4 betrayals in less than two minutes before boot?

So I was just playing a game of BTB slayer. We were well ahead and clearly going to win when, out of nowhere, a teammate started randomly attacking me. I did what I usually do, I stood still and let him kill me, figuring that would dispel any misunderstanding or confusion and he just kept coming at me. It appeared he was trying to get an assassination as he just ran up and punched me to death while trying to circle around from behind. It was pretty obvious that he was intentionally trying to teamkill for some reason.

After I died and noticed there was no option to boot him, I got curious. So when I respawned, I ran back to him (not hard since the game spawned me right next to him) and he immediately punched me to death while I stood completely still again again. Followed by a bunch of teabagging and shooting my dead Spartan in the head. On second respawn, he had started to walk away so I fired a burst at him to get his attention. He did the same thing again, and again a fourth time. It wasn’t until that fourth time that I got the option to boot him.

Anyways, my point is that 4 extremely blatant and intentional betrayals in about 2 minutes before the boot option pops up seems a tad too lenient. Like I understand that the system tries to avoid booting people over accidents and that it takes into account past records, but it seems like it should recognize that repeated betrayals against the same player in rapid succession are pretty unlikely to be accidental. Anyone know anything about how the system judges these things?

Update:

After taking a quick glance at his Service History, I see that he just got the game and has only played 4 times, with his first game ending in a DNF. So that’s probably part of why he could get away with so much

I hope he enjoys his new copy of Halo 5, for the next minute or two before he meets the banhammer anyways

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> So I was just playing a game of BTB slayer. We were well ahead and clearly going to win when, out of nowhere, a teammate started randomly attacking me. I did what I usually do, I stood still and let him kill me, figuring that would dispel any misunderstanding or confusion and he just kept coming at me. It appeared he was trying to get an assassination as he just ran up and punched me to death while trying to circle around from behind. It was pretty obvious that he was intentionally trying to teamkill for some reason.
>
> After I died and noticed there was no option to boot him, I got curious. So when I respawned, I ran back to him (not hard since the game spawned me right next to him) and he immediately punched me to death while I stood completely still again again. Followed by a bunch of teabagging and shooting my dead Spartan in the head. On second respawn, he had started to walk away so I fired a burst at him to get his attention. He did the same thing again, and again a fourth time. It wasn’t until that fourth time that I got the option to boot him.
>
> Anyways, my point is that 4 extremely blatant and intentional betrayals in about 2 minutes before the boot option pops up seems a tad too lenient. Like I understand that the system tries to avoid booting people over accidents and that it takes into account past records, but it seems like it should recognize that repeated betrayals against the same player in rapid succession are pretty unlikely to be accidental. Anyone know anything about how the system judges these things?

I’ve had a similar issue with some kid who was upset I picked up a power weapon. I called him some names after he wouldn’t leave me the -Yoink- alone. Then preceded to betray me 3 times (and my brother 2 times) before I had the option to boot him. Also in BTB. There needs to be some changes about how this thing is monitored.

Right, it needs some tweaking because as it stands people can really go crazy with the betrayals during a given game as long as they don’t do it too often

I’ve seen some people brutally betray teammates for flag captures and weapons. So far, it’s really never happened to me. I have accidentally betrayed people with grenades and never got booted. I think they need to change it to 2 betrayals, or 1 for repeat offenders? That way if it was just an accident, you’re not removing them just because you died and got upset.

I agree, something needs to be done about those kinds of kids. I get blatantly betrayed by my team all the time when I go for one of the power weapons. I was booted from a game a few days ago when I accidentally killed a teammate with a grenade. First time I’ve ever team killed and it was a total accident. I was booted immediately. Makes perfect sense.

Yeah, sometimes it’s been two betrayals, other time up to four before I’m given the option. System seems to have its own ideas about numerical values.

You know gardening tool some people kill you for a power weapon before it spawns in? There should be an option first time they kill to boot them because you would know if they didn’t purposely or not.

Yeah they need to make it easier to kick people. Sometimes it works and after 2 betrayals you can boot them but sometimes it doesn’t. I play mostly warzone variants nowadays but always get my daily from BTB. Of course on my first game I run to a ghost and get it and then a party of 3 starting kill my ghost to betray me. Each one of them betrayed me a few times. Luckily I got them to betray me again and i was able to boot them and send them all packing. By then it was already 2-0 in CTF with them about to score. Why i rarely play arena anymore happens pretty often.

I propose two adjustments. 1. Tie betrayals to time so that a person who betrays twice in two minutes is pretty much always going to get the boot option unless they have a spotless record, whereas a person who betrays twice over the course of a game is more likely to be doing it by accident. 2. Go a little easier on splatters and grenades though. Those are the most likely accidental team kills.