The banished deployable shield wall’s as see in the campaign should be added as an equipment item to stand by or even replace the drop wall.
The issues with the drop wall for me is that one way shooting is a difficult mechanic to balance limiting the amount of health the drop can have and that you want it to use it reactively despite 343 designing it to function proactively.
The community and 343i are at a divide over the role and use of the drop wall.
id like to see the addition of The banished deployable shield wall’s as see in the campaign come in as equipment modified to function reactively,
The banished deployable shield wall’s don’t have the ability to shoot through on one side but they make up for it with much more health,
i believe without the ability to shoot through the banished shield walls they could function reactively or proactively in a stronger way then drop wall while still remaining balanced.
The banished deployable shield wall with its stronger health could be used to place useful emergency cover mid fight without stopping the fight or giving one side a distinct advantage aside from its placement.
The banished deployable shield wall’s could also be used proactively for fortifying rooms and spaces while also give temporary cover for chock points and hard to push routes creating more options for defensive and offensive uses.
functionally in fights instead of players hiding behind the banished deployable shield wall’s to continue the fight they would have to strafe shoot or jump shoot playing around the shield walls while still having to expose them selves to enemy fire.