343i please fix this problem

In Infection I am sure everyone is aware of getting a bulltrue and still being infected. I would like this problem to be solved. Many times I killed him yet he stills kills me after I killed him.

It’s not just infected.
The problem is rampant in grifball as well. A Bulltrue is a death, it’s that simple. Once the lung is started on that players computer, it seems he gets a kill no matter what.

The most annoying thing about infection is the ‘betrayal’ that comes with the bulltrue.

Isnt this just a manifestation of the melee problem, where 2 melees occur at roughly the same time, so both are considered having killed each other?

> It’s not just infected.
> The problem is rampant in grifball as well. A Bulltrue is a death, it’s that simple. Once the lung is started on that players computer, it seems he gets a kill no matter what.
>
> The most annoying thing about infection is the ‘betrayal’ that comes with the bulltrue.

No, it’s not a glitch, it’s how open the melee system is. Due to the way the engine works, hit-scan with bullets (if it hit his head on your screen, regardless of who’s host, that’s where it hit and adjusts accordingly). The same thing with melee’s. The difference is the latency between clients. Usually it’s somewhere around 40ms altogether. If his connection is say only 12ms to everyone and your connection is say 60ms, then he has slightly more time to kill you due to anticipation. In laggier games, the time-gap increases because of the lag and thus, mutual kills can seem so much further apart. You must anticipate things when lag is introduced and lead a bit. When he lunges, you need to shoot slightly earlier than you’d “think” you need to. The mutual beatdowns allow for too close a combat, but it helps people not get screwed so much just because someone has a “slightly” better connection. These are what us gamers call “host”. His effects could easily be seen between Halo 2-3 and bullet travel/melee was changed to hitscan to compensate and make play more fair.