343i, FORGE FEEDBACK and REQUEST

DEAR; 343i

MY LIST OF LOTS OF MAJOR ITEMS TO IMPROVE FORGE OPTIONS AND CUSTOMIZATION TO AN INDIVIDUALS MAP…

This will greatly improve forge and be set for the future when we have all these items and features… Once we have this the request rate will drop because there is lots of good features and Items in my list… There will be others with the same thoughts about some of these things…
I tried to touch on every aspect of what needs to be in forge for us other then a smooth un-buggy forge at the moment…

Enjoy Reading…
This is the ultimate post for everything to do with the forge.

Scripting…
- Scripting Area Triggers:
Area Enter Trigger, Area Exit Trigger, and Enter & Exit Area Triggering (Note: this was in H2A)

- Scripting Shoot-able Triggers:
Destroy Once Shoot Trigger, and Toggle Shoot Trigger. (Note: Toggle Shoot Trigger Never Breaks… Also this was in H2A Shooting Triggering)

-Auto Cycle Triggers:
The feature of this is to keep an script action to keep repeating… (Note: Timer can be set to None for it to be instant the action repeating… (Example: You want to keep something rotating in the are for an effect to your map to make it more visually pleasing.)

-Multi Auto Cycle Triggers:
Same as normal auto cycle triggering… Difference in this multi trigger is you can have more then one action repeating… You can put more then one object linked to this trigger to preform actions at the same time… (Example: 2 different object set with the Multi Cycle Trigger; One spinning clock wise the other counter clock wise)

The other feature with this is there will be an option where you select the action preference (All At Once, List Cycle, or Random Order)… The meaning of this is what time each action will occur, Such as List Cycle it will go down the list of of object set to this Scripting Trigger, One object will be triggered then it will pause then the next object set in the trigger will do its action next and this list will keep cycling… Also you will get to set how long the trigger will occur for so if you want an trigger to be on 20 seconds or whatever length you want to program it too…
Interactive Objects…

Script-able Interactive Objects…
- EMP Totem (Scriptable on / off) (Note: Was in H2a)

- Covenant Shield Bubble Totem (Note: This is like emp but it is scripted on / off to create a bubble shield around a small area … Also shield size can be small, medium or large, or maybe adjustable…)

- Script-able pop up barriers and cover

- Mechanical Bridges:
*Raising Bridges like boats go under.

  • 2 Sided Sliding Bridge where both side slide out to push and join together in the center of a gap.

Volumes…
- Gravity Volumes:
Gravity Volumes with adjustable gravity level 100% is halo standard gravity… Here is the Gravity set range: 200% to Negative %-200…
(Note: 100% is normal, 200% is 2x normal = 2x Heavier, (Zero) %0 is weightlessness, and (Negitive) %-1 to -200 is floating effect % -200 is 2x lighter then weightlessness)

- Explosion Volumes:
Same as Halo 2A… Example of use a prop cannon for looks with explosives inside blowing up on explosive spawn for a war zone effect…
(Note: Only explodes explosive items)

- Trait Volumes:
Trait Voulumes with in-forge Traits setup… Meaning what traits it gives a player set up right in the forge & also have option for custom game lobby custom trait setup…

- Liquid Volume: (WATER / LAVA / OOZE / ACID)
Such as option to change it between Water, Lava, Or a Water with Damage properties… (Note: All should be able to be colored to suit the theme of map…) (Example: Turning Lava color Black making it look like molten tar… Lava or Damage Property Liquid will both hurt you)

- Animated Kill Volumes:
This is a more pleasing way to die… You will be killed off by thing (GUARDIANS) like halo 3 there was mine fields for leaving the map or you got shot… I want to have more interactive ways of keeping people in maps for that pure visual effect… Animated Kill Volumes: Will be kinda like Scripting or FX… You will have options to turn on Minefield mode, Witch will start exploding around you and killing you…
The Scripting bit will have separate a way to link a Separate item in the kill volume menu called Kill Turrets, Basically what this is Turrets that can be used by anyone but there auto turrets that kill anyone in the kill boundary…

- Kill Turrets:
This is partnered up with the Animated Kill Volumes witch in turn shoots you when upon leaving the map… These Turrets will be unable to use by anyone this is the (GUARDIANS) its basically an auto turret that kills anyone out of your map…
(Note: After you have this in place it be best to use invisible blockers or a Kill Volume [Instant] just a bit out from your Animated kill volume just slightly touching each other… This will keep everyone in your map and make it more visually pleasing…)

