The DMR, to be blunt, has ruined what Halo is about: movement.
How many times on Valhalla or Exile did you see yourself at your base shooting at an enemy from across the map? A lot, right?
This is what Halo 4 has become. Rather than being a fast paced FPS with tons of movement, the DMR has turned almost every player into a…well…a camper really. The fact that people are too scared to venture out from their base in fear of DMRs lighting them up is just wrong. Halo was not meant to be a shooter where people hide and shoot eachother from across the map.
My proposal: Remove the DMR from matchmaking or make the DMR a weapon that spawns on the map. Because, as a loadout, it may be detrimental to Halo’s gameplay.
I always said: DMR is at the same level of the Needler, the shotgun and all other power weapons. It should be a Personal Ordinance, not a loadout.
It would balance the starting weapons removing it: One range weapon per class (UNSC, Covenant, Promethean). At the moment the DMR feels like an extra op weapon in the list…
Custom Load outs and the removal or weapons on the map add to the lack of movement in Halo4. Unless the game if overhauled I wouldn’t expect the feel of this game to change much.
Remooving the DMR is drastic. It needs a tweak yes but I wouldn’t want to see the DMR users have to go without. That said, I would very much like to see a BR only gametype. Infinity slayer feels like an action sack game.
> why stop at just the DMR, the Battle Rifle can be just as deadly…hell even the Magnum can do damage at range
>
> How about they just remove all weapons and all you could use was the melee…that seems the only fair solution right?
So you don’t actually understand how the DMR cripples movement around the map?
> why stop at just the DMR, the Battle Rifle can be just as deadly…hell even the Magnum can do damage at range
>
> How about they just remove all weapons and all you could use was the melee…that seems the only fair solution right?
Seriously dude you really have no idea what your saying so just leave this thread
No. Stop asking. You don’t work for 343i, so how do you know what Halo is to become? It isn’t your game. Just because you don’t like it, doesn’t mean 343i should just drop everything to make you happy, a lot of other people like, so at the end of the day it is 343i’s choice. Not your choice, the people who worked very hard on this game for years choice.
I’m sorry, but it is my understanding if you and your team push on enemy base on Valhalla and succeed… Enemies will start spawning on your side of the map and start stealing your vehicles.
So isn’t it more accurate to say the spawn system that is being used encourages players to stay on their half of the map.
So if players feel its a dumb idea to move forward… They must now chose a weapon that suits the situation, oh DMR.
Sorry but its the spawns that is the main issue, however I do think the DMR kill time should be equal or less than BR kill time.
> > demanding the remove of one weapon will only push people to use another…and the cycle goes on
>
> This is why custom load outs fail in Halo. Their will always be balance issues and major annoyances when people have so many spawning weapon choices.
So you should restrict the options that players have, oh how dull
You say the DMR stops movements on maps…but so can the Carbine, Battle Rifle and Light Rifle…each has their advantages and disadvantages. In a game of Regicide I can do as much damage with a Magnum as someone running around with an Assualt Rifle, or the Storm rifle
The point is, each weapon is capable of doing what you claim the DMR is the bane of HALO 4 for.
You make the DMR out to be the villain of the piece, but knowledge of the maps, knowing spawn locations and fire hotspots and any weapon choice can nullify a teams advancing
> > demanding the remove of one weapon will only push people to use another…and the cycle goes on
>
> This is why custom load outs fail in Halo. Their will always be balance issues and major annoyances when people have so many spawning weapon choices.
Different can be equal? Sounds legit. (Sarcasm, I totally agree with you)
> > > demanding the remove of one weapon will only push people to use another…and the cycle goes on
> >
> > This is why custom load outs fail in Halo. Their will always be balance issues and major annoyances when people have so many spawning weapon choices.
>
> So you should restrict the options that players have, oh how dull
>
> You say the DMR stops movements on maps…but so can the Carbine, Battle Rifle and Light Rifle…each has their advantages and disadvantages. In a game of Regicide I can do as much damage with a Magnum as someone running around with an Assualt Rifle, or the Storm rifle
>
> The point is, each weapon is capable of doing what you claim the DMR is the bane of HALO 4 for.
>
> You make the DMR out to be the villain of the piece, but knowledge of the maps, knowing spawn locations and fire hotspots and any weapon choice can nullify a teams advancing
The options have always been there. Just sitting around the map. This ment players had to be more well rounded to be effective. Now you simply pick what you want.
Just look at the tools of destruction after any given game. Now that’s what I call dull.
The Halo 4 dmr breaks a long standing “rule” of Halo precision weapons. Distance greatly decreases effectiveness. The kill time of the DMR is hardly effected by range. The only standard precision weapon in the series to do this.
Edited by Moderator - Please do not post discriminatory comments.
*Original post, click at your own discretion.
> why stop at just the DMR, the Battle Rifle can be just as deadly…hell even the Magnum can do damage at range
>
> How about they just remove all weapons and all you could use was the melee…that seems the only fair solution right?
Your stupidity amazes me.
I thought people were lying when they said this site is full of r3tard fanboys.