343I Sabotaged Halo TMC

After trying to pick up Halo 5 for the 100th time yester day, I decided to finally give up. Its a awful game that fails at everything. Even getting a kill is extremely unsatisfying, so I decided to play Halo Reach. It was the first time I enjoyed playing Halo since TMC. The pace was perfect, and I never felt punished for playing aggressively, and I didn’t have to crouch once.
The population was roughly 8k or just below Halo 5s Population. Now imagine if the 3 of the most successful and iconic FPS were released with Working UI and stable servers. It would have absolutely destroyed what ever CoD hybrid 343I could come up with. Halo 5 would have died within a days of release and ruined what ever silly plans 343I and Microsoft could come up with. It would force 343I to listen to their fans, and make decisions as a cohesive partnership. The catering to children would end and so to the long isolation from the public eye. Halo could be respected and become what it rightfully should be.
But there is bigger forces at play. 343I is a studio that closer resembles a factory rather than an actual studio. Their employees are to make Halo games and that is it. Follow instructions and nothing else. This kind of setting would wear anybody down to become nothing more than machines. And it shows, the game has looked lifeless and edgy since 343I took over. They are under strict instructions to create Character Models and Weapon models that are child friendly and easy to manufacture into toys. Inspired by Star Wars, Microsoft tried to control and holster Halo into a Cash cow. But everything would come apart if they gave the Halo community a second choice.

because halo 5 returned to the old halo formula. honestly h5 mp is really fun for me. even more so after i changed the default button layout to a more classic halo layout.

also you dont really give many good reasons for your accusations. the fact that you call it a CoD hybrid further invalidates you claims. it is simply a faster pased Halo game. nothing about it is cod like.

second Halo has always sold toys, 343 didnt start that.

and whats wrong with the producers wanting to expand the title. if only more IPs got the kind of attention Halo has gotten.

How does 343 resemble a factory? have you been there? have you seen how they work?

also i dont quite know how you know the population of the game, is there a counter that i havent seen before?

and lastly, why do you say 343 dosnt listen? they have added almost everything the fans have asked for(demanded). split screen will never come to H5 nor will playable elites. But 343 is on record saying that they will try in future halos. they have also stated that they are working on added more gamemodes to h5.

now alot of what you have said is purely opinionated, which you are entitled to. but alot of it is ill informed and therefore makes you seem less educated. dont like halo 5, cool, whatever. but please educate yourself before making a comment like this.

but you do have a point about the UI they are aweful. but the servers are fine ive never run into a problem while ingame.

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> After trying to pick up Halo 5 for the 100th time yester day, I decided to finally give up. Its a awful game that fails at everything. Even getting a kill is extremely unsatisfying, so I decided to play Halo Reach. It was the first time I enjoyed playing Halo since TMC. The pace was perfect, and I never felt punished for playing aggressively, and I didn’t have to crouch once.
> The population was roughly 8k or just below Halo 5s Population. Now imagine if the 3 of the most successful and iconic FPS were released with Working UI and stable servers. It would have absolutely destroyed what ever CoD hybrid 343I could come up with. Halo 5 would have died within a days of release and ruined what ever silly plans 343I and Microsoft could come up with. It would force 343I to listen to their fans, and make decisions as a cohesive partnership. The catering to children would end and so to the long isolation from the public eye. Halo could be respected and become what it rightfully should be.
> But there is bigger forces at play. 343I is a studio that closer resembles a factory rather than an actual studio. Their employees are to make Halo games and that is it. Follow instructions and nothing else. This kind of setting would wear anybody down to become nothing more than machines. And it shows, the game has looked lifeless and edgy since 343I took over. They are under strict instructions to create Character Models and Weapon models that are child friendly and easy to manufacture into toys. Inspired by Star Wars, Microsoft tried to control and holster Halo into a Cash cow. But everything would come apart if they gave the Halo community a second choice.

Well I know when I spend millions of dollars to create, market, and release a project I always intend for it to fail and the negative stigma attached to that failure to stain everything I do from then on. It’s the smart way to do business. ؟

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*Original post. Click at your own discretion.

