Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–rooms in which play-testers are essentially LANning. If we’re explicitly being told that split-screen/LANning could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> 2533274809073993;1:
> Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
>
> But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
Cheaper to have 1 room instead of dozens.
> 2576836393959214;2:
> > 2533274809073993;1:
> > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> >
> > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
>
>
> Cheaper to have 1 room instead of dozens.
Cheaper to have 1 xbox instead of dozens.
For every extra console purchased due to no split screen in Halo 5, MS/343 have to lose 6 sales of H5 due that decision to cut split screen before its’ exclusion is proven unwise (less profitable).
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> > 2576836393959214;2:
> > > 2533274809073993;1:
> > >
>
>
> Cheaper to have 1 xbox instead of dozens.
This is true.
> 2533274946634226;3:
> > 2576836393959214;2:
> > > 2533274809073993;1:
> > > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> > >
> > > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> >
> >
> > Cheaper to have 1 room instead of dozens.
>
>
> Cheaper to have 1 xbox instead of dozens.
Not for Microsoft.
> 2576836393959214;5:
> > 2533274946634226;3:
> > > 2576836393959214;2:
> > > > 2533274809073993;1:
> > > > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> > > >
> > > > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> > >
> > >
> > > Cheaper to have 1 room instead of dozens.
> >
> >
> > Cheaper to have 1 xbox instead of dozens.
>
>
> Not for Microsoft.
You got it : )
> 2533274946634226;6:
> > 2576836393959214;5:
> > > 2533274946634226;3:
> > > > 2576836393959214;2:
> > > > > 2533274809073993;1:
> > > > > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> > > > >
> > > > > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> > > >
> > > >
> > > > Cheaper to have 1 room instead of dozens.
> > >
> > >
> > > Cheaper to have 1 xbox instead of dozens.
> >
> >
> > Not for Microsoft.
>
>
> You got it : )
Spot on my people!
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> > 2533274946634226;6:
> > > 2576836393959214;5:
> > > > 2533274946634226;3:
> > > > > 2576836393959214;2:
> > > > > > 2533274809073993;1:
> > > > > > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> > > > > >
> > > > > > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> > > > >
> > > > >
> > > > > Cheaper to have 1 room instead of dozens.
> > > >
> > > >
> > > > Cheaper to have 1 xbox instead of dozens.
> > >
> > >
> > > Not for Microsoft.
> >
> >
> > You got it : )
>
>
> Spot on my people!
I aint your people bro
> 2533274809073993;1:
> Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
>
> But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
But… that’s not the reason.
The reason there’s no splitscreen is because the way the game is built and based on framerate, splitscreen affects the gameplay and fidelity too much for the experience to be worthwhile.
Should the developers mod their consoles to have glitches and limitations to simulate that…?
You see why that’s just a bad idea? They would literally have to go room to room to talk about glitches and bugs and goals. It just doesn’t make sense.
Their playtests are more like a LAN party than splitscreen, so I don’t quite follow the irony. With that spirit, we might as well split up competitive tournaments too?
It would be ironic (or perhaps hypocritical) if they had taken out splitscreen because they though no on liked and enjoyed it. But based on what they’ve said they took it out because they couldn’t get it to work. And had they put it in with lots of issues, I’m sure they wouldn’t hear the end of it. There wasn’t really an easy choice for them to make. It’s unfortunate, but at least there are actual reasons. I doubt they took it out because they thought it was pointless or wanted people to buy more Ones.
> 2533274907934539;9:
> > 2533274809073993;1:
> > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> >
> > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
>
>
> But… that’s not the reason.
>
> The reason there’s no splitscreen is because the way the game is built and based on framerate, splitscreen affects the gameplay and fidelity too much for the experience to be worthwhile.
>
> Should the developers mod their consoles to have glitches and limitations to simulate that…?
> You see why that’s just a bad idea? They would literally have to go room to room to talk about glitches and bugs and goals. It just doesn’t make sense.
>
> Their playtests are more like a LAN party than splitscreen, so I don’t quite follow the irony. With that spirit, we might as well split up competitive tournaments too?
The fidelity issue is nonsense. Split screen resolution and framerate have no direct impact on single player. It only through the development cycle that these features affect 1-player.
The irony is that we see these guys playing together the way halo has been enjoyed for better than a decade, but not going forward now. It isn’t realistic, of course, to have them test in solitude. That was a hyperbolic suggestion to highlight the aforementioned irony.
> 2533274855279867;11:
> > 2533274907934539;9:
> > > 2533274809073993;1:
> > > Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
> > >
> > > But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–in which play-testers are essentially LANning. If we’re explicitly being told that split-screen could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
> >
> >
> > But… that’s not the reason.
