carbine.