Has anyone noticed that when players quit while playing “Wreckage” and “Shatter” that the JIP does not backfill players? Why?
NOTE: Actually none of the Crimson Map have JIP.
Has anyone noticed that when players quit while playing “Wreckage” and “Shatter” that the JIP does not backfill players? Why?
NOTE: Actually none of the Crimson Map have JIP.
That’s because matchmaking system cannot find people with Crimson DLC fast enough to replace quitters. When few people quits from Shatter or Wreckage this isn’t THAT big deal, since those maps are in Big Team Slayer and are quite playable with around 11-12 people as well. Real problem is with Harvest which has been putted into 4v4 playlists, and is too big for 8 people any way. Today I played 2v1 on this map. Bad memories returns…
Yeah, I noticed this a while back. Kinda silly, really.
I have and it blows to have more then half of your team quit and be stuck getting destroyed for ten minutes. Frankly its not even fun being on the full team hunting 2 guys down for 10 minutes either.
I joined on shatter yesterday, it’s probobly due to available players not having it at the time
Yep I noticed the same thing.
This is why I am an advocate for some playlist to have a DLC requirement. The way they do it now by trying to match people that have the DLC just doesn’t work. That is why I don’t vote for DLC maps when they do come up.
> I joined on shatter yesterday, it’s probobly due to available players not having it at the time
I can see that being a probability.