343i is giving casual players the middle finger

First they removed splitscreen, then they made 90% of the game unplayable offline, and designed the game to be for heavily competitive players. The game is very unfriendly to casuals and offline players to begin with. Now, they introduced REQ packs that cost 80,000 RP to unlock 5 put of 14 items, if you’re lucky. Sometimes it won’t unlock any new items at all. If you do unlock all the new items, you just spent about 240,000 RP.

I’m a casual gamer. I don’t have enough time to grind for that much RP or become a pro player. When I was a kid, I could play all day and probably get 80,000 RP if thats even possible. But as an adult, I have responsibilities that keep me from doing that.

343i is now bringing out REQ packs that can only be unlocked by grinding the -Yoink- out of Warzone and items that can only be unlocked with that REQ pack. Its obvious that it this point 343i doesn’t care about anyone but pro gamers and people who play Halo 5 24/7. The future of Halo is going to exclude casual and offline gamers and that makes me sad.

Yet here we are and people are totally accepting that future and yet people ask why gaming is going downhill.

They’re in it for the money. That’s why there’s microtransactions in this game at all. I’d rather see the req system gone, with unlocking customizeable items via achievements ingame.

Youre so ungrateful!!! 343 isnt making you buy anything at all omg! #sarcasm

I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.

That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.

Oh and btw I was military for the past 8 years and I didn’t have all day to play and grind any game. Yet, when I play games I play to win and sharpen my skills. No matter what game it was (WoW, CS, SC2, Halo) I play to be good and when I lose I lose graciously.

> 2533274967023056;4:
> I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
>
> That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.

Then the early 2000’s mindset needs to come back I guess. I still thinks ‘esports’ is kind of wierd and really defeats the idea of playing a game for enjoyment when everything I do is heavily stat tracked and a single disconnect can result in a ban.

> 2533274967023056;4:
> I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
>
> That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.

Yeah, encourage 343 to give itself less of a player base, that will make the game successful.

I’m a casual player because I have a lot of responsibility, and won’t be able to grind 80k rp this weekend. I would agree with you if they required 80k rp to get new gametypes or warzone firefight or something, but these are just skins. Yes, I like the new skins and want them, but they don’t take away from any of the fun of playing Halo 5 if I don’t have them. We’ll most likely be able to get them through normal packs as the dlc continues to drop. I’d much rather have this model of dlc with people buying reqs if they want then requiring a $50 season pass on top of the game…my two cents…

> 2533274812652989;6:
> > 2533274967023056;4:
> > I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
> >
> > That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
>
>
> Yeah, encourage 343 to give itself less of a player base, that will make the game successful.

Don’t care if the game is less monetarily successful as long as it’s a solid game that requires skill and patients to succeed in.
SC2 and EVE are notoriously hard to play with huge skill gaps and they are not unsuccessful because of it.
Having a dedicated player base instead of a all encompassing player base is better to have because as long as you stick to what works then you will always have people to play, instead of trying to cater to the masses, BC they are way more fickle and easy move with the crowd.

> 2533274967023056;4:
> I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
>
> That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
>
> Oh and btw I was military for the past 8 years and I didn’t have all day to play and grind any game. Yet, when I play games I play to win and sharpen my skills. No matter what game it was (WoW, CS, SC2, Halo) I play to be good and when I lose I lose graciously.

I love Halo because of its story and loved it even more when Xbox Live came out for it. I spent countless times at Halo LAN parties amd splitscreen co-op. Casual gamers make up a big portion of Halo fanbase and 343i is pushing them away.

Casual gamers never ruined gaming. It was greedy companies.

About Splitscreen, they removed it for a very good reason. You just choose to ignore that simply because you think others will follow your rally cry. If they did keep split-screen, the game would most likely look and play terribly.

Unplayable? The game works just fine for me. How is it unplayable? Oh wait, you cannot win because your opponents are actually good. So sweaty players ruin your experience because…why? There’s no way you can design a game for casual or competitive players, nor can you force them to play casually. Also, slapping the word “social” on a game mode doesn’t mean anything at all. If you’re having issues with your opponents, then all I can say is this.

Lastly, DLC REQ packs are optional. They are designed to give you the choice of purchasing, but they are not required. Why are people automatically assuming 343 is forcefully taking our money? Last I checked, voluntarily giving money away for a purchase isn’t considered forceful.

> 2533274967023056;4:
> I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
>
> That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.

Wrong. Halo used to cater to both audiences. It seems 343i is one track minded.
Halo 4: Overly Casual
Halo 5: Overly competitive

They should have just gone and done what H3 did. Social and comp split. Instead it’s like they ignore half of the community.

Yeh split screen is a bummer, not that bothered now my best friend finally has an Xbox one and halo 5 so we can go on vehicle wrecking spread like the good old days( I’m the driver but at least I get wheel man medals… Whoo:/)
but the whole “urgh I can’t play offline” thing is a bit redundant now, you basically need Xbox live to play most games now, and why would you want to forge anything without gold? You can’t play on the maps you’ve made? Just makes no sense that people moan about it. If you have a poor internet connection then fps games are risky business as it is, if you don’t have gold then why buy a game whichs main focus is multiplayer online?

> 2533274970658419;11:
> > 2533274967023056;4:
> > I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
> >
> > That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
>
>
> Wrong. Halo used to cater to both audiences. It seems 343i is one track minded.
> Halo 4: Overly Casual
> Halo 5: Overly competitive
> They should have just gone and done what H3 did. Social and comp split. Instead it’s like they ignore half of the community.

