343i should take some notes from Epic Games..

First thing first, I am a die hard Halo -yoink- boy. It was the first game I ever played as a kid on my chunky original Xbox with the fat controller. Since then, it has been THE ONLY reason I continue to buy new Xbox consoles and stay on Xbox Live.

During the last few years throughout what felt like a dry spell in Halo 5’s multiplayer, I ventured into the Fortnite world and was extremely impressed by what I saw. For the first time, I actually was able to see what the hype around the game was all about. The things that drew me back to the game were:

  1. New Daily Challenges (XP Reward)
  2. New Weekly Challenges (XP and/or Cosmetic Reward)
  3. Constant rotation of cosmetic skins and animations to purchase

I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.

Or am I missing something? Does it take months/years/a ton of money for 343i to design a helmet?

When I look at just those three things, it’s everything Halo 5 is missing.

Battle Royale? No thanks.
BUT THIS? NEW CHALLENGES, WEEKLY COMPLETIONS, FRESH COSMETICS. YES.

The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.

Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.

Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.

Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.

> 2533274879757912;2:
> The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.
>
> Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.
>
> Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.
>
> Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.

I see what you’re saying, and I’m aware they’re completely different games but in Halo 5, you absolutely never had to purchase a single REQ Pack to get all of the animations and armor. You could patiently play the game, collect RP, then use that to open packs and eventually unlock everything. I don’t believe that people are living on such a budget that every once in a while can’t throw $5-$10 into something they enjoy. $10 worth of in game currency (depending on the rarity) can get you anywhere from 2-4 items in the shop. Like, instead of getting two Mt. Dew’s at the gas station you could purchase a legendary helmet from the item shop of a game that we all have too many hours of gameplay logged haha
And I’m not talking about dancing or anything along the lines of useless animation but more so the assassinations and things relevant to Halo.

just food for thought to keep things spicy

> 2606994427176729;3:
> > 2533274879757912;2:
> > The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.
> >
> > Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.
> >
> > Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.
> >
> > Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.
>
> I see what you’re saying, and I’m aware they’re completely different games but in Halo 5, you absolutely never had to purchase a single REQ Pack to get all of the animations and armor. You could patiently play the game, collect RP, then use that to open packs and eventually unlock everything. I don’t believe that people are living on such a budget that every once in a while can’t throw $5-$10 into something the enjoy. $10 worth of in game currency (depending on the rarity) can get you anywhere from 2-4 items in the shop. Like, instead of getting two Mt. Dew’s at the gas station you could purchase a legendary helmet from the item shop of a game that we all have too many hours of gameplay logged haha
> And I’m not talking about dancing or anything along the lines of useless animation but more so the assassinations and things relevant to Halo.
>
> just food for though to keep things spicy

Dude, a lot of people are struggling to pay their rent and bills as well as put food on their table. If you have the cash to occasionally throw at a game you’re invested in, that’s great! But not everyone lives that well off, I know a lot of people struggling to make ends meet and playing video games is the little break they get from the stress of going to work another 9 to 5 shift to make that weeks pay.

I’m sorry, but I can’t agree to locking cosmetic items behind a pay wall that you can’t just earn by playing. You should get that much for investing time into a game.

No thank you. This industry needs fewer micro-transactions , not more.

> 2606994427176729;1:
> First thing first, I am a die hard Halo -yoink- boy. It was the first game I ever played as a kid on my chunky original Xbox with the fat controller. Since then, it has been THE ONLY reason I continue to buy new Xbox consoles and stay on Xbox Live.
>
> During the last few years throughout what felt like a dry spell in Halo 5’s multiplayer, I ventured into the Fortnite world and was extremely impressed by what I saw. For the first time, I actually was able to see what the hype around the game was all about. The things that drew me back to the game were:
> 1. New Daily Challenges (XP Reward)
> 2. New Weekly Challenges (XP and/or Cosmetic Reward)
> 3. Constant rotation of cosmetic skins and animations to purchase
>
> I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
>
> Or am I missing something? Does it take months/years/a ton of money for 343i to design a helmet?
>
> When I look at just those three things, it’s everything Halo 5 is missing.
>
> Battle Royale? No thanks.
> BUT THIS? NEW CHALLENGES, WEEKLY COMPLETIONS, FRESH COSMETICS. YES.

It almost sounds like your quoting legacy reach, dailies and weekly challnges
except the 2010 model didn’t charge for armor.

I’ve never agreed with purchasing anything except dic outside of a full price game.
If it’s a free to play model have at it.
Although things like the xbox game pass and even paid season -Yoinks!- are really starting murky the waters. Games like gears 5 and destiny are such examples.

