4 player co-op as Blue Team.

Apparently the new issue of Halo: Escalation features Kelly, Linda, and Fred from Blue Team aboard the UNSC Infinity alongside Master Chief.

I think it would be a great idea, and about time as well, to finally play as Blue Team. I also, think this would be great for us that are fans of the extended Halo Universe.

Blue Team is basically the Master Chief’s family, and would follow him to the ends of the Galaxy to help his cause (What ever that may be in Halo:5). These would be the Spartans to be on his side if he were to go AWOL.

What do you all think? This is feasible, right?

EDIT: Sorry, it’s not the latest issue, but issue #10 of Escalation.

Blue team should work similar to the Arbiter in Halo 3. AI controlled in single player and player controlled in co-op.

As long as I got to play as Tom B292

I had an idea like this a while back, but I don’t think I ever shared it. Basically, each member of Blue Team would have different specs:

John-117

  • Decreases enemy morale
  • Increases friendly AI effectiveness
    Kelly-087
  • Unlimited sprint
  • Higher base movement and jump height
    Fred-104
  • Longer melee lunge
  • Quicker melee speed
    Linda-058
  • Better accuracy
  • Immune to descope
    And of course, provided that you’re playing on co-op, you’ll be able to choose who you’ll play as. In fact, you won’t even have to play as Master Chief.

> I had an idea like this a while back, but I don’t think I ever shared it. Basically, each member of Blue Team would have different specs:
>
> John-117
> - Decreases enemy morale
> - Increases friendly AI effectiveness
> Kelly-087
> - Unlimited sprint
> - Higher base movement and jump height
> Fred-104
> - Longer melee lunge
> - Quicker melee speed
> Linda-058
> - Better accuracy
> - Immune to descope
> And of course, provided that you’re playing on co-op, you’ll be able to choose who you’ll play as. In fact, you won’t even have to play as Master Chief.

Halo isn’t an RPG.

> > I had an idea like this a while back, but I don’t think I ever shared it. Basically, each member of Blue Team would have different specs:
> >
> > John-117
> > - Decreases enemy morale
> > - Increases friendly AI effectiveness
> > Kelly-087
> > - Unlimited sprint
> > - Higher base movement and jump height
> > Fred-104
> > - Longer melee lunge
> > - Quicker melee speed
> > Linda-058
> > - Better accuracy
> > - Immune to descope
> > And of course, provided that you’re playing on co-op, you’ll be able to choose who you’ll play as. In fact, you won’t even have to play as Master Chief.
>
> Halo isn’t an RPG.

Thank you, I hadn’t realized that.

Are you going to give actual constructive feedback or is that it?

> I had an idea like this a while back, but I don’t think I ever shared it. Basically, each member of Blue Team would have different specs:
>
> John-117
> - Decreases enemy morale
> - Increases friendly AI effectiveness
> Kelly-087
> - Unlimited sprint
> - Higher base movement and jump height
> Fred-104
> - Longer melee lunge
> - Quicker melee speed
> Linda-058
> - Better accuracy
> - Immune to descope
> And of course, provided that you’re playing on co-op, you’ll be able to choose who you’ll play as. In fact, you won’t even have to play as Master Chief.

The only thing I would say is make sure that the first play through of a mission requires someone to be master chief. Then you unlock the characters and that can add replayability.

> I had an idea like this a while back, but I don’t think I ever shared it. Basically, each member of Blue Team would have different specs:
>
> John-117
> - Decreases enemy morale
> - Increases friendly AI effectiveness
> Kelly-087
> - Unlimited sprint
> - Higher base movement and jump height
> Fred-104
> - Longer melee lunge
> - Quicker melee speed
> Linda-058
> - Better accuracy
> - Immune to descope
> And of course, provided that you’re playing on co-op, you’ll be able to choose who you’ll play as. In fact, you won’t even have to play as Master Chief.

I can’t believe I’m saying this…but I’d like this in the game (NOT MULTIPLAYER)

And what we have is a split campaign with 8 different characters…

Master Chief Journey

  • John-117
  • Kelly-087
  • Fred-104
  • Linda-058

UNSC-Covenant Relations

  • Avery Locke
  • Thel 'Vadam
  • N’tho 'Sraom
  • Usze 'Taham

> And what we have is a split campaign with 8 different characters…
>
> Master Chief Journey
> - John-117
> - Kelly-087
> - Fred-104
> - Linda-058
>
> UNSC-Covenant Relations
> - Avery Locke
> - Thel 'Vadam
> - N’tho 'Sraom
> - Usze 'Taham

That’d be interesting. Would like some more story to Sraom and Taham.

"Halo 5: Blue team DLC

A whole new 4 player drop in drop out Co-op campaign.

4 Unique Spartans to choose from.

2 Arena Maps
1 Big Team Battle Map
1 Firefight Map

New Forge pieces, emblems, weapon skins, armor pieces.

Coming this August 2016 for 40$."

What do you guys think.

We get to play as Church, Tucker, Caboose, and Washington?! Coooooool.

I’m just kidding. I like Andy’s interesting ‘class’ setup.
And Shark… that’d be nice, but a bit expensive and extensive for just one DLC, IMO.

> John-117
> - Decreases enemy morale
> How so? Like, Grunts flee more, Elites more hesitant to fight…? They scream ‘DEMON!’ more? Explain.
> - Increases friendly AI effectiveness
> You suggesting Marines do more then act like body shields? That’s a lot to ask for those guys…