I’m all for faster kill times but the custom game settings are sort of extreme. No bloom makes the kill times way faster. So, decreasing pistol to 4 shot just makes the battles end way to quickly. I think the pistol should be 5 shots no matter what if it is used in coordination with the DMR.
Long Range- DMR should dominate
Close Range- Pistol/ AR should dominate
Mid Range- Pistol and DMR should be fairly equal
The DMR in the current build only has its place from extremely far distances. Also, camping will be an issue. If a team hides and a person rounds a corner that guy will die before he even sees the enemy. I see this as a major issue.
> I’m all for faster kill times but the custom game settings are sort of extreme. No bloom makes the kill times way faster. So, decreasing pistol to 4 shot just makes the battles end way to quickly. I think the pistol should be 5 shots no matter what if it is used in coordination with the DMR.
exactly, slow the rate of fire or leave bloom in, pick your poison, but with them both out this is feeling like CoD
You have to get a very accurate shot off to get the 4 shot.
I think it adds an element of skill to the Pistol…But I do agree that the RoF needs to be toned down a little bit. Slightly faster than the DMR would work fine for me.
The Pistol is MEANT to be a closer ranged weapon than the DMR. If you expand the kill time all you accomplish is giving the Pistol NO effective range where it has an advantage. Yet disallowing it to fight at long range.
As it is now the Pistol actually has a place, in that there are fights where it is better to use than the DMR. And it should stay like that.
What they need to do is make the NR 5 shot. Right now it’s kill time is a full 50ms longer than the DMRs (the difference between 1.5, and 2 seconds). While the NR shoots straighter, it’s not straight enough that it will ever be able to effectively out-range the DMR, especially with the DMR’s superior scope. So it needs the buff as it doesn’t have a niche.
It has been a day and ppl are already being overjudgemental. Once you get used to the bloomless play you realize each weapon has its own nich and skill.The pistol is very inaccurate with its recoil and its clip is short, it has half the power of a dmr at range and doesn’t stand a chance…infact if the pistol was any weaker more ppl would be complaining about how the dmr is more powerful than everything else.
> The Pistol is MEANT to be a closer ranged weapon than the DMR. If you expand the kill time all you accomplish is giving the Pistol NO effective range where it has an advantage. Yet disallowing it to fight at long range.
>
> As it is now the Pistol actually has a place, in that there are fights where it is better to use than the DMR. And it should stay like that.
>
> What they need to do is make the NR 5 shot. Right now it’s kill time is a full 50ms longer than the DMRs (the difference between 1.5, and 2 seconds). While the NR shoots straighter, it’s not straight enough that it will ever be able to effectively out-range the DMR, especially with the DMR’s superior scope. So it needs the buff as it doesn’t have a niche.
This^
People are still whiny about having to switch weapons for different situations, Besides if you can manage a four shot, you freakin deserve it!!
Relax man it’s only for one playlist. It’s just to please competetive players who like fast pase games. I’m not much for fast pase games myself, but I still ended up having alot of fun.
> > The Pistol is MEANT to be a closer ranged weapon than the DMR. If you expand the kill time all you accomplish is giving the Pistol NO effective range where it has an advantage. Yet disallowing it to fight at long range.
> >
> > As it is now the Pistol actually has a place, in that there are fights where it is better to use than the DMR. And it should stay like that.
> >
> > What they need to do is make the NR 5 shot. Right now it’s kill time is a full 50ms longer than the DMRs (the difference between 1.5, and 2 seconds). While the NR shoots straighter, it’s not straight enough that it will ever be able to effectively out-range the DMR, especially with the DMR’s superior scope. So it needs the buff as it doesn’t have a niche.
>
> This^
>
> People are still whiny about having to switch weapons for different situations, Besides if you can manage a four shot, you freakin deserve it!!
Agreed as well. Pistol feels perfect within it’s niche now and the DMR falls perfectly into it’s niche. Switching weapons is all part of the TU perfecting the Sandbox. Skill has now returned to Halo but there might be something missing. The NR still feels pretty strong but does not out do the DMR at all.
Agreed with the OP…but more in regards to the effects on the AR than the DMR.
Remember that the Pistol was designed to have the same effective range as the AR, and that it was set up to only win against the AR if the Pistol user timed their shots and made each one count. The advantage the Pistol had over the AR was the ability to squeeze a little more range out of it, essentially allowing you to mop up kills from afar.
Now, at 4sk with no bloom…it pushes the AR deeper into the CQB niche, and the DMR further into the mid-long range niche.
The NR being 6 shots isn’t a big problem…but, the automatic function of the NR is when used in conjunction with bloom.
Just increasing the potency of 2 weapons without any other changes is a sure fire way to mess up the sandbox.
Hopefully, the 85% gametype will bring the Pistol back to 5 shots, while the Classic gametype will omit the DMR and NR.
> IMO no bloom 5 shot DMR and 4 shot pistol are pretty freaking perfect with no RoF change. That may just be me though.
Nope…I have played custom games and the if you even try to use the DMR you get destroyed by the pistol. The DMR only has an advantage when you are hiding across the map. I think the pistol should dominate short range and the DMR should be better long range. They should be fairly equal at mid range. This is just my opinion though. I can use the pistol way more effectively than the DMR from any point or distance across a map like zealot.
I think the whole point of them releasing the No Bloom gametype is so that we can test out all the precision weapons without bloom as a whole just to get an idea of how each one works with no bloom. This gametype doesnt mean that all of those weapons are going to be existing in one playlist together. I was playing with David for the 343i community game night event and he basically said that they will most likely not have the pistol with the DMR for No Bloom gametypes. They will only feature it with your primary weapon being the DMR and secondary being the AR. Now, for the pistol, I believe it will only feature in the Anniversary playlists with it being a 3sk with a little bit of bloom. I would say about 15% bloom maybe? I could be very wrong but it would balance the 3sk pistol out. Or they could very well leave the 3sk pistol with no bloom. Either way, I wouldn’t care.
Don’t worry. When I was playing in the 343i gamenight event, I was literally abusing the crap out of the no bloom pistol until I got about 27 kills total after the game. When David asked me, “What weapon were you using if you dont mind me asking?” I clearly said the pistol. After I told him that, that’s when he made the comment that the pistol will most likely not feature in a playlist with the DMR but rather have the AR take it’s place.
That’s why they are releasing this gametype. They can then look over the custom and matchmaking games and later tweak the features so that everyone can have a great multiplayer experience.
> The pistol with have it’s own gametype without the Dmr.
really, I dont think so, look at 343’s 8/31 update. It says “zero bloom” and a list of gametypes, I fear the pistol will be mixed with the dmr.
The pistol is a sub powerweapon now and should be treated as such, (2 per symmetrical map, one per asymmetrical) just like the shotgun, or grenade launcher.