343i it's time to start making a Halo game

(Been playing Halo since I was 5 and I am now nearly 23)
(Respectfully but with depleted patience -->)

YOU attempted to make your own version of Halo with H4 and H5. It did not work. When it comes to Halo Infinite multiplayer YOU continue to ignore the core experiences that the community want’s. The community that keeps this franchise alive. The community that knows what made Halo popular. Is it so hard to do what the past games did and then add to it?. Halo was popular for its own reasons

YOU continue to ignore classic modes that are staple to the franchise (Such as infection), in favour of modes like the new one flag mode. YOU need to create a stable foundation with the classic popular modes and THEN add new ones.

What happens when a new mode is unpopular and you do not have the popular classics to fall back on. The player base shrinks and that has clearly happened.

upper management and financial team with the exception of Joe Staten and maybe Bonnie, is clearly not doing what is required.

More semi long term/permanent hires need to be made in order for this game to improve. There is clearly a lack of resources.

Does the game really need to completely tank and crash or have zero player base and money coming in before the financial team and upper management acts?. Does this need to happen before they do something?

Classic modes like infection (which is really easy to make and people already did it in the leaked forge) and fixing or drastically improving desync/server issues WOULD go a long way.

Make a HALO game or pass the torch to someone who will.

PLEASE DO THIS OR THINGS WILL NOT CHANGE. REGARDS, THE HALO COMMUNITY AND DEDICATED/PASSIONATE/PATIENT FANS THAT ARE ALMOST COMPLETELY DEPLETED OF PATIENCE.

THANK YOU

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Agreed!

There was no need to change the formula. People didn’t get tired of it, they just stopped making it. I would literally take Reach in 4K over Infinite.

And maybe having a ten year plan just ruins any storytelling? How can a story be intense when you know it is just gonna drag on for a decade.

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I don’t know many game franchises that last that just keep redoing the same formula over and over without adding in new things to keep interest to new players unfortunately. Even big ones like the Arena Shooters of old died off because they failed to attract new players after years had passed. The outcry from people was sadly a vocal minority, because when a new one using the same formula showed up, it failed miserably in sales and disappeared over time. Can’t count the number of times ID’s been trying to bring back the Quake series and they still die off quickly.

New players to markets seem to generally want to stick to newer stuff, not be able able to attract them is what effectively kills series off since old fans of the series do generally drop off after so long and no new blood means no growth, only decline.

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I mean there hasn’t been a Halo game in that style since 2010, so at this point, it would be practically new to the market.

People do love seeing older things in shiny new armor, hence why remasters are so popular right now.

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Unfortunately, following that is ok… IF you just want some money for your work…

As a business though, you generally want to push things that will attract more then just some players, since that will net you more money as a whole. Companies unfortunately take the right path in that decision though, and because of it, they run the risks of losing as well.

Agreed, and as the person who started this thread stated, I think 343 has been barking up the wrong tree and needs to focus on what made Halo popular in the first place.

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I think infinite is the best halo game 343 has made yet, it’s just kind of a dried out husk. 343 just wasn’t prepared for launch and the support needed post-launch.

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I wouldnt even bother telling 343 not like theyll listen

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That is why I said to add classic popular modes first and then the new modes. Everyone is then happy

Most quake games I’ve seen deviated pretty heavily from the formula. I mean, the last one tried to be a hero shooter.

Apart from Infection, is there anything left to add?

I guess Grifball?

And not that I ever really liked Infection anyway - it was just a bunch of players who found glitches or spots on the maps that made them hard to get to and racked up KD.

Oh, oh, oh! Headhunter. I loved that game mode. And Juggernaut.

343 have made an awesome Halo game. It just needs more maps (we are probably 6-8 down on where we should be), an XP rank, Forge, and a fix to desync.

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They can’t just make Quake 3 Arena 2. It’ll just bring in people who enjoyed the first. Most new people who enter would go in, get destroyed and leave.

You usually have to bring new elements to the game to attract new players. Every generation there are going to be far more new players then old, and the longer time goes, the less old players are going to be around. They become parents, their jobs keep them from playing, they die, ect.

This is why Halo is getting a battle royal game mode.

Big Team Heavies would be nice to see again.

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I’d settle for a Flood horror game or a game on the Human/Forerunner war. So much potential in those to be honest.

So first you said the recent Quake “reboots” failed because it was just the “same old same old” and nobody wanted to play it. Now you’re saying that “of course they were completely different, because they need to attract a new audience”.
Which one is it? You can’t have it both ways…

Your entire argument is based on the flawed premise that these new players will not enjoy the OG gameplay.

I never said they added things that completely changed the formula. They still played like arena shooters, they just added a few things here and there to try and make it feel more interesting for new players. Add a new game mode, add some characters that have different stats and abilities, so for. You still keep the bulk of the game the same.

Well… how many new fast paced Arena Shooters do you see now-a-days that are active, lively and flourishing in todays market?

Sure, having selectable heroes that play fundamentally different from one another does not completely change Quake’s “equal starts” formula. Seems legit.

That’s not even a counterargument.
Lack of supply != lack of demand.
That’s like saying that school uniforms are the most popular fashion among teenagers because everybody wears them.
If you only have one “option” available to you, that’s what you’re going with.

The demand is very actually low, it only seems larger then it is because of there is a small group of individuals that are very loud. People make another Arena Shooter thinking there are more then there really are and it ends up failing because not enough people support it when it comes out.

New generations, at least the majority have moved on to what’s new and fun now. They put in new things to try and attract those people into their game, even if the core is party of the game is still OG.

I don’t get what’s so difficult to understand about this. This happens in just about every form of entertainment. Sometimes it works, sometimes it fails, really depends on how the Dev’s go about making it.

And you know that, because…?
Did you poll every single gamer on the planet?

No, that’s just a symptom of an incestuous industry. When all new games are Fortnite or clones thereof (and yes, I know it’s not actually “all” new games, just the vast majority), that’s what people will eventually end up playing.
Developers see this, make the wrong assumptions about what’s popular, and just perpetuate the cycle by making more of those games. That is until one game comes along that’s completely different and the gaming community moves on to that, because they’re sick and tired of playing the same crap for almost a decade. Except then the game companies start copying the new trend instead, not being able to grasp the concept of a diversified product lineup in order to cater to different people with different preferences.
It happened 15 years ago, when basically every online FPS was an arena shooter or a derivative of one (Quake, Halo, UT, etc.) until CoD4 came along. Then suddenly everybody was copying modern military games until Fortnite, etc.

It’s not difficult, it’s just false.

I based it off all the Arena Shooters that have come out to try and get those people wanting them, and failed miserably… Just about every single one of them… Over the last, 15 to 20 years…

All because they could only at best capture a small audience at first that quickly died off.