4 ways to improve Halo 5's matchmaking

As a lot of people have pointed out, the CSR and Matchmaking in Halo 5 are not by any means perfect. A team of relatively average players will smash a group of 4 individual good players. The over 50% of people that play Halo 5 have win ratios below 50%, and it is still very possible to lose up to 10 matches in a row, due not to the matchmaking system putting a gold against an onyx, but due to the matchmaking system putting 4 diamonds, against a team of 4 diamonds. This is a problem - the matchmaking should result in near every player having a 50% win ratio. If you are in a slayer match, and you have a positive K/D ratio, then you are, by all accounts doing everything you can to help your team, and if you then lose, with a positive K/D, that is not your fault. But this is something the matchmaking system doesn’t account for. If you get two flag captures, and two carrier kills on capture the flag, and your team still loses, that is, again, likely not your fault. Something which the matchmaking system also fails to address. And if 4 randoms lost to a team of players on voice chat, that is, yet again, not the fault of the loser.
So, I’ve listed a few examples of the problems at this point, now for some solutions.

  • (this has been echoed all throughout waypoint for years) Teams should only ever be matched against other teams of their size. A team of two, should be paired with another, and pitted against another two teams of two. (a team of 3 could be put with an individual) - CSR you get in a team should be seperate to that which you achieve as an individual. This would mean that when a team gets 7 wins and 3 losses in ranking, they get a higher CSR than an individual of equal performance, because it can be inferred that the team is considerably better than all the other teams it is pitted against, and that the wins are the result of only the team’s actions, not anyone else. This would mean that team member’s CSRs aren’t linked to their teams performance, almost eliminating team smurfing, and resulting in teams inevitably rise to the top of the ranks, meaning that a team of Golds, which steamroll in that division, would now be placed in the onyx / diamond bracket - a much more fair fight. This would also fix the farming situation in Warzone. Alternatively, this could be connected to idea 1, and the teams kept on a separate leaderboard. - Award people CSR based not only on Win / Loss, but also individual contribution to the team. This would help the guy that went positive but still lost a slayer match, or caught the flag twice yet still lost the match. Their CSR would rise to where it should be, while other members of the team which didn’t contribute would drop (resulting in less matches where the player is just better than everyone, but has a worse team). - The final (least extreme) measure that could be taken is that teams be matched based on the bracket above the highest CSR in the team (obviously 343 should balance this). This would result in less matches where a team steamrolls at their lowest level.All the aforementioned strategies are possible ways of combating unfair matching and the over-poweredness of teams. Obviously most of these fixes would be hard to implement, but still possible, and since 343 is listening, it would be great to see come of this changed.

TL;DR
Matchmaking in Halo 5 is good, but far from perfect. There are a few ways to fix it, and it’d be great to see one of them implemented into matchmaking.

They should definitely add this to fix the current horrendous smurfing plague that has swept arena matches everywhere. itd be great if they added both 1 and 2 so that way itd actually be fun again to play arena as a group because you will no longer steamroll everyone you meet and you will be able to discover your individual skill

1: Yes
2: Yes
3: No
4: Possibly

elaboration on 3:

In a team environment your personal stats are always dependant on everyone else, even the players with relatively horrible stats. Not only that, but there are important aspects to personal skill that can’t be measured which does indeed help the team do good.

If you have good stats, it may as well be because of the player not doing good. How? That player can be baiting, weakening enemies, distract, influence spawns in certain ways and so forth.

You could have horrible personal stats because of the player doing really good. How? Top player not helping you and the team meaning you can die more often, hogging power weapons restricting their efficiency as they’re on one person and so forth.

You can be invaluable to the team’s performance through good callouts and awareness, timing and when yo move where. However not doing good stat wise.

Also, measuring individual stats put more emphasis on the individual which can lead to more griefing and team killing in order to make sure team mate performance is worse than your own.

would like to see more of 3. because i can go 20+ kills and still loose and it hurts my rank.

> 2533274795123910;3:
> 1: Yes
> 2: Yes
> 3: No
> 4: Possibly
>
> elaboration on 3:
>
> In a team environment your personal stats are always dependant on everyone else, even the players with relatively horrible stats. Not only that, but there are important aspects to personal skill that can’t be measured which does indeed help the team do good.
>
> If you have good stats, it may as well be because of the player not doing good. How? That player can be baiting, weakening enemies, distract, influence spawns in certain ways and so forth.
>
> You could have horrible personal stats because of the player doing really good. How? Top player not helping you and the team meaning you can die more often, hogging power weapons restricting their efficiency as they’re on one person and so forth.
>
> You can be invaluable to the team’s performance through good callouts and awareness, timing and when yo move where. However not doing good stat wise.
>
> Also, measuring individual stats put more emphasis on the individual which can lead to more griefing and team killing in order to make sure team mate performance is worse than your own.

that’s true. You don’t want to encourage griefing by incentivising play only for the individual, however, assists and distractions (etc) can still be measured. So I think that it could still work if you were measuring the point contribution somewhat like how Halo 4 did (50 points for assist, 100 for kill). If you then ranked people up or down depending upon where their points were on the ladder of all the players, and added a points bonus to the winning team’s members, I feel that this could be viable.

I would agree but I would definitely rather find a game and get ranked against a gold then take forever or not find a game at all and get ranked against an onyx. My guess is that you are American and are completely oblivious to the matchmaking issues that occurs in other countries. It’s difficult to find a game where I am as it is. Now to have less options I would never find a game.

> 2535415305234137;6:
> I would agree but I would definitely rather find a game and get ranked against a gold then take forever or not find a game at all and get ranked against an onyx. My guess is that you are American and are completely oblivious to the matchmaking issues that occurs in other countries. It’s difficult to find a game where I am as it is. Now to have less options I would never find a game.

Believe it or not, I am Australian. I would prefer one good game with a minute wait than 7 terrible games where I get steamrolled 30-100 on stronghold. And obviously, yes they should make regional matchmaking better, but this is more difficult, and less talked about.

> 2533274956613084;7:
> > 2535415305234137;6:
> > I would agree but I would definitely rather find a game and get ranked against a gold then take forever or not find a game at all and get ranked against an onyx. My guess is that you are American and are completely oblivious to the matchmaking issues that occurs in other countries. It’s difficult to find a game where I am as it is. Now to have less options I would never find a game.
>
>
> Believe it or not, I am Australian. I would prefer one good game with a minute wait than 7 terrible games where I get steamrolled 30-100 on stronghold. And obviously, yes they should make regional matchmaking better, but this is more difficult, and less talked about.

but what if you actually want to play on anything thats not warzone or team arena. BTB is tuns of fun with the new maps and so is WA but its impossible to get gams in it, they need to give you the choice on if you want to play cross continetaly