343i, Did I Ever Tell You. . .

the definition of insanity?

Doing the exact same -Yoink- over an over again and expecting -Yoink- to change. That is insanity.

  • Far Cry 3, Vaas Well, Albert Einstein, really.

Armour Abilities and Powerups were the down fall of Halo (measured by popularity/population), so why did you decide to bring them back? Halo was not meant to be a class-based shooter, it’s an Arena shooter.

Reach clearly showed you guys that a transition from Arena to Class-based would needed to be differently if it were to be done at all and you ignored this. Instead, you added even more gimmicks; perks and power weapon rewards in-game.

The funny thing about this is that you thought it would bring in more players, but it only got rid of them. People play Halo simply because it is Halo.
If they want Call of Duty, they’d simply play that.

It’s like you don’t even understand the gaming community beyond what they spend money on.

P.S.

This thread was originally meant to be a bit of a troll or joke, just taking the Far Cry 3 line and -Yoink-, but I guess it turned into a proper post. Somewhat.

And I know, I know, a lot of these threads being made but consider it just me doing my part to help us be noticed and taken seriously by 343i.

343 wont take you seriously

I find it hilarious that you think Halo is on a downfall based solely on population. That is absolutely false.

> I find it hilarious that you think Halo is on a downfall based solely on population. That is absolutely false.

Well how else would you measure the success of a Franchise such as Halo?

> the definition of insanity?
>
> Doing the exact same Yoink! over an over again and expecting Yoink! to change. That is insanity.
>
> - Far Cry 3, Vaas Well, Albert Einstein, really.
>
> Armour Abilities and Powerups were the down fall of Halo (measured by popularity/population), so why did you decide to bring them back? Halo was not meant to be a class-based shooter, it’s an Arena shooter.
>
> Reach clearly showed you guys that a transition from Arena to Class-based would needed to be differently if it were to be done at all and you ignored this. Instead, you added even more gimmicks; perks and power weapon rewards in-game.
>
> The funny thing about this is that you thought it would bring in more players, but it only got rid of them. People play Halo simply because it is Halo.
> If they want Call of Duty, they’d simply play that.
>
> It’s like you don’t even understand the gaming community beyond what they spend money on.
>
> P.S.
>
> This thread was originally meant to be a bit of a troll or joke, just taking the Far Cry 3 line and Yoink!, but I guess it turned into a proper post. Somewhat.
>
> And I know, I know, a lot of these threads being made but consider it just me doing my part to help us be noticed and taken seriously by 343i.

Another “unique” thread full of complaining and plenty of blurted out swearing…

Yawn…

Get some new material or at least make your points solid.

Your use of population as a measurement for the downfall of halo is unbased, one because in the days of H3/H2 the level of competition in the online shooter marketplace was much lower, and basic laws of economics state that affordable substitutes will draw consumers to an extent. Proportionally to other games Halo 4 is the same as any other halo has been. (2nd to COD, check Major Nelson’s charts) To think Halo has ever been more popular than COD is false when looking at any of the modern call of duty games. However it still holds position. (If 2nd on XBL isn’t good enough for you, then good luck… halo never will be first in a modern market, no matter WHAT additions get added or taken away)

According to this, uniformitarianism doesn’t apply and the market doesn’t function in the same manner as it used to. Therefore only “relative percents” can be used to make this measurement not pure population numbers. And “relative percents” as per Major Nelson’s chart data are the same…

Therefore your point about the supposed decline of halo is just fearmongering and BS, you should really look at the data and cross-reference it with statistical knowledge before just buying what everyone on here says.

The rest is just your opinion, not fact.

Also remember $ from casuals is greater than $ from competatives. Therefore to think they are going to cater to competatives is stupidity. It will NEVER happen for this reason exactly. Knowing that, threads like this OP just become a waste of space.

I don’t necessarily agree with EVERYTHING 343 has done even though I ardently support MOST of it. Nor am I trying to start arguments. I am just stating to you why your data is faulty, and why nothing is going to change. Competative or not, it doesn’t matter, things are set in motion and all the whining in the world won’t change it.

Your persistance is admirable, but please spare us some threads… everything that could be complained about has been complained about. I am a competitive myself, but at least I can accept reality (unfortunate or not) and adapt.

Try out Ghostayame’s v1 MLG settings, I think you will find them actually quite good. They are official now for GB and it has BR starts.

/essay

I find it hilarious that you argue doing the same thing over and over again is the problem, but then you argue that not doing the same thing (change to AA’s) is better.

You also fail to mention that Halo CE, Halo 2, Halo 3, Halo Reach, and Halo 4 are all different. None of them are the same. They do change. None of them repeat.

You contradict yourself in hope of trying to find a smirky quote.

I belive AA’s and ordinance could still work in certain gamemodes. I’m loveing the way the MLG does it where everyone still spawns equally like origional Halo and we still get to keep AA’s and ordinance without the need for loadouts. all we need to do is change the br to AR and make basically reroll ( ability to rancomize AA’s once obtained in hud) added to the classes but tweaked by 343 to allow for the rerolls to not only offer better AA’s but also have the risk of makeing the player lost the ordinance if said player dosent obtain a certain amount of kills before dieing. I belive that it would work best this way. Not only will it be fairly simple it would also appel to a lot more of the Halo commmunity. All that would be left are the maps which will be comeing from forge. It includes what 343 added with the same flair as the previous Halo style of equality.

> > I find it hilarious that you think Halo is on a downfall based solely on population. That is absolutely false.
>
> Well how else would you measure the success of a Franchise such as Halo?

Read my above post, it basically explains everything…

> I find it hilarious that you argue doing the same thing over and over again is the problem, but then you argue that not doing the same thing (change to AA’s) is better.
>
> You also fail to mention that Halo CE, Halo 2, Halo 3, Halo Reach, and Halo 4 are all different. None of them are the same. They do change. None of them repeat.
>
> You contradict yourself in hope of trying to find a smirky quote.

This as well is true. For detail on why population means nothing and why all the whining in the world won’t change anything, read my first post on this thread.

>Exalted out

I don’t see anything in this thread that can’t be continued in other existing threads. Please feel free to continue discussing the Halo population there if you wish :slight_smile: