343i Please Explain.

I don’t care that you toned it up a little bit. Why is Cloak still an Armor Ability? Why is it that you think after Bungie made the leap to say, “Make Cloak reusable,” it was smart to keep supporting that idea?

By making cloak reusable you have changed what it means, in Halo, to use cloak. You can ask anyone with a brain, “What did you do when you got cloak in Halo’s 1,2, and 3?” I guarantee you would get the same response from all of them, “Make sure I got a power weapon and start doing some work.” This is because it wasn’t a thing you could use and when it drains just corner crouch to stay off radar until it recharged. You have, like I said since REACH, made CoD style gameplay permissible when it comes to corner camping.

So why? Why make such an unbalanced piece of gameplay return when so much of the rest of the game is balanced? Heck you even announced how all scope rifles will have their damage and styles balanced out to equal that of the DMR.

I guess I just will never understand how you think it was a smart move to continue the cloak as an Armor Ability when you made Overshield, Damage Boost, and Speed Boost all Ordnance Drops. These are all meant to give temporary power boost but a player that has cloak has constant advantage over anyone, like myself, that don’t like using such a coddling handicap.

I quit out of games when I see multiple Active Camo users because it gets me so heavily irked. If you’re going to keep it as an Armor Ability, why don’t you make it balanced by doing this… When in Active Camo all radar dots appear blue so you can’t corner camp waiting for the enemy with pure accuracy.

I love SWAT and Snipers the most but I have enjoyed Infinity Slayer so much and it is just a bummer to play because it and objective gametypes all seem to run the crouch, bolt, and cloak method.

I feel your pain. This is THE worst thing in H4. Yeah DMR is annoying but I’m good with BR and LR so I can handle those situations. Jet Pack is almost as bad but shooting them down is easy. But Camo…Camo ruins my entire experience sometimes.

You’re right 343 needs to explain themselves(Bungie started this but they’re gone). Why give players any type of tool to camp? Then they said PV was to fight camping! My question is when was camping a major problem in Halo before camo in Reach? On top of that H4’s launch maps have so many hiding places.

Camo in Team Fortress 2 actually promotes movement because Spy doesnt have long range weapons. Camo in Crysis DEACTIVATES once you shoot so you cant rely on it too much. H4’s camo is a spawn advantage over players.

I like H4, but its hard too defend it just based on Camo. 343 could have gotten a lot of respect from the community by simply making it a Pick up or Ordnance Drop. Maybe next time…

So instead of complaining about matchmaking and and how 343 makes bad maps or the DMR you complain about camo? I used to love camo before it got old. Complaining about one of the few good things about this game is pretty weird to me. If anything 343 needs to step it up in the future since Halo 5 is going to fail if it’s anything like this half finished game.

> So instead of complaining about matchmaking and and how 343 makes bad maps or the DMR you complain about camo? I used to love camo before it got old. Complaining about one of the few good things about this game is pretty weird to me. If anything 343 needs to step it up in the future since Halo 5 is going to fail if it’s anything like this half finished game.

Camo was a huge complaint in Reach. It is worse now because it was completely removed as a powerup.

> Camo in Team Fortress 2 actually promotes movement because Spy doesnt have long range weapons.

In TF2, the Spy can also recharge some of his cloak with ammo packs, promoting movement even more. If a player wants to stay invisible, they’re going to need to find some ammo boxes.
You also forgot one huge thing about the TF2 cloak: you can’t attack until you deactivate it, and the deactivation sound is distinct.

I don’t play BTB and I get the impression that its overused there the most.

But in the playlists I play: Multi-Team, Objective mainly, camo is not a problem in the slightest.

Its not overused at all, tbh I don’t find there to be any AA that is overwhelmingly used over the rest. And if its not overused, you have to wonder if it really is that much of “a constant advantage” (OPs words).

It should have been a power up like it was in CE-3. Nobody should spawn with Camo, it makes the game unbalanced.

> I feel your pain. This is THE worst thing in H4. Yeah DMR is annoying but I’m good with BR and LR so I can handle those situations. Jet Pack is almost as bad but shooting them down is easy. But Camo…Camo ruins my entire experience sometimes.
>
> You’re right 343 needs to explain themselves(Bungie started this but they’re gone). Why give players any type of tool to camp? Then they said PV was to fight camping! My question is when was camping a major problem in Halo before camo in Reach? On top of that H4’s launch maps have so many hiding places.
>
> Camo in Team Fortress 2 actually promotes movement because Spy doesnt have long range weapons. <mark>Camo in Crysis DEACTIVATES once you shoot so you cant rely on it too much</mark>. H4’s camo is a spawn advantage over players.
>
> I like H4, but its hard too defend it just based on Camo. 343 could have gotten a lot of respect from the community by simply making it a Pick up or Ordnance Drop. Maybe next time…

Agreed. The camo in Crysis promoted movement and smart avoidance. Shooting while cloaked was a huge risk, and being shot while cloaked was usually a death sentence because it was harder to get away.

In Halo, cloak should be a pick up or a one time use ordinance drop (it overrides your current AA so you choose when to use it, but you can only use it once before it goes back to your original AA).

> Camo in Crysis DEACTIVATES once you shoot so you cant rely on it too much. H4’s camo is a spawn advantage over players.

Correcting this, players disable cloak right before shooting in that game. The only downside is being very weak target when detected.

On topic:
I agree that it should be a powerup instead of an armor ability. It makes the matches boring - and annoying when the enemy has that one player using a sniper rifle with it. Plus it only promotes camping in this game instead of mobility.

> I don’t play BTB and I get the impression that its overused there the most.
>
> But in the playlists I play: Multi-Team, Objective mainly, camo is not a problem in the slightest.
>
> Its not overused at all, tbh I don’t find there to be any AA that is overwhelmingly used over the rest. And if its not overused, you have to wonder if it really is that much of “a constant advantage” (OPs words).

No it’s not. People are just exaggerating as usual. I know, because I play BTB all the time and I rarely see it.

I run across the Hard Light Shield and regen shield all the time.