Some people are complaining about the grapple shot.
Personally I do not mind, bu it has to be done properly.
It was already ridiculous in the demo to see the chief grappling an elite and pull himself toward the elite without the elite moving by a single inch.
That’s ridiculous because an elite is at least 3 times lighter than a spartan: when the grappling shot pull MC toward the elite, it is the elite that should be moving, not MC.
If this is true, this can be a major problem as it can break the “suspension of disbelief”. In Halo’s world spartan are supposed to be heavy armored beasts (500+ kg).
Grunt are supposed to be lightweight cannon fodder, this is confirmed by 343i themselves when they made the choice to have brutes throwing grunts in the air.
MC is not supposed to feel lightweight when encountering grunts. MC is supposed to be a human tank that will steamroll on grunts and jackals.
I strongly believe 343i should change this before the game launches. The gameplay and the feeling of being a spartan will be much better if the grapple shot respects the weight of the MC. Players could feel how heavy a spartan is by having grunt, jackals and elite moving toward the chief when grappled. And they could also feel how heavy brutes and hunters are because then it will be the MC that will move toward them.
> 2535412226505972;2:
> The Chief himself is a thousand pounds, the grappling hook already defied physics from the start
Nothing violates physics in having the grappling hook moving a thousand pounds.
It might be difficult to engineer, but given that this is a futuristic scifi universe, it isn’t a problem.
Having the MC pulls himself toward a grunt violates Newton laws. It is a stupid as if when MC fires a bullet having the bullet stay in place and having the MC being sent flying.
> 2533274805486408;3:
> > 2535412226505972;2:
> > The Chief himself is a thousand pounds, the grappling hook already defied physics from the start
>
> Nothing violates physics in having the grappling hook moving a thousand pounds.
> It might be difficult to engineer, but given that this is a futuristic scifi universe, it isn’t a problem.
>
> Having the MC pulls himself toward a grunt violates Newton laws. It is a stupid as if when MC fires a bullet having the bullet stay in place and having the MC being sent flying.
I 100% agree with you. I’ll give the elites a pass because Maybe they are wearing heavier armor I’m not sure… but smaller enemies like grunts and hackles should fly toward the Chief and we should be able to shoot them as they are being pulled and meleed when they get close enough.
The current physics make no sense like you said. If we fly toward grunts in mid air then why don’t we fly toward the fusion coils? There’s no logical explanation. It’s just “cause 343 said so”. And THAT is incredibly lame. One of my few grievances with Infinite so far, but definitely a big one in my mind.
Yeah I’m a scientifically minded person so I want it to at least resemble real physics. I understand it can’t be a 100% simulation but basic concepts shouldn’t be violated.
Brutes & Hunters: Chief moves to them.
Elites: Chief and Elites move towards each other at a midway point. Chief moves 1/3 towards them, Elites move 2/3 towards Chief.
Jackals and Grunts: Pulled toward Chief.
Seems like it’d be easy enough to do with the grunts at least. My concern is that making that change would make the campaign too easy, giving the player the potential power to isolate an enemy for an easy takedown and might result in less skillful/experienced players just doing that over and over again while camping behind cover.
Totally agree with the physics and the suspension of disbelief. Halo has put alot of effort into its science and whatnot, so to see that all tossed out the window just to implement a popular gameplay item in lots of games lately is questionable IMO. I’m sure it will add a fun element to the traversel and combat… but it’s going against the lore of the game completely. They even made a great detail in the discover hope trailer where MC is dropped from the chains and when he lands it’s like a tank landing (all the objects in the ship react to the weight). So now you just have MC flying through the air like a weightless fairy. The grapple hook was so awesome in DOOM Eternal and I feel 343 just saw that and said let’s put it in!!
This topic is very curious and important to me. Especially since it is related to another topic that I intend to do shortly about the need to respect the laws of credibility and plausibility within the Halo universe itself.
Very good detail, you have all my support for what you say.
> 2533274964025169;7:
> Seems like it’d be easy enough to do with the grunts at least. My concern is that making that change would make the campaign too easy, giving the player the potential power to isolate an enemy for an easy takedown and might result in less skillful/experienced players just doing that over and over again while camping behind cover.
That could really be solved by putting a recharge time to the ability that depending on the use that is given (if it is to jump, to attract an enemy, or to attract an object), it takes more or less time to be used again.
> 2533274842428280;9:
> > 2533274964025169;7:
> > Seems like it’d be easy enough to do with the grunts at least. My concern is that making that change would make the campaign too easy, giving the player the potential power to isolate an enemy for an easy takedown and might result in less skillful/experienced players just doing that over and over again while camping behind cover.
>
> That could really be solved by putting a recharge time to the ability that depending on the use that is given (if it is to jump, to attract an enemy, or to attract an object), it takes more or less time to be used again.
There could also be some rules about which enemy can be grabbed. For instance a shielded elite or jackal could be immune to the grapple shot.
