343i must have done a hot fix...

Most of us know that after the post game stats,when you go to the carnage report, whether this Halo, or past Halo’s, that on teh post-game stats you might have had, say 20 human kills but, if you had also destroyed some vehicles, say 2, the carnage report would actually list your total kills as 22, not 20.

Well, the past six games I have noticed that vehicle kills are no longer being added to the carnage report. So, what I have noticed now is that if you have 20 human kills post-game stats,even if you had 2 vehicle kills, when you go to the carnage report, it will still be 20 kills and not 22.

I think this a good change!

Any one else notice this under the cover of darkness, not announced (as far as I am aware) change?

Hmm, interesting you point this out. I was wondering why I was getting extra kills in the post-game carnage report.

After the last TU or lack of a TU some may say, this concerns you? This games peak population will be the starting population of the legendary map pack playlist from H3 soon. THAT should concern you. Besides counting kills and games has been missed many times over already, we were told they were “looking into it”.

> After the last TU or lack of a TU some may say, <mark>this concerns you</mark>? This games peak population will be the starting population of the legendary map pack playlist from H3 soon. THAT should concern you. Besides counting kills and games has been missed many times over already, we were told they were “looking into it”.

Reading comprehension must not be one of your stronger suits.

Not everything you read is a complaint.

Has this been a problem in previous Halos, or just Halo 4?

I really wish game companies (not just 343i) were a lot more transparent with their change logs.

> After the last TU or lack of a TU some may say, this concerns you? This games peak population will be the starting population of the legendary map pack playlist from H3 soon. THAT should concern you. Besides counting kills and games has been missed many times over already, we were told they were “looking into it”.

I’m happy with the TU.

It fixed the BS and friendly fire on vehicles.

Forge still needs fixing etc.

File browser been done.

As for AAs, ODs and the like, nothing wrong with them. There are now different play lists with different options, for example, infinity versions,pro versions, radar/non-radar, set load-outs, custom load-outs…something for everyone it would seem.

No AAs need to be removed. They have been dealt with via the different play list options as mentioned above. As far as I’m concerned, you either remove all AAs or none. If AC goes, so should tall other AAs. But,I’m confident 343i has had the sense and will have the sense not to remove any AAs from load-outs but give players the option to play in a game were they are not available or in another where they are. That’s fair and balanced for the entire community, not just some minority part of it.

343i has the good sense not to remove ODs either, again, they have been dealt with through the choice for the player to select a game with or without them…fair and balanced.

As for the DMR, there is nothing wrong with it.

Why?

Because prior to game launch in more than one video, 343i staff explained the differences between the AR, BR and DMR and how each would work and in what situations each would out perform the other. Shock…horror…post-launch of Halo 4, it turns out the AR, BR and DMR work exactly as 343i pre-launch ha said they would. Most of the DMR threads are full of hot air…falsehoods and over-exaggerated claims.

I am fine with the DMR as is. 343i, IMO, won’t be changing it as it doesn’t need to be. But,let’s say for some reason they do, I can live with that.

JIP. Again, mostly hot air and over-exaggeration. Yes, I have been put into games where the team is losing, other times the team is winning and on rare occasions its a tie. Very rare, in my experience, is the gap between the two teams great. Again, JIP has been dealt with as it applies to some game types/play lists and not others. fair and balanced. Can JIP be improved? Sure, I hope! Does it need to be removed entirely, nope.

CSR. It doesn’t matter if it is visible in game or not. Won’t increase Halo 4 player numbers.Look how dismal the Team Throwdown population has been. First 24 hours of release it sat at 4th out of 12 options on the play list. One week on it sits at 13 out of 14. The competitive community, that is, uber competitive I want a number that makes all the difference motivated community, is small compared to the overall Halo player population.

Givning the minority uber competitive community separate play lists was the right thing to do.Hell, even having the 1-50 visible would be fine…but,reality is,it all won’t make a difference accept to those few who will play those lists and look at their own and other minority community uber competitions numbers.

The point is, the competitive can have what they want but, they can’t remove or take everything away to suite themselves…it is and will remain, IMO, something that needs to be fair and balanced.

OT: The apparent hot fix is more important, at this given moment, IMO, for me, obviously, not you, and, that is OK.

Over 75% of the players that started this game have quit. That’s the only number people need to worry about. Don’t hate me because I’m one of the few still here to point that out.

> Over 75% of the players that started this game have quit. That’s the only number people need to worry about. Don’t hate me because I’m one of the few still here to point that out.

No I’ll hate you because you brought this up for no reason.

Anyway, back to the actual topic raised, I don’t know, it doesn’t really affect anything for me. I guess it makes sense since you don’t get a kill just for killing a vacant vehicle, so it was sort of giving you 1 extra kill for free.

> Over 75% of the players that started this game have quit. That’s the only number people need to worry about. Don’t hate me because I’m one of the few still here to point that out.

I don’t hate you or anyone else.

I pointed out what I have observed and what is, essentially, my own opinion that is valid or invalid as anyone else’s.

You quote a 75% figure. Whether that is correct or not I will not take issue with.What I will take issue with is the over-aggregation that some have had in the threads saying it’s because of no ranking system. IMO, that’s a load of Yoink.

People have left for many and varied reasons. IMO, the predominant one would be that with so many games to play, people play anew title, have their bit of fun and move on.

People, teary eyed, hearken back to Halo 2 on the first Xbox. The fact is, there weren’t that many games to choose from and not many shooters at all. So, the Halo 2/3 populations lasted longer and were higher. But, to compare and contrast that with todays Halo 4 population or any other game is wrong, in my view. There is much more competition out there and different platforms. The past glory days of Halo 2/3 were never going to happen again…despite everyone’s best intentions. Reality bites!

But, it’s great that you are sticking it out. You Sir, are more a Halo fan than most who have, according to you, presumingly moved on.

> Over 75% of the players that started this game have quit. That’s the only number people need to worry about. Don’t hate me because I’m one of the few still here to point that out.

Not so. Some back in November & onwards complained “It’s not Halo (1, 2, 3, Reach) OP weapons, no theater? - I quit.”

Halo 4 dropped in price, which will no doubt give “the glass is half full” crowd more reasons to say “I quit.”

However…

I don’t believe people will quit altogether. After they run amok playing COD, etc. They’ll be back to kicking up dust in Halo 4’s sandbox again.

> > Over 75% of the players that started this game have quit. That’s the only number people need to worry about. Don’t hate me because I’m one of the few still here to point that out.
>
> I don’t hate you or anyone else.
>
> I pointed out what I have observed and what is, essentially, my own opinion that is valid or invalid as anyone else’s.
>
> You quote a 75% figure. Whether that is correct or not I will not take issue with.What I will take issue with is the over-aggregation that some have had in the threads saying it’s because of no ranking system. IMO, that’s a load of Yoink.
>
> People have left for many and varied reasons. IMO, the predominant one would be that with so many games to play, people play anew title, have their bit of fun and move on.
>
> People, teary eyed, hearken back to Halo 2 on the first Xbox. The fact is, there weren’t that many games to choose from and not many shooters at all. So, the Halo 2/3 populations lasted longer and were higher. But, to compare and contrast that with todays Halo 4 population or any other game is wrong, in my view. There is much more competition out there and different platforms. The past glory days of Halo 2/3 were never going to happen again…despite everyone’s best intentions. Reality bites!
>
> But, it’s great that you are sticking it out. You Sir, are more a Halo fan than most who have, according to you, presumingly moved on.

This.