> >
> > The reason there’s no splitscreen is because the way the game is built and based on framerate, splitscreen affects the gameplay and fidelity too much for the experience to be worthwhile.
> >
> > Should the developers mod their consoles to have glitches and limitations to simulate that…?
> > You see why that’s just a bad idea? They would literally have to go room to room to talk about glitches and bugs and goals. It just doesn’t make sense.
> >
> > Their playtests are more like a LAN party than splitscreen, so I don’t quite follow the irony. With that spirit, we might as well split up competitive tournaments too?
>
>
> The fidelity issue is nonsense. Split screen resolution and framerate have no direct impact on single player. It only through the development cycle that these features affect 1-player.
>
> The irony is that we see these guys playing together the way halo has been enjoyed for better than a decade, but not going forward now. It isn’t realistic, of course, to have them test in solitude. That was a hyperbolic suggestion to highlight the aforementioned irony.
^ Yep, that’s pretty much exactly what I was going for.
> 2533274809073993;1:
> Like a whole lot of people, I’m disappointed about the wholesale nixing of split-screen multiplayer. For most old-school Halo folks (like me and my brother), in a lot of ways split-screen multiplayer is Halo multiplayer. Admittedly, I’m still probably going to get the LCE, and me and my brother are already talking about going halfsies on a new Xbox One. So yup, 343i/Microsoft win; wah wah wah, boo hoo, etc etc. I get it–split-screen isn’t particularly important to most modern gamers. Fair enough.
>
> But since this is the direction they’re going, I find it terrifically ironic that I watch vidocs and halo channel updates and sprint episodes in which play-testers are sitting in big rooms screaming and cursing each other as they romp around the latest versions of the Halo sandbox–rooms in which play-testers are essentially LANning. If we’re explicitly being told that split-screen/LANning could reasonably be cut because we (apparently) aren’t interested in that experience anymore, and play-testing is supposed to simulate our hypothetical multiplayer experience, then shouldn’t play-testers be isolated and communicating solely via mic? That’s how we’re expected to play, so that’s how they should play, no? I realize this isn’t all that practical or realistic (or, cough, as fun), but I thought the irony deserved a mention.
Lol I posted on this yesterday… Glad to see people agree. Keep it up
This topic is so true. I could not agree more.
> Cheaper to have 1 xbox instead of dozens.
Dude…-Yoinking!-…rekt.…
> but I thought the irony deserved a mention.
It does and you’re entirely right.
> But… that’s not the reason.
It’s not, but it’s the exact argument a lot of people around here are spouting.
Okay, this post is ridiculous. You’re essentially hurting LAN more than helping it. If they’re all sitting in the same room playing together―essentially playing locally but on an easier set-up (WAN/ Live) than LAN―then your argument that everybody should be isolated goes out the window, as they’re doing the very thing that you’re claiming can’t happen. Your post literally implodes via contradiction. Your entire argument is based on the foundation of an assumption ― LAN is going away because we’re no longer interested. Well, this simply isn’t the case. LAN is going away due to the technological hurdles that it presents in the name of an inferior AN. And can I just add, wouldn’t you hope that 343’s QA would be testing the XBL MM, the MM that typically the majority of the player count uses (I guess that some find it fun), instead of sitting in local custom games all day? I mean, I just assume that the community would ― I only see ten to twenty MCC complaints everytime I log in here.
By the way, isn’t there already a topic for this?
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>
>
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> The reason there’s no splitscreen is because the way the game is built and based on framerate, splitscreen affects the gameplay and fidelity too much for the experience to be worthwhile.
It’s proven to be not true, but you still believing it? Some are true believers I guess…
As for idea of play testing in separate rooms - I’m 100% for it. Right now it seems that experience of play-testers and experience of vast majority of players will be just too different.
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> >
> >
> >
> >
> > The reason there’s no splitscreen is because the way the game is built and based on framerate, splitscreen affects the gameplay and fidelity too much for the experience to be worthwhile.
>
>
> It’s proven to be not true, but you still believing it? Some are true believers I guess…
>
> As for idea of play testing in separate rooms - I’m 100% for it. Right now it seems that experience of play-testers and experience of vast majority of players will be just too different.
It’s not a case being a “true believer”, it’s a case of acknowledging that a) Eurogamer aren’t developers and their development knowledge is suspect at best and b) that they are basing it off an unfinished build. Now, those screenshots cast doubt on 343i’s explanation, but they hardly disprove it. I suspect the reasons behind the “it doesn’t work below 60fps” is more complicated than that simple statement.
As for play testing in separate rooms, that’s just silly imo. Play testing is about bug finding, issues with the game type; that’s so much easier to do when everyone is in the same room.
There’s a split screen thread already.
Thanks.