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> 0because halo 5 returned to the old halo formula. honestly h5 mp is really fun for me. even more so after i changed the default button layout to a more classic halo layout.
> also you dont really give many good reasons for your accusations. the fact that you call it a CoD hybrid further invalidates you claims. it is simply a faster pased Halo game. nothing about it is cod like.
> second Halo has always sold toys, 343 didnt start that.
> and whats wrong with the producers wanting to expand the title. if only more IPs got the kind of attention Halo has gotten.
> How does 343 resemble a factory? have you been there? have you seen how they work?
> also i dont quite know how you know the population of the game, is there a counter that i havent seen before?
> and lastly, why do you say 343 dosnt listen? they have added almost everything the fans have asked for(demanded). split screen will never come to H5 nor will playable elites. But 343 is on record saying that they will try in future halos. they have also stated that they are working on added more gamemodes to h5.
> now alot of what you have said is purely opinionated, which you are entitled to. but alot of it is ill informed and therefore makes you seem less educated. dont like halo 5, cool, whatever. but please educate yourself before making a comment like this.
> but you do have a point about the UI they are aweful. but the servers are fine ive never run into a problem while ingame.

Halo 5 did not return to the original formula, it continued its course towards a cancerous reincarnation of Call of Duty. The proof is everywhere from the noob Friendly weapons to the tiny character models, to the oversized reticles, and the liberal hit boxes. All these changes where no a accident, 343 knows exactly what they are doing.
Smaller character models allow more players to more easily follow a target as it moves slower across the screen. This effect is amplified with over sized reticles and liberal hit boxes. Making Halo easier but destroying the complexly of all the skill gaps. I previous Halos, I could identify a players skill level by the way they move, how they move and what kind of habits they had. They didn’t even have to fire a shot! But now everything is dumb downed to the point where the gameplay begins to repeat itself. Gameplay scenarios are never unique, players feel closer to annoying AI, than thinking human beings.
There is nothing wrong with Studio wanting to expand their idea. But 343i is not a real studio, they are tool to be used by Microsoft. Tools do not produce iconic games, they produce forced and unauthentic games. That hide their many faults with over the top marketing. This video highlights the difference between a real studio and 343i. https://www.youtube.com/watch?v=6qfx9eoB-88
The reason you cant see the population is to hide the low numbers. The estimated population is about 10k.
You think they listen to their fans? There is an average of 10k people online, you don’t think the 990k had something to say about the franchise?

> 2533274922333334;4:
> > 2533274834005441;2:
> > 0because halo 5 returned to the old halo formula. honestly h5 mp is really fun for me. even more so after i changed the default button layout to a more classic halo layout.
> >
> > also you dont really give many good reasons for your accusations. the fact that you call it a CoD hybrid further invalidates you claims. it is simply a faster pased Halo game. nothing about it is cod like.
> >
> > second Halo has always sold toys, 343 didnt start that.
> >
> > and whats wrong with the producers wanting to expand the title. if only more IPs got the kind of attention Halo has gotten.
> >
> > How does 343 resemble a factory? have you been there? have you seen how they work?
> >
> > also i dont quite know how you know the population of the game, is there a counter that i havent seen before?
> >
> > and lastly, why do you say 343 dosnt listen? they have added almost everything the fans have asked for(demanded). split screen will never come to H5 nor will playable elites. But 343 is on record saying that they will try in future halos. they have also stated that they are working on added more gamemodes to h5.
> >
> > now alot of what you have said is purely opinionated, which you are entitled to. but alot of it is ill informed and therefore makes you seem less educated. dont like halo 5, cool, whatever. but please educate yourself before making a comment like this.
> >
> > but you do have a point about the UI they are aweful. but the servers are fine ive never run into a problem while ingame.
>
>
> Halo 5 did not return to the original formula, it continued its course towards a cancerous reincarnation of Call of Duty. The proof is everywhere from the noob Friendly weapons to the tiny character models, to the oversized reticles, and the liberal hit boxes. All these changes where no a accident, 343 knows exactly what they are doing.