I’m down for challenges but having a rotating store with overpriced cosmetics is one of the worst MTX practices I’ve seen in modern gaming, thanks to Fortnite.

> 2606994427176729;1:
> I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.

So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.

I thought Halo 5’s system was okay when it came to MTX. Ofcourse nothing is perfect and I thought one thing which could have been approved upon is making some of the amours and such more earnable (is that a word?) in game.

I have stated this before, a good way to do that is through daily, weekly, bi-weekly and monthly challenges along with other types of challenges. Heck even have some gear/amour etc, earned when you complete “x” amount of daily challenges or monthly challenges for example.

I think if 343i makes some of the more desired cosmetic items better (not easier) attainable through in game, it would make the game even better. Like some have said even $5-10 bucks can seem like a lot of money to some folks.

In short, I think they should make a more improved model of Halo 5 mtx system.

> 2533274847627340;5:
> No thank you. This industry needs fewer micro-transactions , not more.

Industry also needs money coming in to pay for the new content that players demand.

That said, MTX can be a lot less invasive and scummy. Having skins/cosmetics in general are some of the less invasive MTX options which I’d be fine seeing.

> 2533274879757912;4:
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> > > 2533274879757912;2:
> > > > 2533275001522797;8:
> > > > > 2606994427176729;1:
> > > > > > 2533275001522797;8:
> > > > > > > 2606994427176729;1:
> > > > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > > > >
> > > > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > > > >
> > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > >
> > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > >
> > > The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.
> > >
> > > Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.
> > >
> > > Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.
> > >
> > > Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.
> >
> > I see what you’re saying, and I’m aware they’re completely different games but in Halo 5, you absolutely never had to purchase a single REQ Pack to get all of the animations and armor. You could patiently play the game, collect RP, then use that to open packs and eventually unlock everything. I don’t believe that people are living on such a budget that every once in a while can’t throw $5-$10 into something the enjoy. $10 worth of in game currency (depending on the rarity) can get you anywhere from 2-4 items in the shop. Like, instead of getting two Mt. Dew’s at the gas station you could purchase a legendary helmet from the item shop of a game that we all have too many hours of gameplay logged haha
> > And I’m not talking about dancing or anything along the lines of useless animation but more so the assassinations and things relevant to Halo.
> >
> > just food for though to keep things spicy
>
> Dude, a lot of people are struggling to pay their rent and bills as well as put food on their table. If you have the cash to occasionally throw at a game you’re invested in, that’s great! But not everyone lives that well off, I know a lot of people struggling to make ends meet and playing video games is the little break they get from the stress of going to work another 9 to 5 shift to make that weeks pay.
>
> I’m sorry, but I can’t agree to locking cosmetic items behind a pay wall that you can’t just earn by playing. You should get that much for investing time into a game.

I don’t want to sound like I’m completely out of touch with reality here - I do understand that people are living paycheck to paycheck. But even purchasing the new system and spending that much money on something that is not essential to your weekly survival puts you in another bracket financially. I’m strictly proposing an item shop within the game. You don’t have to purchase anything if you don’t want to but for those who do it’s available. I also have friends on XBL that play strictly for fun and to get away from the real world for a few hours. That being said - theoretically, those people shouldn’t care or be negatively effected by cosmetics of others they’re playing against if they just hop on every now and then. Why should those people bog down and deflate the possibilities of online multiplayer when they are just casual players logging a few hours a week? It’s not like the cosmetics are giving any tangible advantage to gameplay.

> 2533275001522797;8:
> > 2606994427176729;1:
> > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
>
> So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.

Yeah, the new console is going to be pricy but that’s a given. That being said, if you’re able to buy a new console (OR TWO) I feel compelled to say that you’re not as dead broke as you say you are. If buying a new console is critical for someone who is scraping by financially, they may need to re-evaluate their priorities. I never said “lock all the armor and force people to buy it!” I also think there is a chunky percentage of people who will verbally disagree with the idea of an item shop but find themselves spending from time to time. No one is going to force you to buy anything, you’ll make that decision on your own. But when people are running around with new, fresh, desirable cosmetics it is infectious.

I’d rather not have 343 take any ques from Free 2 Play games thanks, what happened with Gears 5 is bad enough. The reason that games like Fortnite are not criticized as harshly for their monetization practices is because the games have no upfront cost, but these F2P games are still manipulative by design and that goodwill vanishes immediately once you start talking about full price games.

Call me old fashioned, but arbitrary “challenges” and storefronts based on FOMO are not something that keeps me playing games. Games that are feature rich and full of actual content(not LiVe SeRvIcE “content”) are the games that keep me playing the longest.

Back in my day we logged in every day to play a game because it was fun to play waves cane.

