Several last gen shooting games have featured bullet holes in enemies, this feature adds more realism. Halo 5 is on an xbox one. If last gen games can do it, surely a next gen game like Halo 5 can pull it off.
Games such as Goldeneye and Perfect Dark, came out three gaming generations ago, and while they don’t feature bullet holes, wherever enemies are shot, that area of their clothing soaks red with blood.
Half Life 2 features bullet holes in enemies when shot, as a flat texture of a bullet hole, and it came out two generations ago.
CoD: WaW, BO, and BO2 all feature bullet hole impacts as textures on enemies, and they are all last gen games.
Bioshock, Bioshock 2, and Bioshock infinite have blood soak up in the clothing or skin of enemies in the area that they are shot or melee attacked.
Last of Us, a late end last gen game (came out around the same time as Halo 4), has fantastic bullet holes when enemies are shot. A 3d swolen red hole apears on the front AND THE BACK of a head wich has had a bullet hole shot through. It’s not just a 2d texture, and it’s location depends on where the bullet hit’s the head. Also when enemies are shot in the torso the chothing of the enemy soaks up in red blood in that area and looks extremely realistic. On top of that wherever the enemy was shot, you can see blood trickle down in an animation at the point where the bullet hit.
343i please do the following:
-In Halo 5 the colour of the bullet hole should be the same colour as the blood of the species.
-When Marines are shot, wherever the bullet(s) hit them, they should have red impact marks on that part of their body
-When shieldless Spartans are shot, wherever the bullet(s) hit them they should have red impact marks on the black part of the armor (the more rubbery part underneath the coloured metal part), and bullet holes (that look like bullet holes in metal) on the metal parts of the armor. As well as when shot in the head their visor should receive a large crack with blood smeared on it. The same helmet concept should apply to ODSTs.
-When Grunts are shot, wherever the bullet(s) hit them, they should have blue impact marks on that part of their body
-When Elites are shot with their shields down, wherever the bullet(s) hit them, they should have purple impact marks on that part of their body
-When Prometheans are shot, where ever the bullet(s) hit them, they should have an impact mark that looks like a bullet hole on a metal wall since they are made of metal. Or perhaps an orange impact mark as they leak out orange oil when shot.
Halo has always had animation of blood coming out of enemies, blood landing on the floor, wall or celling in puddles, but it lacked realism due to the lack of bullet holes in the enemies. I hope that Halo 5 fixes this.
Also Halo 2 Anniversary’s campaign has the best blood yet, when it lands on the floor, it reflects the light, and glows the colour of the light shining on it and reflects objects. Halo 5 should copy this too.
Unrelated:
The Halo series was originally going to have gore from the very beginning! Here are some screens of early Halo CE with gore. Some of that gore was kept in the final game with the Elite in the level ‘343 guilty spark’. I’m not saying I want Halo to be gorey like Gears of War, but just more realistic (to show off next gen power) and add bullet wounds.