343i's take on Multiplayer

People wouldn’t be on 343i case if they understood what was meant to be done for Halo’s Multiplayer. It’s simple: have a balance for ranked and social game gametypes. This was all that was needed to be added as long with a leveling system that promoted winning… hell, i’d take arena for all I care. Halo multiplayer has been around for several years, there’s no need for this crap to be happening. You guys didn’t want to put out a beta for whatever reason and look at the results; you’re taking out gametypes, you’re putting in gametypes… tweaking this and that I mean… c’mon. I didn’t pay money for an unfinished game. Maybe next time you’ll consider in having a beta before the game is released. Below is what Halo 4’s multiplayer should’ve been all along.

Ranked
{Traditional Halo settings)
Team Slayer/Big Team slayer
Team Objectives
Team Doubles
MLG
SWAT
Lone-Wolf

Social
(New Halo Settings)
Team Infinity Slayer/Big Team Infinity Slayer
Team Objective
Action Sack
Team Doubles
Regicide
Squad Slayer

To also add: you made 3 small forge maps… why aren’t any in MM? They could’ve been great additions to MM.

/opinion

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All three of the forge maps are absolute crap. they all have preexisting non-deletable structures and virtually no forgable terrain. 343 really screwed us out of what could have been an amazing forge experience. Even the UI and tools are worse than in reach.

I honestly expected this for Halo 4 before release, what a dissapointment.

I had somehow got the impression that this would be how the game shipped.