Long story short, no dev selling a full price game should be taking any notes on monetization or “content” from F2P games, especially not “live services.” But if MCC is any indication I’m am sure I will be disappointed.

> 2533274819446242;13:
> I’d rather not have 343 take any ques from Free 2 Play games thanks, what happened with Gears 5 is bad enough. The reason that games like Fortnite are not criticized as harshly for their monetization practices is because the games have no upfront cost, but these F2P games are still manipulative by design and that goodwill vanishes immediately once you start talking about full price games.
>
> Call me old fashioned, but arbitrary “challenges” and storefronts based on FOMO are not something that keeps me playing games. Games that are feature rich and full of actual content(not LiVe SeRvIcE “content”) are the games that keep me playing the longest.
>
> Back in my day we logged in every day to play a game because it was fun to play waves cane.
>
> Long story short, no dev selling a full price game should be taking any notes on monetization or “content” from F2P games, especially not “live services.” But if MCC is any indication I’m am sure I will be disappointed.

See, idk man I disagree. Maybe it is a generational thing? With how much technology has advanced over the years I think it’s primitive to think you can release a new game for $60 and expect it to have any sort of longevity when you chisel all of its features in stone. As stated above, if the developers are willing to constantly generate fresh content and pump it into the mix, I think it’s well worth the few dollars they’re asking from us. Bungie did this all the way back in 2005 with their DLC maps. While you’re waving your cane thinking people are “stealing your money” I see it as a “thank you” for the time and effort they’re putting in to keep things exciting.

No rotating cosmetics and no selling launch cosmetics, either. I would be disgusted by either.

The closest to this I’d be able to accept would be a “battle pass” system where you can buy a pass (that doesn’t end, like MCC) with new cosmetics added post-launch (no launch content locked behind a paywall) that you could play to unlock.

I think there are better ways to fund new multiplayer content than microtransactions, though, like traditional DLC for new campaign missions and have free multiplayer maps based on the level assets/themes. Or just selling cosmetic DLC directly and honestly.

Or none of this and making free post-launch content an incentive for new players to keep buying the game, like other games have done successfully.

> 2606994427176729;14:
> > 2533274819446242;13:
> > I’d rather not have 343 take any ques from Free 2 Play games thanks, what happened with Gears 5 is bad enough. The reason that games like Fortnite are not criticized as harshly for their monetization practices is because the games have no upfront cost, but these F2P games are still manipulative by design and that goodwill vanishes immediately once you start talking about full price games.
> >
> > Call me old fashioned, but arbitrary “challenges” and storefronts based on FOMO are not something that keeps me playing games. Games that are feature rich and full of actual content(not LiVe SeRvIcE “content”) are the games that keep me playing the longest.
> >
> > Back in my day we logged in every day to play a game because it was fun to play waves cane.
> >
> > Long story short, no dev selling a full price game should be taking any notes on monetization or “content” from F2P games, especially not “live services.” But if MCC is any indication I’m am sure I will be disappointed.
>
> See, idk man I disagree. Maybe it is a generational thing? With how much technology has advanced over the years I think it’s primitive to think you can release a new game for $60 and expect it to have any sort of longevity when you chisel all of its features in stone. As stated above, if the developers are willing to constantly generate fresh content and pump it into the mix, I think it’s well worth the few dollars they’re asking from us. Bungie did this all the way back in 2005 with their DLC maps. While you’re waving your cane thinking people are “stealing your money” I see it as a “thank you” for the time and effort they’re putting in to keep things exciting.

If the only way devs/pubs nowadays can maintain a population is via manipulative skinner boxes and FOMO(give or take some gambling) then that says a lot more about the dire state of industry “primitive” the traditional release model is. Apparently in the intervening years between 2007 and now people stopped doing things for fun…

Devs supporting games with new content is great, but a lot of this “new” content is the same content that the industry has been carving out of games at launch to sell back to you later, actual content has been substituted for busywork and tedious grinding. We are just expected to hope that threadbare launches are eventually going to be filled out with a roadmap so buy MTXs in the meantime and maybe we’ll eventually get around to releasing a complete game if ever.

This is also all predicated on the idea that these practices are just a fact of doing business, problem is there isn’t really any evidence to support that claim. The best evidence that people point to is ) Inflation, aka, “$60 just doesn’t cut it anymore.” The problem with that is that devs/pubs are well within their power to change and that in certain generations past games actually cost more relative to inflation and devs costs than todays, almost as if the pricing is arbitrary and subject to change. The industry doesn’t get to keep prices at $60 and then add in exploitative mechanics to offset the price that they set. The other big argument tends to be that development costs have increased. Which is true, but there are two problems with that. 1.) Not every game needs to be a gigantic AAA experience, I don’t want to here big names whining about development costs when their output consists almost solely of the most expensive types of game they could make. 2.) The industry is nowhere near transparent enough to take the rhetoric about development costs at face value. It isn’t on the players to bail studios out of their poorly managed disasters see: Anthem.

