> After the last TU or lack of a TU some may say, this concerns you? This games peak population will be the starting population of the legendary map pack playlist from H3 soon. THAT should concern you. Besides counting kills and games has been missed many times over already, we were told they were “looking into it”.
I’m happy with the TU.
It fixed the BS and friendly fire on vehicles.
Forge still needs fixing etc.
File browser been done.
As for AAs, ODs and the like, nothing wrong with them. There are now different play lists with different options, for example, infinity versions,pro versions, radar/non-radar, set load-outs, custom load-outs…something for everyone it would seem.
No AAs need to be removed. They have been dealt with via the different play list options as mentioned above. As far as I’m concerned, you either remove all AAs or none. If AC goes, so should tall other AAs. But,I’m confident 343i has had the sense and will have the sense not to remove any AAs from load-outs but give players the option to play in a game were they are not available or in another where they are. That’s fair and balanced for the entire community, not just some minority part of it.
343i has the good sense not to remove ODs either, again, they have been dealt with through the choice for the player to select a game with or without them…fair and balanced.
As for the DMR, there is nothing wrong with it.
Why?
Because prior to game launch in more than one video, 343i staff explained the differences between the AR, BR and DMR and how each would work and in what situations each would out perform the other. Shock…horror…post-launch of Halo 4, it turns out the AR, BR and DMR work exactly as 343i pre-launch ha said they would. Most of the DMR threads are full of hot air…falsehoods and over-exaggerated claims.
I am fine with the DMR as is. 343i, IMO, won’t be changing it as it doesn’t need to be. But,let’s say for some reason they do, I can live with that.
JIP. Again, mostly hot air and over-exaggeration. Yes, I have been put into games where the team is losing, other times the team is winning and on rare occasions its a tie. Very rare, in my experience, is the gap between the two teams great. Again, JIP has been dealt with as it applies to some game types/play lists and not others. fair and balanced. Can JIP be improved? Sure, I hope! Does it need to be removed entirely, nope.
CSR. It doesn’t matter if it is visible in game or not. Won’t increase Halo 4 player numbers.Look how dismal the Team Throwdown population has been. First 24 hours of release it sat at 4th out of 12 options on the play list. One week on it sits at 13 out of 14. The competitive community, that is, uber competitive I want a number that makes all the difference motivated community, is small compared to the overall Halo player population.
Givning the minority uber competitive community separate play lists was the right thing to do.Hell, even having the 1-50 visible would be fine…but,reality is,it all won’t make a difference accept to those few who will play those lists and look at their own and other minority community uber competitions numbers.
The point is, the competitive can have what they want but, they can’t remove or take everything away to suite themselves…it is and will remain, IMO, something that needs to be fair and balanced.
OT: The apparent hot fix is more important, at this given moment, IMO, for me, obviously, not you, and, that is OK.