This is in response to all the claims that 343i is making the flag undroppable to encourage teamwork. If this really is their reason, then there’s two things wrong with it.
#1: This is the wrong way to make teamwork.
Forcing a player down to bare minimum and removing all potential to execute skilled plays makes him almost no different than a player who just bought the game. This removes skillgap. 343i is taking the cheapway out to encourage teamwork by a good player as close to a bad player as possible, so skill has no way to show itself.
With the new flag you can no longer display the following skills as flag holder:
Gernades
Hiding
Sneakiness
Decision-making
Any weapon besides pistol
The ability to obtain power weapons and use them
Thats a good chunk of skill that is removed. Now im all for mandating teamwork, but this is NOT the method that should be taken. Want to improve teamwork by making it harder (which is actually two separate things…) to capture the flag? Then make it to where they can interact with teammates more, but make the flag guy weaker. Or change maps to where you need a couple teammates to block off enemies, or you would easily die on your own.
Point being, removing skill so that a good player cant use the skill he possesses is a shallow way to encourage teamwork.
#2: IMO, its now easier to capture the flag
Ok i know absolutes arent a good way to measure gameplay, but hear me out.
In previous halo games, you could move at about 95% speed with juggling, and at about 60-80% damage output (with dmr + time lost for dropping flag to shoot), has to face a certain way, and has a waypoint.
Now its 100% speed, 80% damage (pistol is only 1 shot weaker), can face any way, and has a waypoint.
_____New | Old
Dmg–80% | 60-80
Mvmt-100 | 80-95
Wypt-Yes | Yes
Lkwy-No | Yes
#2 is just food for thought really, but give serious consideration to #1.
Discuss and comments appreciated.