For grunts if you cannot do anything while firing the grapple shot and pulling a grunt, then the player would be vulnerable to shots from all the other enemies.
> 2533274805486408;10:
> > 2533274842428280;9:
> > > 2533274964025169;7:
> > > Seems like it’d be easy enough to do with the grunts at least. My concern is that making that change would make the campaign too easy, giving the player the potential power to isolate an enemy for an easy takedown and might result in less skillful/experienced players just doing that over and over again while camping behind cover.
> >
> > That could really be solved by putting a recharge time to the ability that depending on the use that is given (if it is to jump, to attract an enemy, or to attract an object), it takes more or less time to be used again.
>
> There could also be some rules about which enemy can be grabbed. For instance a shielded elite or jackal could be immune to the grapple shot.
> For grunts if you cannot do anything while firing the grapple shot and pulling a grunt, then the player would be vulnerable to shots from all the other enemies.
Yes, absolutely. Shielded enemies need to be immune to grapple shot.
If they don’t want Chief to make easy takedowns on less massive enemies then the grapple shot needs to have limited uses that don’t recharge. I saw in the demo it recharges, but I say fix the physics and make the grapple shot have like 5 uses until it breaks or wears out or something.
> 2533275006811498;11:
> When you dont wear you’re seatbelt and have a head on collision, you fly out of the windshield.
>
> So to see MC fly twords a grunt and not instantly splatter it upsets me.
>
> You are a flying tank!
> Tank beats everything.
> Cept, physics.
Gibbing grunts with spartan charge could’ve made Halo 5 a little more fun.
> 2533275004372869;5:
> Yeah I’m a scientifically minded person so I want it to at least resemble real physics. I understand it can’t be a 100% simulation but basic concepts shouldn’t be violated.
>
> Brutes & Hunters: Chief moves to them.
> Elites: Chief and Elites move towards each other at a midway point. Chief moves 1/3 towards them, Elites move 2/3 towards Chief.
> Jackals and Grunts: Pulled toward Chief.
You are asking a lot from a studio that can barely put a passable gameplay, where there is blood, shadows, that objects do not appear or disappear while you walk and a long etcetera
> 2533274804649077;13:
> > 2533275006811498;11:
> > When you dont wear you’re seatbelt and have a head on collision, you fly out of the windshield.
> >
> > So to see MC fly twords a grunt and not instantly splatter it upsets me.
> >
> > You are a flying tank!
> > Tank beats everything.
> > Cept, physics.
>
> Gibbing grunts with spartan charge could’ve made Halo 5 a little more fun.
An Adult rated version of this would be hilarious, a bit like “The Boys” trailer eh
This is also one of my critiques with the demo, the physics are a little immersion breaking.
If they can adjust these and have enough time to polish up the graphics, I’m going to be very satisfied with the game.
> 2533274827080064;17:
> This is also one of my critiques with the demo, the physics are a little immersion breaking.
> If they can adjust these and have enough time to polish up the graphics, I’m going to be very satisfied with the game.
You are optimistic.
Given the article of Ani Shastry it looks like for them the demo was polished and took them a lot of efforts. So I am not sure they realize how bad the graphics were.
If they do not realize how bad the graphics of the demo were, I’d believe that they do not realize the issue with the grapple shot even exist.
And I doubt that 4 months from launch they will be willing to rework one of their key gameplay elements.
> 2533274805486408;1:
> Some people are complaining about the grapple shot.
> Personally I do not mind, bu it has to be done properly.
>
> It was already ridiculous in the demo to see the chief grappling an elite and pull himself toward the elite without the elite moving by a single inch.
> That’s ridiculous because an elite is at least 3 times lighter than a spartan: when the grappling shot pull MC toward the elite, it is the elite that should be moving, not MC.
>
> Now in this video My interview with 343 about Halo Infinite's campaign | + Osiris, Multiplayer, flighting + LOTS MORE! - YouTube we learn that MC can grapple onto a Grunt midair, and then MC will be pulled toward the Grunt.
> So in Halo Infinite, it is possible for a 500kg spartan to use a free falling 100kg Grunt to pull himself off of the ground.
>
> If this is true, this can be a major problem as it can break the “suspension of disbelief”. In Halo’s world spartan are supposed to be heavy armored beasts (500+ kg).
> Grunt are supposed to be lightweight cannon fodder, this is confirmed by 343i themselves when they made the choice to have brutes throwing grunts in the air.
> MC is not supposed to feel lightweight when encountering grunts. MC is supposed to be a human tank that will steamroll on grunts and jackals.
>
> I strongly believe 343i should change this before the game launches. The gameplay and the feeling of being a spartan will be much better if the grapple shot respects the weight of the MC. Players could feel how heavy a spartan is by having grunt, jackals and elite moving toward the chief when grappled. And they could also feel how heavy brutes and hunters are because then it will be the MC that will move toward them.
They are going for something entirely different it seems, it was never Halo…