FX…
- Water Fall FX (Color Selectable)

- Lava Fall FX with Damaging Property (Color Selectable)

- Water Fall FX with Damaging Property (Color Selectable) (Example: Colored green to look as acid that hurt you)

- Energy Beam (Color Selectable & Different Sizes) (Note: Also may fit under the lighting category)

- Energy Rings ( Color Selectable & Different Sizes) (Note: just like energy beams but in a ring shape… Also may fit under the lighting category)

Map Options…
- Map Weather Effects Options:
Rain, Snow, Blizard, Thunder & Lightning, and Sandstorm. (Note: Wind can can be placed in the category too)

Game Mode Labels for Object Properties…
-Game mode labels and options:
Options to set things like capture points to vehicles and other objects and Vehicles the option to make them undestructable…

Power-Ups…
- Duel Weld Power-Up:
Power-up that allows you to duel weld Pistols or any other small one handed weapons.

Spawning…

  • Stabilizer Movement Spawn Option:
    Spawn point with Stabilizer mode active… I love to spawn in stabilizer mode dropping down a few feet to the map this will give that feel of just getting to the battlefield…

Toys…
- Kill Ball:
We should have the old kill ball back but there should be a Blue and Red kill ball or even a option to color it (Color-able)

- Toy Flying Saucer… I could find some ways of using it…

Exploding…
- Proximity Mines
- Propane tanks: (Note: the one that fly’s away when shot…)


Animated Objects…
- More Animated Items:
*Mechanical Objects

  • Holograms of (UNSC SHIP, COVENANT ARTIFACTS, PLANETS, A.I. Interface, ETC…)
    *Fans
    *Flood Props
    *Gears
    *Conveyor Belt (Note: Its also in section below)
    *Moving Mechanical Arms
    *Drill Machines
    *Prop Turrets
  • And more

Lighting…
*Flares
*Glowsticks
*Alternative streetlights
*Neon signs/Lettering

Sounds…
*Grunt Noises
*Elite Noises
*Pounding Noises (Adjustable Pounding sound speed) (Note: This is what I would use for a Water Works maps)
*War Zone Noises
*Sounds of Death
*Scratching Noises

Ladders / Escalator / Conveyor…
- Useable Ladders (Note: Like in Halo 2 Water Works map)

- Useable Escalator & Conveyor Belts:
This you can walk on. (Note: With scripting on / off properties…)

Natural Objects…
- Forge Worlds / Canvases:
Desert Biome, Aquatic Biome, Alien/Covenant Biomes, Jungle Biome, City Biome, UNSC Ship, Covenant Ship, Flood Biome, On a Halo Ring Biome, and Cavern Biome
Idk if it possible but i love to see a map with in the back ground you see H4 Mammoth Vehicles driving by on a road or something…

- Non-Projected Land Pieces such as:
Desert, Grass lands, Snow Landscapes, Flood Landscaping, Covenant Landscapes and Alien World Landscaping.

- Tall Grass Patches:
Normal Grass and Glowing effect grasses for that alien world feel… (Note: Interact with wind if possible… This might fit under FX category)

- More Nature Items:
Bushes, Mushrooms, Different types of tree’s, Covenant world Plant Life, Ferns, Jungle Plants, Glowing Alien Plants, Flood Plant Life, Coral and Water Plant Life, and Logs and Large Hallow Tree Trunks to walk threw, And a few Giant Tree’s for maps based in tree’s like guardian from H3…

Place-able Objects…

-More Small Detailing Items:
Things like holograms, computer screens, animated signs, future traffic lights, flood ooze and tentacles, Small flood bubble sacks to place on walls and things…

- Debris:
UNSC and Covenant Vehciles / Ships, Wood, Trash, Stone, Etc… (Example: UNSC Destroyed Pelican, Destroyed Warthogs, Crashed Short or Longsword Ships…)

- More Destruct-able Items:
Things like wooden Pallets, Shield Window, Stalactites & Stalagmites, Ice Chunks, Maybe different types of walls and flooring too…

-Bridges:
Wooden Bridges, Glass Bridges, Shield Bridge, Stone, and Metal, old style rope / cable bridges too… (Note: Small to Large Bridges for Foot Combat or Vehicles…)

