It’s just terrible,there are so many negatives about the way they did this…
Enemies are bullet sponges
Bosses regain health
Enemy a.I can hit u from a mile away
More warden fights
Bosses spawn in bases
Spawn timer is too long
Unnecessary variants
Not enough enemy variety
Not enough maps
Spawning objectives and enemies away from us to begin the round
You should probably post this in the WarZone Firefight Feedback Thread 
> 2533274803493024;2:
> You should probably post this in the WarZone Firefight Feedback Thread 
>
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/official-warzone-firefight-feedback-thread/8a74b71a-ae2d-4b39-a284-39e46631cf93/posts
Why? So it will just be ignored like the others?
> 2533274830166194;3:
> > 2533274803493024;2:
> > You should probably post this in the WarZone Firefight Feedback Thread 
> >
> > https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/official-warzone-firefight-feedback-thread/8a74b71a-ae2d-4b39-a284-39e46631cf93/posts
>
>
> Why? So it will just be ignored like the others?
Yeah I’ve been wondering about that, myself. I don’t see the problem with people making their own threads with WZFF feedback anymore. Back when that thread was stickied, it was different, but nowadays it’s just kind of there. Do the mods want us to put everything about WZFF in the megathread, and if so, why?
> 2533274904158628;4:
> > 2533274830166194;3:
> > > 2533274803493024;2:
> > > You should probably post this in the WarZone Firefight Feedback Thread 
> > >
> > > https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/official-warzone-firefight-feedback-thread/8a74b71a-ae2d-4b39-a284-39e46631cf93/posts
> >
> >
> > Why? So it will just be ignored like the others?
>
>
> Yeah I’ve been wondering about that, myself. I don’t see the problem with people making their own threads with WZFF feedback anymore. Back when that thread was stickied, it was different, but nowadays it’s just kind of there. Do the mods want us to put everything about WZFF in the megathread, and if so, why?
So it doesn’t clutter the forums. But as I told a moderator earlier, I honestly don’t think it matters when the thread will stay for a day and people actually see the issue. Though I’m sure he, and the other mods, would disagree. And I probably wouldn’t argue, since they have more experience than I do.
> 2533274837720524;5:
> So it doesn’t clutter the forums. But as I told a moderator earlier, I honestly don’t think it matters when the thread will stay for a day and people actually see the issue. Though I’m sure he, and the other mods, would disagree. And I probably wouldn’t argue, since they have more experience than I do.
By that logic, they should have made a “bring back Warzone Turbo” megathread
Warzone FireFight isnt even that bad.
> 2533274830166194;1:
> It’s just terrible,there are so many negatives about the way they did this…
> Enemies are bullet sponges
> Bosses regain health
> Enemy a.I can hit u from a mile away
> More warden fights
> Bosses spawn in bases
> Spawn timer is too long
> Unnecessary variants
> Not enough enemy variety
> Not enough maps
> Spawning objectives and enemies away from us to begin the round
The Enemies I think are in the difficulty of either Normal or Hard.
Bosses…eh
Enemy A.I targeting is actually pretty bull, but as I said, they are on Normal or Hard.
Warden Fights…eh.
Some bosses are supposed to spawn in the bases.
The spawn times increases by round. The reason being is so that you dont repeatedly die while spamming all your good stuff. (Ex. Suicide bombing every 5 seconds). The rounds are supposed to be harder, not more time-consuming.
The Variants are well…eh.
Variety of enemies could be better, however each round has its own set, such as a bunch of Elites or Crawlers at a time.
More maps would be nice.
The objective spawning is to make use of the entire map. Why have the entire game on such a huge map and only use 30% percent of it?
Firefight could be better, but it is still pretty fun to play (If you have a good team)…
At least it makes up for it by giving you good req packs if you do good. So even if your team is trash, that just means you have a better chance of getting better req packs.
> 2533274904158628;6:
> > 2533274837720524;5:
> > So it doesn’t clutter the forums. But as I told a moderator earlier, I honestly don’t think it matters when the thread will stay for a day and people actually see the issue. Though I’m sure he, and the other mods, would disagree. And I probably wouldn’t argue, since they have more experience than I do.
>
>
> By that logic, they should have made a “bring back Warzone Turbo” megathread
I tried making one lol, but I don’t think they will bring it back to be honest.
> 2533274830166194;1:
> It’s just terrible,there are so many negatives about the way they did this…
> Enemies are bullet sponges
> Bosses regain health
> Enemy a.I can hit u from a mile away
> More warden fights
> Bosses spawn in bases
> Spawn timer is too long
> Unnecessary variants
> Not enough enemy variety
> Not enough maps
> Spawning objectives and enemies away from us to begin the round
Not really. Other than the knights.
