343i, you have to bring Halo home...

All this rapid change and evolving of the series may seem great, but they’re not welcomed features that compliment the gameplay of which we fell in love with in the beginning. (Speaking of Halo 1-3.)

I don’t want options of gameplay, generally developers think that the more options given the wider area they can appeal towards. This is definitely the wrong way of approaching a series that had its foot deep into the ground as solid as many of the established game franchises out there. You’re making a Halo game, you should definitely make a game for the Halo community. One could argue that they are, but I definitely see it the opposite.

For example, Halo Reach was the definitive title of a Halo game trying to majorly different, and for the most part it failed because of not the ideas, but the executions. Most of the features added were realistic boundary jumping. There was really nothing I saw in Halo Reach that made me go “This doesn’t belong” only “This doesn’t work”. That’s more of a patching problem.

Still, we don’t need to go there, as long as you supply the same Halo experience people loved from 2001-2007 there is no issue. 343i, it’s a shame really it came down to this but you need to follow the same formula of the superior developers (for now) for Halo… Bungie. They had, for the sake of topic, more understanding of what made a Halo title and its way beyond added features.

For instance, the campaigns of most of Bungie titles. The camera work, the animations, the detailing of narratives between characters, music ques and so on. You for the most part 343i made a game with similar Halo assets, but nothing of familiarity of detail. Now this wouldn’t be a problem if you were making a completely different Halo, you’re just bunching up some concepts on top of the pre-existing Halo canvas. Either make an experience that’s completely new (and I do mean industry-new not Halo new), or get out of the Halo business.

You have the talent so nothing is impossible, but the direction is something to be astonished by. Even the music approach (albeit Halo 4 had some nice tunes) have never and I mean never touched anything of the Halo franchise even the humongous different Halo 3: ODST soundtrack. This is where vision trumps talent, because albeit at the time ODST was a rushed out simple game, they had the vision of what made a Halo game and achieved it in a year in comparison to the development time of Halo 4.

Please, scrap all the ideas and concepts you have in Halo 4 for this brand new era of Halo. Show the community that you’re making a Halo game, a story, a multiplayer experience, game modes not for anyone else but the true Halo community, from the new-comers, to the grizzled ancients. I’m talking about ideas that would not even dare to compare to please other gaming communities. Sprint, perks, loadouts (mind you even if some features work and are executed well, they don’t belong), all of this has to go, maybe through playlist separation should you bring it back during some of the low-population times of the Halo Xbox One, but you should be making a Halo game first for the community of Halo fans.

Opinion piece or not any chance to bring Halo back to what it was is definitely worth the stigma I might get

One problem, old doesn’t sell.

With the release of every game, the precentage of new-comers who are used to all the percs and fancy things, getts bigger.
The number of veteran players may not decrease, but their ratio against the newbies goes down. When 343 are making a Halo game, they need it to sell. And as such, they are going to sell it to the larger audience.

You may not like it, I may not like it, but its just the way the game industry as a whole works, and there’s not a lot we can do about it.

Or you could stop looking back and help them improve the new changes.

I’m all up for change. Just all this other stuff that just about every game has, like the base sprint, loadouts, stuff like that, it’s kind of morphed into the average mainstream game. Before all this, Halo was different from the rest, and that’s why I liked it. It’s why everyone else liked it. It was a different pace. Now all this “new” stuff is in it makes the gameplay bland.

> One problem, old doesn’t sell.
>
> With the release of every game, the precentage of new-comers who are used to all the percs and fancy things, getts bigger.
> The number of veteran players may not decrease, but their ratio against the newbies goes down. When 343 are making a Halo game, they need it to sell. And as such, they are going to sell it to the larger audience.
>
> You may not like it, I may not like it, but its just the way the game industry as a whole works, and there’s not a lot we can do about it.

Im sorry but this is false. As much as I dislike Call of Duty the reason why it is so popular and STAYS popular is because the game barely changes form title to title. They add new guns maybe they throw in a new feature but its only one or two and it SELLS LIKE CRAZY. You cant deny it CoD barely changes its games, but it keeps selling and selling and selling. Why? They don’t change the game for new comers they keep the game for the veterans.

And by your logic how does it make sense to completely screw over your fans you have made for 10+ years just for new gamers who wont play the game for more than a month? This is why Halo is failing and to be honest this is why many veteran Halo players are upset.

> One problem, old doesn’t sell.
>
> With the release of every game, the precentage of new-comers who are used to all the percs and fancy things, getts bigger.
> The number of veteran players may not decrease, but their ratio against the newbies goes down. When 343 are making a Halo game, they need it to sell. And as such, they are going to sell it to the larger audience.
>
> You may not like it, I may not like it, but its just the way the game industry as a whole works, and there’s not a lot we can do about it.

We know that’s not true. What changes drastically about Call of Duty titles? Change is fine as long as it compliments the core, looking to improve ideas that are bad isn’t a right way to go either.

> > One problem, old doesn’t sell.
> >
> > With the release of every game, the precentage of new-comers who are used to all the percs and fancy things, getts bigger.
> > The number of veteran players may not decrease, but their ratio against the newbies goes down. When 343 are making a Halo game, they need it to sell. And as such, they are going to sell it to the larger audience.
> >
> > You may not like it, I may not like it, but its just the way the game industry as a whole works, and there’s not a lot we can do about it.
>
> Im sorry but this is false. As much as I dislike Call of Duty the reason why it is so popular and STAYS popular is because the game barely changes form title to title. They add new guns maybe they throw in a new feature but its only one or two and it SELLS LIKE CRAZY. You cant deny it CoD barely changes its games, but it keeps selling and selling and selling. Why? They don’t change the game for new comers they keep the game for the veterans.
>
> And by your logic how does it make sense to completely screw over your fans you have made for 10+ years just for new gamers who wont play the game for more than a month? This is why Halo is failing and to be honest this is why many veteran Halo players are upset.

Call of Duty will eventually tumble to the ground, and everyone will forget about it. I’d rather have Halo die trying.

But to be honest, I wish 343 spent more time revolutionizing Halo by evolving Forge and Custom Games, rather than its core gameplay. It’s very possible and would still attract a new audience.