343i please get dedicated servers

epic games did it. EA games did it. why not halo?

halo would be -Yoink!- if it had dedicated servers.

> epic games did it. EA games did it. why not halo?
>
> halo would be -Yoink!- if it had dedicated servers.

SO TRUE!

hitscan does do the job pretty well tho.

as long as they have hitscan, i can live without dedicated servers. if they dont have hitscan, however, dedicated servers are basically a MUST.

Hit scan is good for some weapons, but certainly not all. Thank goodness all weapons are not hit scan. I think dedicated servers would be great. It’s sad that console players are just now learning about these things, publishers and developers have kept it away for so long. I understand it’s not very cost effective, but the longevity you get and the happy fanbase should be well worth it.

> Hit scan is good for some weapons, but certainly not all. Thank goodness all weapons are not hit scan. I think dedicated servers would be great. It’s sad that console players are just now learning about these things, publishers and developers have kept it away for so long. I understand it’s not very cost effective, but the longevity you get and the happy fanbase should be well worth it.

hit scan is best for every gun that fires bullets. when you get into things like grenade launchers, brute shots, etc. hit scan doesnt make any sense. its manditory for good FPS gameplay over xbox live, tho. and yea, hitscan on rocket launchers would be pretty awful LOL

No, hit scan is not good, it’s tolerable for weapons like the sniper rifle, and great for the laser. For everything else it’s unnecessary. Yes it’s a fictional universe but the guns aren’t magic. Hit scan just translates to the rounds having no travel time from the barrel to the target, which takes less skill. The fact that I can headshot a sprinting opponent across Port Valdez with an M95 is more impressive than headshotting someone in Halo with a sniper rifle at any distance.

Definately, if the DMR wasn’t hitscan and we had servers everything would be awesomer.

> No, hit scan is not good, it’s tolerable for weapons like the sniper rifle, and great for the laser. For everything else it’s unnecessary. Yes it’s a fictional universe but the guns aren’t magic. Hit scan just translates to the rounds having no travel time from the barrel to the target, which takes less skill. The fact that I can headshot a sprinting opponent across Port Valdez with an M95 is more impressive than headshotting someone in Halo with a sniper rifle at any distance.

Quake 3 would like a word with you.

Halo isn’t meant to be an uber-realistic game, thus the guns are allowed to be magic. Not everyone enjoys having to calculate the distance between the target, wind speed, gravitational pull on the bullet and all that to successfully land a headshot, and if you like those aspects so much maybe you shouldn’t be playing Halo. Don’t try and turn Halo into something it’s not, okay? Halo was originally a crazy, arcade-like game. That’s the way it should stay. Why should it all off a sudden take a blind turn and transform into a super-realistic battle simulation? If it did that it’d just be giving the finger to the original fan base.

Anyway, dedicated servers aren’t a viable option. End of story.

That’s never what Halo was, as I still play the original. Quake and Halo are practically different genres, the only thing they share in common is guns and player view.

Halo is fictional, but supposed to be believable. You had to have lightning fast reflexes in Quake, never the case in Halo. You have to be able to aim and think quickly in Halo.

If you want a game like Quake go play it, that particular genre has no place on console as the controller doesn’t allow for those kind of movements.

I’m not saying make Halo exactly like Battlefield, I’m saying relying on hit scan will draw in everyone that currently only gets a thrill from Bejeweled, and the rest of us who like to kill with skill will be forced out and have to play Battlefield or shudder Call of Duty.

Even with dedicated servers, there will still be lag. People that live further away from the server will be disadvantaged in comparison to those nearer the server. The P2P system is much cheaper and easier, although it can be exploited. The next Halo game should use Reach’s netcode and host selection system IMO. It’s great.

> That’s never what Halo was, as I still play the original. Quake and Halo are practically different genres, the only thing they share in common is guns and player view.
>
> Halo is fictional, but supposed to be believable. You had to have lightning fast reflexes in Quake, never the case in Halo. You have to be able to aim and think quickly in Halo.
>
> If you want a game like Quake go play it, that particular genre has no place on console as the controller doesn’t allow for those kind of movements.
>
> I’m not saying make Halo exactly like Battlefield, I’m saying relying on hit scan will draw in everyone that currently only gets a thrill from Bejeweled, and the rest of us who like to kill with skill will be forced out and have to play Battlefield or shudder Call of Duty.

I never said Quake was anything like Halo.

I was using Quake 3 as an example when you said this:

> Hit scan just translates to the rounds having no travel time from the barrel to the target, which takes less skill.

