> The developers of next Halo must know they have a great responsablility.
>
> Wether you liked or not Halo 4, general opinion says it was not good enough to be a Halo game.
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> Now with next gen they have an other chance to show what they are able to do. But there are monster games like Destiny or Division coming.
> Halo 5 will have to fight it’s last battle to decide if Halo universe prevails or dies. Not only against old enemies like Battlefield or Call of Duty and new enemies like Devision, but also against it’s stepbrother Destiny and it’s own ghost (Halo 4).
>
> Halo 5 has to be VERY VERY VERY revolutionary and have it’s own soul to survive this next gen’s FPS war.
> Everybody have their plan to make Halo 5 invincible (me too). But being the best it’s not an option. It’s a NEED.
>
> Do you think 343i is able to handle this situation? Or will they be doomed to offer just a “only for Halo fans” game?
> Personally, I’m waiting for H5 to decide if I buy XOne or PS4.
>
> PD: I’m sorry if there are some writing mistakes, I’m from Spain.
I do believe the power and flexibility of the Xbox One and the game being server-based is 343i’s last best opportunity to make a game worthy of the franchise. The campaign side is still pretty much on solid footing, but the multiplayer side needs the most work.
Halo 4 multiplayer suffers from, in my opinion, three major problems:
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The mechanics of the game do not encourage the development of skill.
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The lack of skill development has crashed the matchmaking algorithm.
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The lack of a VSR has reduced the incentive to improve.
With respect to item 1, 343i has to decide if it’s still a good idea to make Halo “accessible.” I believe this concept destroyed the need for skill, and that challenge is what made Halo multiplayer so addicting, whether you were a “competitive” player or not. Which brings me to the second item.
Even if you are a very good player, TrueSkill has a difficult time distinguishing you from an average player. This, along with the low population, results in atrocious matchmaking, which contributes to low population that is guaranteed to stay low.
The third issue is very important. The effect of account selling on the TrueSkill algorithm was so bad that Bungie removed VSR in Reach with devastating results. I understand Reach had other issues, but I contend that if VSR had been retained the other issues may have been addressed in a more calm, rational manner. Since there was no real solution to the account selling situation, 343i continued the no VSR policy, and H4 suffered the same fate as Reach. There is a solution inherent in the Xbox One: Kinect.
The Xbox One can recognize you, therefore no one else can use your account. Therefore there is no real reason for VSR to not return. This is HUGE, especially if H5 is no more “accessible” than previous games. Other gameplay issues notwithstanding, VSR and a need to get better at the game are huge components to multiplayer.
There are other aspects of the Xbox One that can make the game more interesting, but these are the major ones in my opinion.