Halo has to please competitive players as wells as casuals.
Competitive players have issues with AAs
Casuals like AAs
Solution is NOT different playlists for competitive and casual - because Ranked playlists will end up playing like Halo 2 whereas Social playlist will play like Halo 4. Less people will be able to switch between playlists. Which will end up alienating players in different playlist. The last statement I have heard from Ninja and Walshy (I’m too lazy to provide links - search twitter.) which makes sense.
Ranked playlists ultimately are inspired by MLG playlist. The root problem is inability of MLG to come up with a game types which uses AAs. If MLG can make use of AAs in Ranked playlist then competitive players will rant less about AAs. So in short all the competitive players should go to MLG forums and ask them to make proper and balanced used of AAs.
Also if MLG is incapable of making use of AAs even then Ranked playlists should have AAs. For all the players who like classic gameplay a classic playlists can be added. This way different playlist doesn’t mean different games (Except for classic and MLG).
I completely agree with what you’re saying and I really hope MLG won’t stray to far from what makes halo 4. We’ve already seen this for reach and look where that has gone.
Anyway a lot of the halo pros are also thinking the same way and if MLG can utilize AAs’ then this can help competitive halo look more appealing to wider audiences.
Some AA’s will work in Ranked/competitive game play sprint for sure as it looks like 343i fixed it a bit as for the rest im unsure at this point in time.
and for casual they will all stay MAYBE if they all work together.
If MLG finally left Halo, I would run around with tears of joy and scream “WE DID IT! WE FINALLY DID IT!”. Seriously, I can’t stand the fact that they’re called “Major league gamers”; but when it comes to survival of the fittest, anyone who can use a Jetpack or Hardlight shield will always beat them. Anyways, just give MLG a classic version of a few playlists, I don’t want my ranked being -Yoinked!- over by a bunch of whiny brats.
In my honest and personal opinion, I think that sprint should be default throughout. I’m thinking from the canon perspective, where Spartan’s have always been able to run extraordinarily fast. In Competitive, keep only sprint.
However, in Social and Custom Games, allow all AA’s* to be utilized as they should be. Gamers want a change in pace with Halo 4, so offer them something new where they can enjoy anything/everything about it.
I actually miss when MLG reach had sprint. Its actually rather helpful and the way 343i has done it could easily work.
I agree, the one playlist I played was ZB slayer, and thats becuase it played like MLG with AA.
MLG definitley need to find a way to make AA balanced in their playlist. AA in themselves arent fundamentally flawed, although reachs were. I’m sure they can make them work and we will see some dynamic gameplay that we’ve never seen before.
The problem I find with all this is that MLG wants Halo to bend to it’s whim. Ya know, of -Yoinking!- course they want the game to be more MLG friendly. They want to make as much money off of it as they can. More fans = more people coming to their tournaments = more cash in their pocket.
The problem is, 343 also wants to make as much money off of this game too. That means pleasing the casual fanbase, and thus alienating the MLG community. If it were the other way around, MLG wouldn’t give two -Yoink- about the more casual Halo players that got left behind. So it’s hard to feel sorry for them now.
For Halo 4 to be popular competitively it needs two things:
-ranked playlist
-professional league based closely off of ranked playlists
The ranked playlist will infuse new blood into the competitive community. The good players will want something more once they get to the top rank, and that’s when they will start trying to playing professionally. That’s what happened with Halo 3.
Luckily both of those things will be in the game XD
> The problem I find with all this is that MLG wants Halo to bend to it’s whim. Ya know, of -Yoinking!- course they want the game to be more MLG friendly. They want to make as much money off of it as they can. More fans = more people coming to their tournaments = more cash in their pocket.
>
> The problem is, 343 also wants to make as much money off of this game too. That means pleasing the casual fanbase, and thus alienating the MLG community. If it were the other way around, MLG wouldn’t give two Yoink! about the more casual Halo players that got left behind. So it’s hard to feel sorry for them now.
Halo 4 is still going to have customs, Forge, and that core Halo gameplay that make it popular with casuals, yet retain the balanced and skill-based gameplay that make it viable competitively. All MLG is influencing 343i with is making the game MLG-ready out of the box.
> If MLG finally left Halo, I would run around with tears of joy and scream “WE DID IT! WE FINALLY DID IT!”. Seriously, I can’t stand the fact that they’re called “Major league gamers”; but when it comes to survival of the fittest, anyone who can use a Jetpack or Hardlight shield will always beat them. Anyways, just give MLG a classic version of a few playlists, I don’t want my ranked being -Yoinked!- over by a bunch of whiny brats.
Hey hey hey, watch what you say.
I may not always agree with MLG, but you must admit they know more about competitive gaming and BALANCE than a lot of people, if not all.
They actually get paid to play these games, so you can’t blame them for wanting the game to be as balanced as possible. Had reachs armor abilities actually been balanced (which they could have been) then they probably would hav been included for a fair bit, if not the whole time. Infact, in the early begginings of the MLG playlist there WERE AA in it. One of the maps (MLG Oasis) actually revolved around it, and so did their version of zealot. They simply want their playlist to be as skill based as possible, and while many of the weapons and or AA take skill to use properly, they can be horribly abused, deeming them unnaceptable for competitve play.
Actually, many of them play regular reach a lot. They probably play gametypes with AA on a rgular basis (I know hoaxer balays BTB) and probably know how to take out the jetpackers pretty easy. The thing about jetpakc is it gives and unfair advantage and fundamentally recks maps like Reflection.
Please, keep your opinions out of this if you refuse to support them with facts.
> I may not always agree with MLG, but you must admit they know more about competitive gaming and BALANCE than a lot of people, if not all.
Actually, MLG know balance for their MLG playlist, not overall. In fact, you can ask different people and get different answers for what’s considered balanced. There’s even a few gamers who have different ideas on what balance actually means.