Keeping the fans happy while also staying relevant.
We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. The next Halo is going to have to be very changed to keep up with newer games.
How long can multiplayer, that was built originally on the first Xbox, survive?
Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.
Halo can never again be what it was or what it is now.
> Keeping the fans happy while also staying relevant.
>
> We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
>
> What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. <mark>The next Halo is going to have to be very changed to keep up with newer games.</mark>
>
> <mark>How long can multiplayer, that was built originally on the first Xbox, survive?</mark>
>
> <mark>Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.</mark>
>
> Halo can never again be what it was or what it is now.
The Battlefield franchise is eleven years old. Its core gameplay has remained largely unchanged, yet its a hugely popular franchise.
The Call of Duty series is ten years old. Since the original Modern Warfare’s launch in 2007, its core gameplay has remained largely the same, yet each new game outsells the last.
The Halo series is twelve years old. Its core gameplay remained unaltered until Reach in 2010, and Halo 4 in 2012. Each new game has outsold the last, but - unlike its predecessors - Halo 4 has seen a 90% decrease in its multiplayer population in less than a year.
If these franchises prove anything, its that the best way to maintain a franchise is to give players the same, but more.
And, while being built with next-gen technology does have its obvious advantages, being a miracle cure for shoddy gameplay isn’t one of them.
I get what you’re saying, but I’d like to word it a little differently.
I think their biggest challenge will be innovating on Halo in ways that adhere to the core gameplay which made it popular in the first place, while bringing something new and unique to the games.
There is an expectation with gamers that each new generation will bring not only a new graphical and technical leap, but new and unique gameplay ideas which have not been done in the same way before.
Halo was once at that point, but has not had the opportunity to do that in quite a while. Halo 4 was limited in many ways by the fact that it was on current gen hardware.
I am hopeful that 343 will have a genuine opportunity with Halo 5 to do something truly new with the gameplay. An opportunity which wasn’t really available to them before in the same way.
It shouldn’t be too difficult to maintain the core Halo gameplay (from before Reach of course), but it should be a challenge to build truly innovative gameplay on top of that.
It is a challenge that has automatically been accepted by choosing to continue the Halo franchise.
I’ve always thought that Halo 4 was doomed to move sideways, as opposed to moving forward with new gameplay features, and I can’t blame 343.
While I am extremely critical of their decision to “modernize” Halo and follow in the footsteps of Call of Duty type games, I also have to acknowledge that they probably couldn’t have moved forward either, due to the limitations of the Xbox 360.
Here’s to hoping that Halo 5 will bring us something genuinely new and exciting, while maintaining what we loved about the original Halo gameplay.
Im not sure if this correct OP, I think sometimes they make too many changes in an attempt to gain gamers from other areas. I mean look at GOWJ, they took a different route with the gears franchise and it flopped awfully, they should have stuck with what they had, which is what Id like to see Halo do, it needs to stick to it roots.
The biggest challenge will be providing fun gameplay anyone can get into while protecting the core gameplay, and making the universe accessible. ( Not grim dark, but not a cel shaded adventure either.)
> Keeping the fans happy while also staying relevant.
>
> We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
>
> What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. <mark>The next Halo is going to have to be very changed to keep up with newer games.</mark>
>
> How long can multiplayer, that was built originally on the first Xbox, survive?
>
> Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.
>
> Halo can never again be what it was or what it is now.
That’s exactly the mentality that 343i used to build Halo 4, and look how that turned out? People’s main complaint regarding Halo 4 is that it has ventured off far too much from what made Halo, well, Halo, turning into a amalgamation of more “modern” shooters and a shadow of what used to be Halo.
I’m all for Halo innovating in ways that support the core gameplay mechanics, but I completely disagree that Halo will have to change to keep up in the next generation. It has to remain unique and distinctive from other games, in order to give people a reason to play Halo as well as Titanfall and Call of Duty. To do that, Halo must take a step backwards towards its roots, then build from there with new and interesting features that aren’t taken or inspired from other games on the market.
> > Keeping the fans happy while also staying relevant.
> >
> > We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
> >
> > What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. <mark>The next Halo is going to have to be very changed to keep up with newer games.</mark>
> >
> > <mark>How long can multiplayer, that was built originally on the first Xbox, survive?</mark>
> >
> > <mark>Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.</mark>
> >
> > Halo can never again be what it was or what it is now.
>
> The Battlefield franchise is eleven years old. Its core gameplay has remained largely unchanged, yet its a hugely popular franchise.
>
> The Call of Duty series is ten years old. Since the original Modern Warfare’s launch in 2007, its core gameplay has remained largely the same, yet each new game outsells the last.
>
> The Halo series is twelve years old. Its core gameplay remained unaltered until Reach in 2010, and Halo 4 in 2012. Each new game has outsold the last, but - unlike its predecessors - Halo 4 has seen a 90% decrease in its multiplayer population in less than a year.
>
> If these franchises prove anything, its that the best way to maintain a franchise is to give players the same, but more.
>
> And, while being built with next-gen technology does have its obvious advantages, being a miracle cure for shoddy gameplay isn’t one of them.
> > Keeping the fans happy while also staying relevant.
> >
> > We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
> >
> > What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. <mark>The next Halo is going to have to be very changed to keep up with newer games.</mark>
> >
> > <mark>How long can multiplayer, that was built originally on the first Xbox, survive?</mark>
> >
> > <mark>Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.</mark>
> >
> > Halo can never again be what it was or what it is now.