- Covenant Lore Items:
H3 Covenant Battery, Brand of Shame flag on poll, Covenant Barricade, Cov. Uplink Crate, Weapon Create (USEABLE), Covenant Weapon Holder H3, Cov. Comm. Antenna H3, and Cov. Antenna H2, Cov. Deploy-able Shield (Active & shoot-able like in H3)

- UNSC Items:
UNSC Barricade Small and Large, UNSC Security Wall, Spartan Shield Recharge Unit H1 (USEABLE), UNSC Weapon Rack (USEABLE), UNSC Comm. Antenna, A.I. Hologram Computer with Animated Hologram of an A.I. (Note: Like Cortana)

-Flood Placeable Items…

- Forerunner Placeable Items…

- Wooded Structure Pieces:
Walls / Flooring / Ceilings (polished wood - unpolished kinda like Matte / Metallic on metal… Also different types of wood Red colored wood, Light tones like Pine, Dark colored, Tans, and others…)

- Placeable Strutures:
Wall / Floor / Ceiling with nice Textures such as (Rust, Blood Stains Human, Blood Stains Covenant, Forerunner, Ancient Alien Hieroglyphics, Breakout Like Effect Looking Pieces, and Cracked…

- Placeable Textures Decals:
Texture Decals that can be placed to any flat surfaces like Decals such as: Rust, Cracks, Blood Stains Human, Bloods Stains Covenant, Etc…


Weapon List…

**** Weapons ****
- H3 Incendiary Grenades
- H3 Spiker Grenade
- H3 Flamethrower
- Sentinel Beam
- Covenant Beam Rifle
- Covenant Focus Rifle
- H3 Spiker Brute Gun
- H3 Brute Mauler
- Brute Shot
- Prophets Bane Sword
- Classic BR
- H2A Red Infected Sword
- H3 Rocket Pod Turret
- H3 Rocket Pod (Detached)
- Place-able Ammo for multiple different weapons.
- NEW* Useable Jackal Shield

Info About some Weapons Above…

  • New Jackal Shields… Love to see you be able to pick one up and use it. (Note: Maybe even use one small one handed weapon around the shield like Jackals do)

Vehicle List…

**** Vehicle’s ****
- Falcon (UNSC AIRCRAFT)
- Hornet (UNSC AIRCRAFT)
- H2 Spectre
- H2 Shadow (Campaign)
- H3 Prowler
- H3 Chopper
- H2A Heritic Banshee
- Golden Civilian Hog
- Anti-Air Wraith
- H.R. Revenant
- Warthog (Tank Tracked Wheels)
- NEW* Forerunner Tank “Tribulator”:
I named it the Tribulator from the name Tribulation… I like to see a Forerunner Tank with build kinda like the batman style scrambler with wheels like knobby like a dirt compacter and the a rail gun like charge to the cannon. Color Scheme will be same as Phaeton colors…
(Note: I will have a example photo below for wheel examples and body type)
CLICK HERE

Bug Fixes…
- Rotation Scripting movement more stable and not jumpy.
- Being placed out side the maps…
- Selecting items with out jumping or warping away from you…
- Invisible Switch visible when you switch back to monitor mode…
- Interactive Objects with Scripting not working…
- UNDO BUTTON…
- Re-Undo Button…
*****************************************************************************

Future for Forge Next Gen Forge…
- Wire Frame Map:
The will be like ground editing like farcry map tool… No need for the Ground Chunks then.

- An ORB Landscaping Tool:
The tool will act as a land adder or subtracter… By one button to add land to the shape of that ORB or subtract it or erase…
The Orb will have different sizes maybe even other shapes to mold your landscapes with… So you can carve a cave or build mountains… This will also work as a paint tool touch the orb to the grown and paint dirt or grasslands, etc…
That will create fast landscaping and terrain painting the textures and ground…

- FORGE EDITOR MAP SIZE SELECTOR:
At the start of any build map it will ask you what size map would you like for creating your map on… (Small, Medium, or Maximum) This will render different size maps so smaller maps will use less data witch can allow more detailing for your maps…

THANK YOU READING…
ALSO THANKS FOR BARRING WITH ME AND HOPE YOU TOOK IN ALL MY INFORMATION…

I Know its asking lots but having all this stuff would make more fantastic Forged Maps for the community even mold H5 more into community friendly Forged Map Matchmaking Playlist…
Also Don’t forget to check out my post here about the forge as well…

Thanks Again…

These may not be all my idea’s but I hope this is a nice list of really amazing stuff we could use to make the most out of forge for years to come…

I support these changes. They’re good additions and I don’t want this thread to disappear yet.