Some of them but not all. Keep firing at it to stop the regen and take down the watchers.
Aimbot
He loves you. He’s gonna keep coming back till you accept him.
Not a problem. Unless it’s the mantis. Just go in the base with rockets.
It escalates. Did you play the beta? People kept coming back with reqs to fight the enemy. Every game was a guaranteed win. No skill, just reqs.
Of what?
There’s literally a million of them. Each enemy has 3 tiers so that’s The Enemy types ( Grunts, soldies etc.) X 3.
More are coming. But hey, at least theres a different round almost every game to keep things interesting.
You said yourself, ai can hit from a mile away. You wanna get spawn killed?
> 2535447480293666;9:
> > 2533274830166194;1:
> > It’s just terrible,there are so many negatives about the way they did this…
> > Enemies are bullet sponges
> > Bosses regain health
> > Enemy a.I can hit u from a mile away
> > More warden fights
> > Bosses spawn in bases
> > Spawn timer is too long
> > Unnecessary variants
> > Not enough enemy variety
> > Not enough maps
> > Spawning objectives and enemies away from us to begin the round
>
>
> Not really. Other than the knights.
> Some of them but not all. Keep firing at it to stop the regen and take down the watchers.
> Aimbot
> He loves you. He’s gonna keep coming back till you accept him.
> Not a problem. Unless it’s the mantis. Just go in the base with rockets.
> It escalates. Did you play the beta? People kept coming back with reqs to fight the enemy. Every game was a guaranteed win. No skill, just reqs.
> Of what?
> There’s literally a million of them. Each enemy has 3 tiers so that’s The Enemy types ( Grunts, soldies etc.) X 3.
> More are coming. But hey, at least theres a different round almost every game to keep things interesting.
> You said yourself, ai can hit from a mile away. You wanna get spawn killed?
Unnecessary vehicle and weapon variants and when I mean more enemy variety I mean add brutes,skirmishers,drones.flood
Yeah, it has a lot of problems, but honestly…I like it. Obviously, it’s not the amazing Firefight that we were introduced to in Halo 3: ODST and was significantly upgraded in Halo: Reach, but it’s different and I like certain aspects of it. 343I wanted to put their own spin on it (like multiple other things, for good or for bad) and I’m sure that they made it “Warzone Firefight” because they like microtransactions and they’ve been pushing the mode for so long. My main complaint is the stupid respawn timer, I’d much rather have 1 life and players can revive each other (exactly like in the Campaign) and you’ll have the crazy feeling like you’re on a real battlefield and you watch as your allies die one by one, until it’s up to you to stop your enemies.
> 2535447480293666;9:
> > 2533274830166194;1:
> > It’s just terrible,there are so many negatives about the way they did this…
> > Enemies are bullet sponges
> > Bosses regain health
> > Enemy a.I can hit u from a mile away
> > More warden fights
> > Bosses spawn in bases
> > Spawn timer is too long
> > Unnecessary variants
> > Not enough enemy variety
> > Not enough maps
> > Spawning objectives and enemies away from us to begin the round
>
>
> It escalates. Did you play the beta? People kept coming back with reqs to fight the enemy. Every game was a guaranteed win. No skill, just reqs.
If I wanted to use skill, I would go back to fighting players instead of AI. The beta was much better than the Uber-mythic-Tank required to win-fest that we have now. At least I could win in the beta without using a Scorpion or Mantis EVERY single game.
> 2533274881560701;12:
> > 2535447480293666;9:
> > > 2533274830166194;1:
> > > It’s just terrible,there are so many negatives about the way they did this…
> > > Enemies are bullet sponges
> > > Bosses regain health
> > > Enemy a.I can hit u from a mile away
> > > More warden fights
> > > Bosses spawn in bases
> > > Spawn timer is too long
> > > Unnecessary variants
> > > Not enough enemy variety
> > > Not enough maps
> > > Spawning objectives and enemies away from us to begin the round
> >
> >
> > It escalates. Did you play the beta? People kept coming back with reqs to fight the enemy. Every game was a guaranteed win. No skill, just reqs.
>
>
> If I wanted to use skill, I would go back to fighting players instead of AI. The beta was much better than the Uber-mythic-Tank required to win-fest that we have now. At least I could win in the beta without using a Scorpion or Mantis EVERY single game.
fighting AIs takes skill too. The modern version of ff has shown that. Even using reqs takes skill now. I don’t recall getting shot out of my banshee by a wraith. Now it happens all the time. You’re right about usage of reqs tho. WZFF demands your tanks and other vehicles.