>
> The Battlefield franchise is eleven years old. Its core gameplay has remained largely unchanged, yet its a hugely popular franchise.
>
> The Call of Duty series is ten years old. Since the original Modern Warfare’s launch in 2007, its core gameplay has remained largely the same, yet each new game outsells the last.
>
> The Halo series is twelve years old. Its core gameplay remained unaltered until Reach in 2010, and Halo 4 in 2012. Each new game has outsold the last, but - unlike its predecessors - Halo 4 has seen a 90% decrease in its multiplayer population in less than a year.
>
> If these franchises prove anything, its that the best way to maintain a franchise is to give players the same, but more.
>
> And, while being built with next-gen technology does have its obvious advantages, being a miracle cure for shoddy gameplay isn’t one of them.
This so much.
Next-gen will help Halo persevere, but it’s not the answer. Besides the shoddy direction Halo is taking, there has been a lot of neglect lately.
> Keeping the fans happy while also staying relevant.
>
> We’ve all seen what games are going to be bringing to the table in the near future. Battlefield is a unique and grand experience that keeps blowing everyone away and Titanfall looks great with its parkour/mech action.
>
> What is Halo going to bring in next-gen to stay relevant? If anyone here thinks that the next Halo is going to be like the old ones then you are in for some disapointment. The next Halo is going to have to be very changed to keep up with newer games.
>
> How long can multiplayer, that was built originally on the first Xbox, survive?
>
> Newer games have greater advantages because their multiplayer is built from the ground up on newer consoles with less limitations and more possibilities.
>
> Halo can never again be what it was or what it is now.
I welcome the change! Can’t wait! Halo 5 is going to rock some socks off the flocks of feet as I spit this beat gonna be blasting many an elite see me in matchmaking to meet your defeat just take a seat.
> I welcome the change! Can’t wait! Halo 5 is going to rock some socks off the flocks of feet as I spit this beat gonna be blasting many an elite see me in matchmaking to meet your defeat just take a seat.
> Im not sure if this correct OP, I think sometimes they make too many changes in an attempt to gain gamers from other areas. I mean look at GOWJ, they took a different route with the gears franchise and it flopped awfully, they should have stuck with what they had, which is what Id like to see Halo do, it needs to stick to it roots.
Im not really reffering to this game specifically, but future titles. They should respect old Halo but I also feel like there has to be more innovation. I’m all for games sticking with their roots.
> The Battlefield franchise is eleven years old. Its core gameplay has remained largely unchanged, yet its a hugely popular franchise.
>
> The Call of Duty series is ten years old. Since the original Modern Warfare’s launch in 2007, its core gameplay has remained largely the same, yet each new game outsells the last.
>
> The Halo series is twelve years old. Its core gameplay remained unaltered until Reach in 2010, and Halo 4 in 2012. Each new game has outsold the last, but - unlike its predecessors - Halo 4 has seen a 90% decrease in its multiplayer population in less than a year.
>
> If these franchises prove anything, its that the best way to maintain a franchise is to give players the same, but more.
>
> And, while being built with next-gen technology does have its obvious advantages, being a miracle cure for shoddy gameplay isn’t one of them.
I agree with this. I believe that if the series wants to return to dominance, then I personally think they should go back to the formula that was in Halo 3, but build upon it and make it better. When they threw out the formula, and created Halo Reach, that’s when the bad things started. I give props to Halo 4 for at least trying to improve and build on the formula that was created in Reach instead of, yet again, throwing it out, and starting fresh. The problem is that they’re now building in the wrong direction.
I don’t want the next Halo to be Halo 3, but I think it would benefit if it used the formula presented in Halo 3, and made it better. Just like how Halo 4 has done when compared to Halo Reach.
> > I welcome the change! Can’t wait! Halo 5 is going to rock some socks off the flocks of feet as I spit this beat gonna be blasting many an elite see me in matchmaking to meet your defeat just take a seat.
>
> http://www.youtube.com/watch?v=idBm6OKzkAE
Aww Yeeaah that’s my homie! I know that dude me and him be khickin it
> For the people that say that halo 5 should build of halo 3 and just expand upon it can you you tell me what ways can it be expanded upon?
In my opinion Bungie didn’t make Halo 3 with lots of flashing lights and gimmicks. It was just a simple game that played incredibly well and felt like you were playing a Halo game. It was also fun.
I could expand on the things I said but there are three things from Halo 3 I think can be expanded upon to make the game successful in multiplayer at least. The main one being the way the game played. Campaign Halo 4 was probably better then Halo 3. That can be debated though.
I agree with the majority here as well. Halo does NOT need to completely rebuild and innovate. It needs to apply polish to its past while taking baby steps forward.
Aside from obvious ‘new gen console’ benefits; here is my list of MUST POLISH:
Servers
Which they are already addressing. IMO this is #1. Regardless of what game people like (H3, H4, Reach or all) or if a casual / competitive player… everybody universally hates the lag / black screens on H4.
Ranked & Social
Use H3 system to implement this (with little tweaks to inch forward and make it more accurate of course, but I’m just saying use the basic structure.)
Re-implement and polish forge, firefight and customs.
Take the best of each and make them better. If anything, ADD features BUT more importantly polish the features that we used to have first.
There are so many more but this is Halo at its core. This applies to the masses. The most important thing as I’ve already implied is to NOT try to innovate and mold to other shooters by pushing forward. Take a step back to take two steps forward IMO.
Roots are everything. Polished versions of everything we already have had (with obviously better graphics / intangibles) is what needs to happen first and foremost.