You say hit-scan is less “skilled”, it’s not. Quake 3’s been used in e-sports extensively. I don’t know a single ‘realistic’ shooter that has. That’s giving hit-scan some merit when it comes to the amount of ‘skill’ it takes. I wasn’t comparing the two games.

If you want to play a game that requires you to kill with skill play Quake, not something like BF or CoD (LMAO). It’s the most skill demanding FPS to date. Also, maybe not visually, but both Quake and Halo are played similarly in that map, weapon and power-up control are absolutely essential. They revolve around the same ideas. I like to think of Halo as a slowed down, toned down version of Quake, for console players.

And yes, Halo is crazy and arcade-like. Guns that pump out pink, homing needles of death. Grunts/marines that make snarky remarks. Spartans that jump twice their body height and run at a considerable speed. Seems pretty crazy and arcade like to me, that’s because it is, but at the same time it’s meant to seem realistic. That’s what all games strive to do. Emerse the player into a fictional world so that characters can do crazy things and make it seem possible/normal. And Halo does this extremely well.

Halo 2 was hit-scan, and is considered the most competitive by a lot of players. Lightning fast reflexes were also needed in Halo 2, so you can’t say that you never needed 'em in Halo, because there was a time when you did. Halo 3 and Reach, not so much. That’s one of the reasons I don’t like them as much as Halo 2, but that;s another story for another time.

Oh, and I do play Quake. I play Halo: CE, too. As well as Halo 2 and 3 and Reach.

> No, hit scan is not good, it’s tolerable for weapons like the sniper rifle, and great for the laser. For everything else it’s unnecessary.

do you really think its better to have a game that every single time you shoot you have to be constantly aware of your connection to the host, then cross your fingers that your bullets will travel thru the trajectory that may or may not hit your target depending on lag fluctuations over xbox live? its literally not even debatable. hit scan is infinitely better because when you shoot things, they get hit 100% of the time, and when you miss, you miss. without hit scan, when you shoot things, they may get hit, or the bullets might just lag a little bit and miss entirely, you also have to lead your shots based off of something that is constantly changing (lag, and connection speeds), something that changes not only ever few seconds, but every few seconds for the entirety of the game.

literally

not

even

debatable.

> That’s never what Halo was, as I still play the original.

so you are saying that its better for halo to stay without hitscan because the LAN only halo CE wasnt hitscan? wow, thats terrible logic. LOL

> You had to have lightning fast reflexes in Quake, never the case in Halo. You have to be able to aim and think quickly in Halo.

you have to have lightning fast reflexes in every FPS game. there is no downside to having better reflexes, nor are they not something that will help you tremendously in halo. its the exact same as quake in this regard. i find it funny that you say ‘you have to aim and think quickly’ in halo, then propose that we implement a system that effectively makes players GUESS on where they should shoot at their target based upon how laggy they feel the game is over xbox live on that exact second. hilarious.

if you really think its better, please answer this question:

why would you rather have a game where you have to constantly guess where to shoot, and hope your bullets land on target

over a game where you can just shoot on target, and hit, or shoot off target and miss?

it literally makes ZERO sense to not use hitscan in EVERY SINGLE console FPS game.

also, without hit scan the host has a tremendous advantage because his bullets will actually travel along a more stable trajectory to their target if he is shooting well, while everyone else has to hope and pray that their bullets dont get lost in laggy xbox live.

not only is it not debatable, its not even remotely close to being debatable. nice try tho.

It would be nice to have dedicated servers. I mean just imagine, NO lag and the ability to have at least 16 people on one team. Now that’s a big team battle. And just add in huge maps to the mix and you have the recipe for the most entertaining game that’s possible (multiplayer wise). I mean, honestly. How long have the people asked for HUGE battles. It would be easier in campaign mode too. Why not?

YEEEEEEEEEEEEEESSSSSSSSSSSSSS!!!

