What’s yours? I did not count ARC because,… beta. After 0 for 3 today, I tried to change my GT to “No Fun” but it was taken.
47% lol
I’ve played 50 games and won 15. 30% win rate. It was at 25%, probably less, at one point. I had played 20 games and only won 5. The win rate isn’t as terrible as it seems, but I’m of the opinion that it should be a 50/50 shot like any other game mode or game type. When compared to 50/50, it’s way too low.
I think I should also point out, I’ve done most of my matches solo-queued. In my opinion, that’s what you should be balancing towards. Most of your players solo queue. I don’t think it’s a terrible thing for it to feel too easy with a full group of 8 people who know what they’re doing. Maybe it shouldn’t feel too easy, but it certainly isn’t something that should be balanced around.
The other side of it is, over half of my losses have been because the game screwed us over. Sometimes we lose because we had terrible players who didn’t know what they were doing or we lost in the 4th or 5th round, but well over half I’ve felt cheated. By cheated I mean having to defend an armory/protect an artifact that’s on the opposite side of the map. Having to kill 2 wardens that are well guarded and we only have level 3, maybe level 4, reqs. Those are times where a loss is no fun. Some rounds you know you’re going to lose when they start. That’s no fun.
If they remove or change some of those rounds that cheat a team, they’d probably get pretty close to that 50/50 win chance and I’d be happy. There are other things I don’t like about WZFF, but the feeling cheated would go a long way towards making WZFF feel more fun.
> 2533274794312469;3:
> I’ve played 50 games and won 15. 30% win rate. It was at 25%, probably less, at one point. I had played 20 games and only won 5. The win rate isn’t as terrible as it seems, but I’m of the opinion that it should be a 50/50 shot like any other game mode or game type. When compared to 50/50, it’s way too low.
>
> The other side of it is, over half of my losses have been because the game screwed us over. Sometimes we lose because we had terrible players who didn’t know what they were doing or we lost in the 4th or 5th round, but well over half I’ve felt cheated. By cheated I mean having to defend an armory/protect an artifact that’s on the opposite side of the map. Having to kill 2 wardens that are well guarded and we only have level 3, maybe level 4, reqs. Those are times where a loss is no fun. Some rounds you know you’re going to lose when they start. That’s no fun.
>
> If they remove or change some of those rounds that cheat a team, they’d probably get pretty close to that 50/50 win chance and I’d be happy. There are other things I don’t like about WZFF, but the feeling cheated would go a long way towards making WZFF feel more fun.
Same
Mine is slightly below 50% even with the beta matches added in, back when WZFF was, you know, doable.
343: “A lot of players said the beta for WZFF was too difficult. So we made it HARDER. Don’t forget that REQ packs are on sale! :)”
Last time I check I won 9/53…since I’ve probably won 15 or so out of 60. Pretty terrible Win %. They really need to tweak some things to make it SLIGHTLY easier but I’m having fun at least.
77% (23/30)- Including Beta games.
> 2533274875982754;1:
> What’s yours? I did not count ARC because,… beta. After 0 for 3 today, I tried to change my GT to “No Fun” but it was taken.
“No fun Inc” really dosn’t have a ring to it, I think you dodged a bullet with that one.
39.58%
Around 25%
Without Arc 15/43…34.8%
With Arc (some beta) 34/77…44.1%
My worst is Urban 1/10 and Apex 1/9.
I have a 22.6833333333% win rate on WZFF, it is also important enough to note that on Apex 7 I’ve only won 1 of 10 matches, all 5 matches on Urban I’ve lost, all 4 matches on Stormbreak I’ve lost and only 1 of 3 matches I’ve won on Darkstar…yeah, not fun.
.
49% here.
I get frustrated when I’ll be the top player and it seems we lost because people have no idea what to do. I went a whole game where I couldn’t spawn any REQs because it said “data loading” for the whole game, pistol and assault rifle all the way through besides random weapons. I was still the top player…my only commendation left for WZFF is winning…not seeing that happen any time soon. Felt the need to rant…
43%. Most of my losses were due to that free halo 5 weekend where alot of new players joined.
Before the the warzone firefight my win rate was 51 now is 48
100%!
Darkstar is 15%
stormbreak is 13.6%
arc is 50%
urban is 6.6% (Mostly cause of a defend artefact objective)
sanctum 36%
apex 7 21.4%
all with randoms majority of losses I’d say are due to not having high enough reqs for the kind of enemy we were facing often fighting bullet sponges with no difficulty and the timer just runs out.
Here’s my List of Shame:
- Skirmish at Darkstar: 1/3: 33% Win Percentage
- Urban: 1/10: 10% Win Percentage
- March on Stormbreak: 1/10: 10% Win Percentage
- Raid on Apex 7: 2/12: 17% Win Percentage
- Attack on Sanctum: 8/12: 67% Win Percentage
- Escape From A.R.C: 19/30: 63% Win Percentage.
Total Win Percentage: 41%
Total Win Percentage (excluding Escape from A.R.C which includes BETA games): 27%
Conclusions…
Firstly, I only play solo and don’t use a mic.
Secondly, it’s curious how little I’m placed in Skirmish at Darkstar in comparison to other maps. What’s more interesting, however, is that Attack on Sanctum has the best win ratio. This is interesting because this map was designed (I presume) with Warzone Firefight in mind, while the other maps (again, I presume due to their release dates in relation to WZFF’s release) were adjusted here and there to make it work.
And lastly, I’m either not too good at Halo (having played this since Halo CE, I would argue I’m a little more than decent) or there are balancing issues in regards to solo players and the maps pre-Warzone Firefight aren’t well designed for the gametype.