343i, can Arena get some love?

Arena playlists give some of the lowest req points in the game. And once you have enough points to buy a silver or gold req pack, between 90 and 100% of that req pack will be completely useless in Arena playlists.

So either introduce Arena packs, or double, triple or quadruple req points in Arena playlists.

Arena packs will give players the opportunity to buy (with req points) packs that have a content that is 100% useful in Arena playists. It will contain two permanent cards that will be either:

  • A helmet
  • Armor
  • Visor color
  • Assassination
  • Magnum skin
  • AR skin

Besides that it will contain some Arena boosters and a random emblem.

Arena has been in Halo games way before Warzone and is maybe the primary reason that Halo is such a successful franchise. Yet in Halo 5 almost everything revolves around Warzone….

It’s time to give Arena some love.

I just want it to give more XP and RP.

Man, this is echoing some concerns made by Favyn.

About how splitting up things isn’t a good idea and 343 should make a game where they best allocate resources. Like Halo 3.

> 2535428051871852;3:
> Man, this is echoing some concerns made by Favyn.
>
> About how splitting up things isn’t a good idea and 343 should make a game where they best allocate resources. Like Halo 3.

I watched the video. Too bad I never played Halo 3, so I don’t know what he means with ‘classic Halo’.

For me Halo 5 feels it’s devided into two parts: Arena and Warzone. The rewards you get are pretty much in favor of Warzone. You can customize your Spartan in Warzone and you can use all the weapons you get from req cards in Warzone. In Arena you can customize your Spartan (even though it has been the worst ever with no individuel shoulders, forearms, chest and legs) and have a magnum and AR skin. So pretty much everything an Arena player will get from a req card is garbage.

So I don’t mind Warzone in Halo. But at least give players the option to 100% go for either Arena or Warzone if they choose to do so. Have Arena packs and Warzone Packs and players can choose where they use their req points. With the current system of req cards 343 pushes you for 95% towards Warzone. I feel I have to play Warzone, even though I don’t enjoy it, or my progress will be to slow and I will never see legendary armor, skins or visors.

They also should remove Arena boosters and Warzone boosters. Just make boosters you can apply wherever you want them to.

I just hope they listen.

> 2533274920070188;4:
> > 2535428051871852;3:
> > Man, this is echoing some concerns made by Favyn.
> >
> > About how splitting up things isn’t a good idea and 343 should make a game where they best allocate resources. Like Halo 3.
>
> I watched the video. Too bad I never played Halo 3, so I don’t know what he means with ‘classic Halo’.
>
> For me Halo 5 feels it’s devided into two parts: Arena and Warzone. The rewards you get are pretty much in favor of Warzone. You can customize your Spartan in Warzone and you can use all the weapons you get from req cards in Warzone. In Arena you can customize your Spartan (even though it has been the worst ever with no individuel shoulders, forearms, chest and legs) and have a magnum and AR skin. So pretty much everything an Arena player will get from a req card is garbage.
>
> So I don’t mind Warzone in Halo. But at least give players the option to 100% go for either Arena or Warzone if they choose to do so. Have Arena packs and Warzone Packs and players can choose where they use their req points. With the current system of req cards 343 pushes you for 95% towards Warzone. I feel I have to play Warzone, even though I don’t enjoy it, or my progress will be to slow and I will never see legendary armor, skins or visors.
>
> They also should remove Arena boosters and Warzone boosters. Just make boosters you can apply wherever you want them to.
>
> I just hope they listen.

When he says “classic Halo” he means no advanced mobility (Sprint, Clamor, Boosters), equal weapon starts, competing for power weapons on the map. No classes, no weapon drops. Just classic Halo gameplay.

(I personally think Halo 5 is a good fusion of new and old, it’s classic Halo just with faster, more fluid movement.)