Until such a time that the industry becomes vastly more transparent in terms of development, they have no right to plead poverty. We see huge companies like Activision-Blizzard posting record profits, but that doesn’t stop them from wanting more and more and more and it certainly hasn’t preserved anyone’s jobs. These AAA companies are not scrappy indie studios, they absolutely have the resources to support the game without resorting to manipulative F2P tactics, especially if they want us to keep buying new entries every few years. Time was that new content for a game would be released because low and behold that was a good way to ensure folks would buy your next game.

I already said “thank you” when I bought the game, I don’t feel the need to say it again because they added in missing content or supported the game like they used to anyways.

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> > > > > > > 2533275001522797;8:
> > > > > > > > 2606994427176729;1:
> > > > > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > > > > >
> > > > > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > > > > >
> > > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > > >
> > > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > > >
> > > > The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.
> > > >
> > > > Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.
> > > >
> > > > Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.
> > > >
> > > > Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.
> > >
> > > I see what you’re saying, and I’m aware they’re completely different games but in Halo 5, you absolutely never had to purchase a single REQ Pack to get all of the animations and armor. You could patiently play the game, collect RP, then use that to open packs and eventually unlock everything. I don’t believe that people are living on such a budget that every once in a while can’t throw $5-$10 into something the enjoy. $10 worth of in game currency (depending on the rarity) can get you anywhere from 2-4 items in the shop. Like, instead of getting two Mt. Dew’s at the gas station you could purchase a legendary helmet from the item shop of a game that we all have too many hours of gameplay logged haha
> > > And I’m not talking about dancing or anything along the lines of useless animation but more so the assassinations and things relevant to Halo.
> > >
> > > just food for though to keep things spicy
> >
> > Dude, a lot of people are struggling to pay their rent and bills as well as put food on their table. If you have the cash to occasionally throw at a game you’re invested in, that’s great! But not everyone lives that well off, I know a lot of people struggling to make ends meet and playing video games is the little break they get from the stress of going to work another 9 to 5 shift to make that weeks pay.
> >
> > I’m sorry, but I can’t agree to locking cosmetic items behind a pay wall that you can’t just earn by playing. You should get that much for investing time into a game.
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> I don’t want to sound like I’m completely out of touch with reality here - I do understand that people are living paycheck to paycheck. But even purchasing the new system and spending that much money on something that is not essential to your weekly survival puts you in another bracket financially. I’m strictly proposing an item shop within the game. You don’t have to purchase anything if you don’t want to but for those who do it’s available. I also have friends on XBL that play strictly for fun and to get away from the real world for a few hours. That being said - theoretically, those people shouldn’t care or be negatively effected by cosmetics of others they’re playing against if they just hop on every now and then. Why should those people bog down and deflate the possibilities of online multiplayer when they are just casual players logging a few hours a week? It’s not like the cosmetics are giving any tangible advantage to gameplay.

You think people just throw away hundreds of dollars from one paycheck to buy their systems and games? They saved that money up to get the system and the games they wanted.

My answer is still no to making us pay for cosmetics. You already paid for the game, and to be honest, Fortnite is kinda crap in my opinion and so aren’t their cosmetics. Games like Fortnite are allowed to make you pay for cosmetics because they need income to come back to them. This is why the formula for the game made is usually geared to gain the interest of streamers. With the game costing a pretty hefty $60+ you can’t expect people to pay extra money per cosmetic. Destiny was ripped into pieces and resold to the players for extra profit.

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> Yeah, the new console is going to be pricy but that’s a given. That being said, if you’re able to buy a new console (OR TWO) I feel compelled to say that you’re not as dead broke as you say you are.

Never said I was dead broke…

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> If buying a new console is critical for someone who is scraping by financially, they may need to re-evaluate their priorities. I never said “lock all the armor and force people to buy it!”

You should’ve said that in the first place! The title is to take notes from EPIC games which has all of their cosmetics locked behind a pay wall, so what was I supposed to think? If it is optional to buy armor and such with real money while having the option to earn them legitimately in game, I’m all for it.

Only if Halo turns into a free to play multiplayer focused game, then I would see reasoning for such but definitely not in a form that Halo has been & currently is.
Microtransactions have no place in fully priced games which should be ready when they release.

Halo is a $60 game, nobody should have to spend money on a game beyond the initial purchase. Microtransactions are a filthy practice, and Fortnite is rife with them. The last thing Halo needs to do is partake in business practices that are designed to entice children to spend money.