> I don’t remember how weapons spawns worked because I haven’t played Slayer Pro that much (little how did actually). I only can refer to this: http://www.youtube.com/watch?v=-jnb95mOVGY
>
> Some people claims that Slayer Pro had random ordnance drops. I don’t know, maybe. I don’t remember how it actually worked because as soon as I saw that one gametypes supports custom loadouts and other isn’t, I knew what I want to play. So did those people who let Slayer Pro rot with population around 1%.
It used to have random ordinance, but not since the update. You want to play Infinity Slayer, and I want to play slayer pro. I know I’m not the only one just as you aren’t.
> But it was clear that custom loadouts with AA and personal ordnance system are going to stay in IS, while there was alternative playlist which without these “evil” inventions. Which leads us to:
Yeesh, how many times do I have to say that I don’t mind AA as long as their balanced? Their not evil, but some of them are broken. I’ve offered suggestions to rework them in the past but no alterations have been made.
> From day of release to 17 dec 2012 (day when Slayer Pro was putted down) 4v4 IS shrinked from 170k to 19.29k people. Slayer Pro at the same time shrinked from 17.7k to 1.35k. Can you see disproportions?
Disproportions? Funny you should say that honestly. Did IS have a higher player count? Yeah, but they lost very, very similar amounts of their overall percentage of players.
Pro didn’t drop faster, it had less players to begin with which could include the reasoning used before. The playlists themselves dropped at very similar rates, with infinity slayer losing 4x as many players total but the same general percentage of population lost.
> Yes, IS was (and still is) default Slayer playlist, but as people were playing it (leveling up, and as you claim, hating it more and more) Slayer Pro wasn’t gaining any runners from Infinity settings. It was drowning at even faster rate. So if you want people back, then it’s clearly not the answer.
Actually they drowned at the same rate like I just pointed out above.
How much population did Infinity Slayer originally have? Roughly 170000, after the drop how much did it have? 19000.
Lets figure out what percentage of players is left shall we?
19000 is roughly 11% of 170000. So that’s how many were left after the drop.
Slayer pro: 1300 is roughly 7% of 17000, so there’s a difference of 4% overall. Not a massive number, but then again Slayer Pro had less population than Infinity slayer, significantly less.
Infinity slayer had roughly 10x the population of slayer pro, and 4x as many people left in the initial drop.
Very significantly different numbers when you take into account that infinity slayer lost 89% of 170000, and Slayer pro lost 93% of only 17000.
> Slayer Pro has been introduced to IS and BTIS on 20th may. If you compare data from that week (and week later) to week ealier then you will see drop from 6000 to just little bit over 5000 for 4v4 Infinity Slayer and from almost 9000 to something around 8000 for Big Team Infinity Slayer. This kind of loss is much bigger than normal week to week drop. More people left these playlists because of Slayer Pro than there were people playing Slayer Pro when they had their last chance to check it few months earlier.
And then both playlists jumped back up in population afterwards. You know what also happened around that same time period? School Finals, which would have had a significant impact on the population for the ensuing week.
> Apart for people who left, Slayer Pro still is outvoted by Infinity Slayer in vast majority of times. If you think that’s biased, then tell us, how many times you saw Pro outvoting Infinity in last 10 matches (still probably more than I, since you’re voting for Pro)?
Of games I’ve played online in the Infinity Slayer playlist: 1-2(does rumble pro count? if so 3)- so far 3/3 there’s one game in Community Forge Island but it doesn’t tell which gametype: 3/4 now because infinity rumble, 4/5 now with rumble pro, 4/6 now with infinity slayer, 4/7 big team infinity slayer, 4/8 infinity rumble (are we taking into account JiP games where we don’t get to see the vote or no, because most Rumble games are JiP), 5/9 slayer pro, 6/10 slayer pro.
So according to that random mess, 6/10 of my games overall were slayer pro. Many of those games were also JiP so I don’t know if that counts.\
I had to sift through a couple pages to get that due to me playing throdown, snipers, customs and swat a bunch and I wasn’t going to use the custom pro games I played.
> This week population is coming up again. Why? 3rd june - weapons are finally rebalanced! That’s why Pro must be taken away from IS, so it wont scare more people away once again.
The population has been bouncing up and down for the past 3 weeks, but yes,
June 3rd brought back a couple players. But that last bit I disagree with. Again, you have no proof of negative effects, and while I understand that it could drive players away, so will getting rid of it.
I know I won’t be playing anymore if they get rid of Slayer Pro. It’s the only reason I ever even enter infinity slayer.
> I really don’t know what more proves do you want, because you’re already converted. Even if 343i will give us more precise data about how many times which gametype is voted (and it will show everyone that no one really likes Pro), there will be people who will claim that Pro should stay because…
You say converted like me preferring pro is a bad thing. I like pro more, you like infinity more. There’s no reason the two can’t coincide, and Pro has been included in standard playlists since Halo 2 if I recall correctly. (Namely BR starts).
And again, you claim “no-one really likes pro” but you’ve got no proof to the contrary. I like pro, people I play with like pro, so already that’s someone.
You also don’t take into account that getting rid of pro could damage the population as well, because there are undoubtedly people who only want to play pro.
But again, neither of us have real proof to support the contrary to eachothers argument. You prefer your gametype, I prefer mine. My gametype has invaded your gametype because there is no way the population could support 2 near identical in playstyle gametypes and so you are angry that you are being forced to play it and want it gone.
That’s natural, I get why you want it gone but I would prefer it to stay. I want to support the Halo franchise, but I don’t like playing infinity slayer. If they get rid of pro I won’t be able to support the franchise because I won’t enjoy it.
> So please, give me some facts or stats or data or whatever that Slayer Pro is such welcomed amongs Halo 4 players. Because til now everything is against it.
Give me some actual facts and data to the contrary. All you’ve shown is a population dip around finals time and your own feeling on which gets voted more.
I really don’t understand why the two can’t simply coincide. I don’t want you unhappy, but I do want to be able to play Slayer Pro without it further dividing the population.
Anyway, this discussion appears to be going in circles.