> 2533274840474811;5:
> I support these changes. They’re good additions and I don’t want this thread to disappear yet.

Thanks i am just cleaning it up a bit not changing anything just making it more easy on the eyes to read…

Hope everyone reads and gives me comments on this… Not all things was my idea’s but a lot of idea’s i thought of… Anyhow Enjoy and hope to see come comments… Thanks

If 343 gave us all this we wouldn’t never really need much of anything more to forge this would be about everything we can possibly want maybe a few more novelty items but this is amazing list… What do you all think?

Damn dude. You have so many requests that it can’t fit on one paragraph lol

I just wish they would let you forge Warzone special weapons

Yes there is lots of request there… Not all from me though although I would one day love getting all that… If they ever added all of that and fixed the issues with the forge H5 then people wouldn’t ask for as much stuff…

All of that stuff would keep people busy and enjoying forge and maps till Halo 6 is here…

I am not expecting most of it but it would be amazing getting some of this…
Important things is
*Bug Fixes
*More Scripting stuff Shoot-able Triggers and Area Triggers like H2A
*Explosion Volumes. I used them quiet a lot on H2A
*Gravity Volumes for space maps.
*Water Volumes for making maps with water in it…
* Also fixing the Rotation Scripting on Objects… Stopping all the jumpy glitchy rotations…

Add mines and Kill balls. that is all

But yeah it couldn’t all fit so had to use up few spots :stuck_out_tongue:

> 2533274792937431;11:
> Yes there is lots of request there… Not all from me though although I would one day love getting all that… If they ever added all of that and fixed the issues with the forge H5 then people wouldn’t ask for as much stuff…

People always want more. I mean, look what we got with this Forge, and how big your list is…

True its a huge list vehicles is not important to me nor weapons…

This is what I want most of all though…
Just mainly the scripting like H2A the Area Triggers, Shoot-able Triggers, Explosive Volumes, Gravity Volumes, Bugs fixed, Scripting Fixed, And Scripted Object Movement fixed (Note: Mainly rotation)

I could be very very happy just with that stuff right there…

All that other stuff is just novelty stuff… It be exciting to see but wont bother me if we don’t see it… I know people always want more… But the fact is we are limited on some thing like Plants only have pine tree’s…

> 2533274802029738;14:
> > 2533274792937431;11:
> > Yes there is lots of request there… Not all from me though although I would one day love getting all that… If they ever added all of that and fixed the issues with the forge H5 then people wouldn’t ask for as much stuff…
>
>
> People always want more. I mean, look what we got with this Forge, and how big your list is…

This is what I want most of all though… Just mainly the scripting like H2A the Area Triggers, Shoot-able Triggers, Explosive Volumes, Gravity Volumes, Bugs fixed, Scripting Fixed, And Scripted Object Movement fixed (Note: Mainly rotation)

Far Cry 3 i didnt complain any about what we had… I didnt care if we had anything more
Far Cry 4 all i wanted is Team Death Match custom map setup back and thats all…

Farcry seems to go over the top pleasing people… Why cant halo…

So people dont always want more… There just a point where sometimes something feels empty… Like the tree’s felt really empty only pine tree’s…

NOTED…
Yes i know its a new forge engine so they had to start from nothing… I didnt expect to see it all at first…
But there is some menus very low on good object or things players can use to make amazing maps…
This will drive the forge community and put Halo 5’s community in a very happy state… If we had all that stuff i probably wouldn’t stop making maps till Halo 6…
I even love seeing a custom map matchmaking social game…

Prophets Bane in forge is what I want.

This is possibly the sexiest thread I’ve ever seen before in any forum ever. And if it were a human I’d have babies with it.

Too bad 343i doesn’t love Halo enough to put forth the effort into making any of this happen :slight_smile:

Anyways, one more thing you should add as a forge feature is the ability to select all object and the ability to delete all objects, because I don’t see it unless I’m blind.

Also add passenger hornet to your UNSC Air Vehicle list

I hope 343 is listening in on this thread.

Extensive list! Good work.

Trait zones are top of my list. New game types and all the appropriate custom options even more so, if that counts as forge. Then Id want some of the useful gameplay pieces we had in the past back like unbreakable shield doors, grav volumes etc etc