> > No, hit scan is not good, it’s tolerable for weapons like the sniper rifle, and great for the laser. For everything else it’s unnecessary.
>
> do you really think its better to have a game that every single time you shoot you have to be constantly aware of your connection to the host, then cross your fingers that your bullets will travel thru the trajectory that may or may not hit your target depending on lag fluctuations over xbox live? its literally not even debatable. hit scan is infinitely better because when you shoot things, they get hit 100% of the time, and when you miss, you miss. without hit scan, when you shoot things, they may get hit, or the bullets might just lag a little bit and miss entirely, you also have to lead your shots based off of something that is constantly changing (lag, and connection speeds), something that changes not only ever few seconds, but every few seconds for the entirety of the game.
>
> literally
>
> not
>
> even
>
> debatable.
>
>
> > That’s never what Halo was, as I still play the original.
>
> so you are saying that its better for halo to stay without hitscan because the LAN only halo CE wasnt hitscan? wow, thats terrible logic. LOL
>
>
> > You had to have lightning fast reflexes in Quake, never the case in Halo. You have to be able to aim and think quickly in Halo.
>
> you have to have lightning fast reflexes in every FPS game. there is no downside to having better reflexes, nor are they not something that will help you tremendously in halo. its the exact same as quake in this regard. i find it funny that you say ‘you have to aim and think quickly’ in halo, then propose that we implement a system that effectively makes players GUESS on where they should shoot at their target based upon how laggy they feel the game is over xbox live on that exact second. hilarious.
>
> if you really think its better, please answer this question:
>
> why would you rather have a game where you have to constantly guess where to shoot, and hope your bullets land on target
>
> over a game where you can just shoot on target, and hit, or shoot off target and miss?
>
> it literally makes ZERO sense to not use hitscan in EVERY SINGLE console FPS game.
>
> also, without hit scan the host has a tremendous advantage because his bullets will actually travel along a more stable trajectory to their target if he is shooting well, while everyone else has to hope and pray that their bullets dont get lost in laggy xbox live.
>
> not only is it not debatable, its not even remotely close to being debatable. nice try tho.

Hitscan is the only option if Halo doesn’t get Dedicated Servers.

I’d say the MLG playlist and whatever form Arena takes in the next Halo should be dedicated at least. The rest of the playlists, as much as it would be great, don’t need it as much.

A thought I had that just clicked in that it would need a dedicated server like setup. For LAN play, I’d like a 19th player added in on dedicated servers. Not as a player, but as a camera. Now on 8vs8 games in LAN or online, I don’t know how much stress on the system there would be if a 19th player were to exist in the game through the dedicated server but I would like to guess that a 9th player in a 4vs4 game won’t effect anything in the game said 9th player is hosting.

For me, this gives the option to stream a game in real-time from any position on the map the camera-person wished to be.

Tournament events would not only display what everyone is doing from their individual perspectives, but a 9th display could keep its eye on the action at all times. A monitor to see the action coming in as well as ending. Rather than relying on a player’s POV at all times.

My version of the puck-camera in the NHL. You know, the zip-line one that can follow the action the entire length of the rink?

Dedicated servers would improve the game greatly in a few aspects. First there be less lag which mean a lot less people eating bullets and and being assassinated to only stand right back up and assassinate you. There also could be team balancing so that when your entire teams quits and it’s just you and maybe some afk kid you won’t be free kills for eight other people. Finally we could have some real big team matches because 8v8 is so halo 3.

The only real thing that dedicated servers remove is lag-switching and host advantage. Those servers still have to be maintained, and the people closer to the servers are still gonna have a bigger advantage.

Everyone like to point to EA’s dedicated servers, but anyone who played BC2 pre-major patch knows the truth: They created a laggy bulletspam fest.

Wow, everyone took my words a bit oddly. I never said Quake didn’t take skill. But Quake moves insanely fast and relies on twitch shooting, something that’s just not present in Halo.

A typical Halo player could jump in a game of Quake and never get one kill. Trust me I’m old school, anyone remember type killing? My favorite low hanging fruit back in the day!

Halo is not very arcadey, I’m not sure how much time you spent in an arcade but CoD is more arcade, which doesn’t detract from it’s fun. Halo is sci fi, that’s why it has things like Needlers and super soldiers. Science fiction does not always relate to being crazy or having an arcade feel.

Halo 2 is considered competitive because it was the first console game that let people play on such a scale. It also had terrible hit boxes. Hit-scan made it almost Quake like, but it felt cheap.

CoD certainly doesn’t take skill and I hate when people think it’s a realistic military shooter, it’s not. Although for the most part it’s fun, it’s multiplayer is absolutely dreadful.

Are you guys not aware that CE has multiplayer over Xlink Kai? Also I play CE on my pc, so I’ve always had multiplayer, so a new argument is now required because you missed my point entirely.

Again, this is a discussion on dedicated servers, so you wouldn’t have to worry about your connection to the host.

You don’t have to have lightning fast reflexes in every game, not sure where you got that, obviously you can’t be slow, but Quake reflexes > Halo reflexes.

I’m still not sure why you’re talking about lag and hosts as I’m in favor of dedicated servers.

How did I become a target for being in favor of this option and weighing in with years of gaming experience? My main point was that hit-scan doesn’t fit every weapon, and it’s tolerable on the sniper and laser. Do you really want rockets to use hit-scan? I think people would stop playing Halo at that point.

If done right it can be a major improvement and help stop cheating in some ways/just a bad connection in general.

oh please yes!