> 2535428051871852;5:
> > 2533274920070188;4:
> > > 2535428051871852;3:
> > > Man, this is echoing some concerns made by Favyn.
> > >
> > > About how splitting up things isn’t a good idea and 343 should make a game where they best allocate resources. Like Halo 3.
> >
> > I watched the video. Too bad I never played Halo 3, so I don’t know what he means with ‘classic Halo’.
> >
> > For me Halo 5 feels it’s devided into two parts: Arena and Warzone. The rewards you get are pretty much in favor of Warzone. You can customize your Spartan in Warzone and you can use all the weapons you get from req cards in Warzone. In Arena you can customize your Spartan (even though it has been the worst ever with no individuel shoulders, forearms, chest and legs) and have a magnum and AR skin. So pretty much everything an Arena player will get from a req card is garbage.
> >
> > So I don’t mind Warzone in Halo. But at least give players the option to 100% go for either Arena or Warzone if they choose to do so. Have Arena packs and Warzone Packs and players can choose where they use their req points. With the current system of req cards 343 pushes you for 95% towards Warzone. I feel I have to play Warzone, even though I don’t enjoy it, or my progress will be to slow and I will never see legendary armor, skins or visors.
> >
> > They also should remove Arena boosters and Warzone boosters. Just make boosters you can apply wherever you want them to.
> >
> > I just hope they listen.
>
> When he says “classic Halo” he means no advanced mobility (Sprint, Clamor, Boosters), equal weapon starts, competing for power weapons on the map. No classes, no weapon drops. Just classic Halo gameplay.
>
> (I personally think Halo 5 is a good fusion of new and old, it’s classic Halo just with faster, more fluid movement.)

I see what you mean. Reach was my first Halo (and FPS game) and a lot of people hated the armor abilities.

I absolutely love Halo 5 Arena, and being able to run and jump away from danger feels like a natural thing. Don’t really like the ground pounds and shoulder charges…

I played Destiny these last 3 years and that game is just impossible to balance with all the classes, weapons and the PvE and PvP community that hate each other.

The back to basics Halo 5 Arena with these equal starts feels really refreshing. :slight_smile:

Refreshing to see this thread on Waypoint… let’s keep them coming. Arena is great on the surface, it plays well for what we have, but beyond that, it’s such a shallow experience as a whole… or lacking functionality in critical areas.

The ranking system seems to be working BETTER as of late, but it wasn’t always working well… lots of maps feel very similar and/or are nearly the same basic layouts as their remixed counterparts… some promote cheap/campy tactics that de-emphasize skill… there are only 3 game modes. DLC maps left much more to be desired.

There’s just a huge lack of variety… unless I’m playing with friends, I can hardly bring myself to play any more than 3 games, just because of how stale the game has gotten… playing the same 3 game modes, on the same maps (still w/ skewed MM weighting/ratios)…

Some more OG maps would be nice, with some added character, promoting unique gameplay experiences relative to the rest of the map pool. Maybe there’s a map with an emphasis on grav-lifts or man-cannon transportation, and it’s inspired by Derelict, and there’s a lot of potential for high-flying gameplay. Maybe another map has routes that complement knowledge of the expanded “meta” game. You take a man-cannon and mid-flight you can scope/stabilize and your momentum can carry you up to a higher ledge/window of a structure and you can clamber up to another area/route.

A little more than half of the maps are solid in H5, but too many offer the same kinds of gameplay. Or repetitive gameplay, remix-to-remix. It’s all the same cubic layout, cut up and pathed a little bit differently. Honestly, I thought The Rig and Plaza were remixes of each other at first… cubic, asymmetric maps… similar gameplay. They’re both among my favorite maps in the game, The Rig has plenty of character… Plaza has a great visual aesthetic and some good sight-lines, but then you compare Plaza in particular with Overgrowth and the maps are TOO similar, where like HALF of the map is essentially the same?

The remixes just add more redundancies to an already, somewhat uninspired map pool. There’s just a lot more that could be done to spice up the gameplay here, not so much now in H5, but in H6… map designers have a lot of potential in how they can expand on the movement abilities and provide a more traditionally diverse pool of maps. Favyn’s recent video that some of you guys are mentioning was absolutely spot on, about the splitting of resources and efforts in development and dumbing down each sub-component of the game in the process.

There’s just a perception of less value there because of the fact that the game was structured in such a divisive manner. If someone prefers one experience to another and doesn’t care to play other components of the game, what good is all of that other content for them? Content should benefit all players in some way, no matter the way they choose to define their Halo experience.