Hell, Halo 2 is where Zombies caught on in popularity and it later became an established gametype. If you give people options with a solid base for customization and all sorts of playstyles, you’ll be able to appeal to casual and competitive players. I mean, I love me some CTF, but sometimes I want to play Jenga in Forge or Bumper Cars.

> 2533274970658419;11:
> > 2533274967023056;4:
> > I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
> >
> > That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
>
>
> Wrong. Halo used to cater to both audiences. It seems 343i is one track minded.
> Halo 4: Overly Casual
> Halo 5: Overly competitive
> They should have just gone and done what H3 did. Social and comp split. Instead it’s like they ignore half of the community.

I was talking about THIS Halo lol

> 2597611927948033;10:
> 1. About Splitscreen, they removed it for a very good reason. You just choose to ignore that simply because you think others will follow your rally cry. If they did keep split-screen, the game would most likely look and play terribly.
>
> 2. Unplayable? The game works just fine for me. How is it unplayable? Oh wait, you cannot win because your opponents are actually good. So sweaty players ruin your experience because…why? There’s no way you can design a game for casual or competitive players, nor can you force them to play casually. Also, slapping the word “social” on a game mode doesn’t mean anything at all. If you’re having issues with your opponents, then all I can say is this.
>
> 3. Lastly, DLC REQ packs are optional. They are designed to give you the choice of purchasing, but they are not required. Why are people automatically assuming 343 is forcefully taking our money? Last I checked, voluntarily giving money away for a purchase isn’t considered forceful.

  1. Then they need a new engine.

  2. I play competitively, but sometimes I need a break from playing sweaty. That’s why we need social playlists. You’re right, slapping social on it doesn’t make a difference. Instead they should have a lenient trueskill, stats aren’t tracked, and fun gamemodes to play like Grifball, Infection, or Action Sack.

  3. To get 1 silver pack you have to play at least 4 games of WA. Most matches last around 10 minutes, so you’ll be playing for around 40 minutes, give or take. It’s literally DESIGNED to make you want to pay, since no one likes playing Destiny trying to grind REQ points.

> 2533274967023056;4:
> I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
>
> That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
>
> Oh and btw I was military for the past 8 years and I didn’t have all day to play and grind any game. Yet, when I play games I play to win and sharpen my skills. No matter what game it was (WoW, CS, SC2, Halo) I play to be good and when I lose I lose graciously.

Halo 3 and the current MOBAs would love to talk to you. Super popular, super competitive while maintaining the casual base at the same time

> 2533274967023056;14:
> > 2533274970658419;11:
> > > 2533274967023056;4:
> > > I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
> > >
> > > That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
> >
> >
> > Wrong. Halo used to cater to both audiences. It seems 343i is one track minded.
> > Halo 4: Overly Casual
> > Halo 5: Overly competitive
> > They should have just gone and done what H3 did. Social and comp split. Instead it’s like they ignore half of the community.
>
>
> I was talking about THIS Halo lol

I know, but that doesn’t really make them pushing casuals away good.

> 2533274812652989;13:
> > 2533274970658419;11:
> > > 2533274967023056;4:
> > > I am glad games like Halo and StarCraft are pushing casuals away, I believe that casual players are what ruined video games in the late 2000 and why such games as COD now exist.
> > >
> > > That being said there are soooooooo many games that cater to causal players, maybe you can go play o e of those game instead of throwing a fit about the one FPS that is not.
> >
> >
> > Wrong. Halo used to cater to both audiences. It seems 343i is one track minded.
> > Halo 4: Overly Casual
> > Halo 5: Overly competitive
> > They should have just gone and done what H3 did. Social and comp split. Instead it’s like they ignore half of the community.
>
>
> Hell, Halo 2 is where Zombies caught on in popularity and it later became an established gametype. If you give people options with a solid base for customization and all sorts of playstyles, you’ll be able to appeal to casual and competitive players. I mean, I love me some CTF, but sometimes I want to play Jenga in Forge or Bumper Cars.

Couldn’t have said it better myself.

it is a competitive game its designed for competitive gamers get used to it. if you don’t want to be competitive play a social playlist

> 2533274970658419;15:
> > 2597611927948033;10:
> >
>
>
> 1. Then they need a new engine.
>
> 2. I play competitively, but sometimes I need a break from playing sweaty. That’s why we need social playlists. You’re right, slapping social on it doesn’t make a difference. Instead they should have a lenient trueskill, stats aren’t tracked, and fun gamemodes to play like Grifball, Infection, or Action Sack.
>
> 3. To get 1 silver pack you have to play at least 4 games of WA. Most matches last around 10 minutes, so you’ll be playing for around 40 minutes, give or take. It’s literally DESIGNED to make you want to pay, since no one likes playing Destiny trying to grind REQ points.

A new engine will take years to develop and it’ll most likely be accomplished in Halo 6.

The only break you can get from playing sweaty is if they introduce an Action Sack playlist (which as Infection and Grifball mixed with it). I’ve been saying that for a long time. If stats should not be tracked, keep it in Action Sack. The rest of the game modes need a skill based system to keep things as fair as possible.

You’re right, something is always going to be designed to entice payments. However, is this payment necessarily an advantage given? Most people on these forums will say no.