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> > > > > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > > > > >
> > > > > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > > > > >
> > > > > > I found myself actually spending MONEY on a game that wasn’t Halo?! I truly believe incorporating these elements would be a power move and would maintain a healthy, if not thriving, population in Halo: Infinite’s multiplayer. I can honestly say I would not mind spending money on a helmet, armor piece, assassination animation or weapon skin in the H:I in-game store. If “common-legendary” rarity is still a thing, then legendary items would appear every once in a while causing the rush of excitement to buy now or wait another month before you see that helmet in the store again! The influx of money coming from these transactions would pump into 343i allowing them to constantly have their team creating new maps, new cosmetics, new skins and keeping the game fresh and exciting for everyone.
> > > > >
> > > > > So, you’re saying after buying a $300-500 xbox one(or two if you want to play with a family member at the same time), xbox live(for both consoles), and the game(Halo Infinite), you would have to buy your armor and such with real money? Not a fan.
> > > >
> > > > The thing is; people are generally more accepting to pay money for content coming from a free to play game. People will already be choking up $60-100+ depending on the version they get and where they live (in some countries, the value of their currency versus the US dollar are of course very different.), so I don’t believe making them pay even more money is a very good ‘power move’. The community already vocalized their displeasure for having to buy Req packs to get armor to begin with.
> > > >
> > > > Not only that, but if the only way to get the armor is to pay money, you’re going to upset even more people. From my understanding, that’s the only way to get skins and what not in Fortnite, by paying.
> > > >
> > > > Now, new challenges and weekly completions are fine, provided that the rewards are worth the time and effort put into them. New cosmetics are also great to have regularly given. But Fortnite and Halo are two completely different games.
> > > >
> > > > Fortnite was meant to be a goofy zombie survival/scavenger game and then focused more on Battle Royal. Halo is a first person shooter that used to set trends (it’s sort of at a standstill on that department atm). So adding animations and random skins isn’t necessary.
> > >
> > > I see what you’re saying, and I’m aware they’re completely different games but in Halo 5, you absolutely never had to purchase a single REQ Pack to get all of the animations and armor. You could patiently play the game, collect RP, then use that to open packs and eventually unlock everything. I don’t believe that people are living on such a budget that every once in a while can’t throw $5-$10 into something the enjoy. $10 worth of in game currency (depending on the rarity) can get you anywhere from 2-4 items in the shop. Like, instead of getting two Mt. Dew’s at the gas station you could purchase a legendary helmet from the item shop of a game that we all have too many hours of gameplay logged haha
> > > And I’m not talking about dancing or anything along the lines of useless animation but more so the assassinations and things relevant to Halo.
> > >
> > > just food for though to keep things spicy
> >
> > Dude, a lot of people are struggling to pay their rent and bills as well as put food on their table. If you have the cash to occasionally throw at a game you’re invested in, that’s great! But not everyone lives that well off, I know a lot of people struggling to make ends meet and playing video games is the little break they get from the stress of going to work another 9 to 5 shift to make that weeks pay.
> >
> > I’m sorry, but I can’t agree to locking cosmetic items behind a pay wall that you can’t just earn by playing. You should get that much for investing time into a game.
>
> I don’t want to sound like I’m completely out of touch with reality here - I do understand that people are living paycheck to paycheck. But even purchasing the new system and spending that much money on something that is not essential to your weekly survival puts you in another bracket financially. I’m strictly proposing an item shop within the game. You don’t have to purchase anything if you don’t want to but for those who do it’s available. I also have friends on XBL that play strictly for fun and to get away from the real world for a few hours. That being said - theoretically, those people shouldn’t care or be negatively effected by cosmetics of others they’re playing against if they just hop on every now and then. Why should those people bog down and deflate the possibilities of online multiplayer when they are just casual players logging a few hours a week? It’s not like the cosmetics are giving any tangible advantage to gameplay.
You think people just throw away hundreds of dollars from one paycheck to buy their systems and games? They saved that money up to get the system and the games they wanted.
My answer is still no to making us pay for cosmetics. You already paid for the game, and to be honest, Fortnite is kinda crap in my opinion and so aren’t their cosmetics. Games like Fortnite are allowed to make you pay for cosmetics because they need income to come back to them. This is why the formula for the game made is usually geared to gain the interest of streamers. With the game costing a pretty hefty $60+ you can’t expect people to pay extra money per cosmetic. Destiny was ripped into pieces and resold to the players for extra profit.