they returned to the classic grenade, melee, gun formula. Removed loadouts and spartan abilities. Plus removed Requisitions. secondly the retecales are not oversized. Have you even played any of the halo games they are the exact same.
I fail to see how having a smaller character model gives an enemy an advantage. Plus there is little to ne aim assist in this game. I cant tell you how many times I got out gunned by a player because I shot slightly above/below their head with a pistol/BR.
Next noob friendly weapons? like what the hydra? becasue no Halo ever has had a weapon that locked onto enemies coughs plasma launcher coughs

again you are literally spouting opinionated dribble without evidence to back up your claims. there is a clear tell when you are playing against a skilled player rather then a newbie. skilled players use every mechanic to their advantage to out smart and out shoot their opponent, just like in every halo ever made. New movement mechanics dont have anything to do with it.
I fail to see how everything is “dumbed down” please offer actual examples rather then just speaking around your point. Literally every Halo had a rinse and repeat gameplay. In Halo 3, players run to grab the power weapons and power ups. In Halo 5 the same exact thing, the game play is literally the exact same save for new movement machanics. H5 still follows the same Halo formula. Map control, Power Weapons, and the Triangle, Grenade, melee, Gun.

Now that video you posted literally has no relevance, nor does it “prove” that 343 is just a tool. They wanted to try something different with Halo. If they were just a tool they would have just kept making the same Halo over and over and over again, But no they tried to evolve the game. Like every Halo before H5 had new gameplay mechanics for the franchise. Halo5’s MP is amazing one of the best MP’s in the franchise. The only things Halo 5 did wrong is the story, to which I hope they get a better writer for Halo 6, and the UI.

Again your accusation have no hard facts. Only opinionated complaints, and again you can think however you like. But your criticisms have no credibility becasue you fail to actually offer factual argument.

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> > 2533274922333334;4:
> > > 2533274834005441;2:
> > >
>
>
> they returned to the classic grenade, melee, gun formula. Removed loadouts and spartan abilities. Plus removed Requisitions. secondly the retecales are not oversized. Have you even played any of the halo games they are the exact same.
> I fail to see how having a smaller character model gives an enemy an advantage. Plus there is little to ne aim assist in this game. I cant tell you how many times I got out gunned by a player because I shot slightly above/below their head with a pistol/BR.
> Next noob friendly weapons? like what the hydra? becasue no Halo ever has had a weapon that locked onto enemies coughs plasma launcher coughs
>
> again you are literally spouting opinionated dribble without evidence to back up your claims. there is a clear tell when you are playing against a skilled player rather then a newbie. skilled players use every mechanic to their advantage to out smart and out shoot their opponent, just like in every halo ever made. New movement mechanics dont have anything to do with it.
> I fail to see how everything is “dumbed down” please offer actual examples rather then just speaking around your point. Literally every Halo had a rinse and repeat gameplay. In Halo 3, players run to grab the power weapons and power ups. In Halo 5 the same exact thing, the game play is literally the exact same save for new movement machanics. H5 still follows the same Halo formula. Map control, Power Weapons, and the Triangle, Grenade, melee, Gun.
>
> Now that video you posted literally has no relevance, nor does it “prove” that 343 is just a tool. They wanted to try something different with Halo. If they were just a tool they would have just kept making the same Halo over and over and over again, But no they tried to evolve the game. Like every Halo before H5 had new gameplay mechanics for the franchise. Halo5’s MP is amazing one of the best MP’s in the franchise. The only things Halo 5 did wrong is the story, to which I hope they get a better writer for Halo 6, and the UI.
>
> Again your accusation have no hard facts. Only opinionated complaints, and again you can think however you like. But your criticisms have no credibility becasue you fail to actually offer factual argument.

A large Spartan model moves faster across screen. Meaning Strafing and any movement in general is harder to follow. This was the primary reason Strafing was so prominent in previous Halos.

Reticles are larger, although the size was brought down from Halo 4. They are still too large, and create a negative simplicity to the mechanics. All primary weapons have been massively buffed. Including the AR which has no right to be competing with precision rifles. Because of this the game has gained a CoD feeling to it, in the sense that who ever shoots first usually gets the kill. This encourages negative gameplay, that is both annoying play against and to take part in.

And again how on earth do you think 343i listens, when most of the population has completely disappeared. This game barely breaks into the top most played games on Xbox One. Its behind Roblox and a Basket ball game!

Notice how your post has no likes… Because many people actually enjoy Halo 5. It evolved for the better I say