There aren’t even many items right now though…
Right now, yes. It just launched. However, if you saw the leaks or used the Waypoint app before launch, you could see everything for the next 3 or 4 seasons. Content is delayed so they can work on more stuff during the slow releases of already made stuff
I saw shop leaks and some event stuff but nothing else, my waypoint app wouldn’t load anything when I got it so I just deleted it because I needed space and didn’t seem to do anything other than show stats for me.
Edit: I would like to say that I’m not particularly happy with most of the stuff that comes with bundles, most of it feels like garbage they throw into there to justify prices when people are gonna be buying it for one item only.
Sometimes it’s a single color people want, sometimes a single helmet. In my opinion the monetization prices clash with what we come to expect from customization, but I’m not opposed to buying cosmetics, just the little stuff that people won’t think of when all the crazy -Yoink!- is out should be dropped in prices or able to be bought separately for a lower price.
We haven’t seen like a whole unique core or set its just different if you compare it to fortnite or warzone at least a whole new skin, sometimes with more than different textures, this is just pieces.
Well the app got updated and no longer shows all the hidden locked future stuff, but it does have a shop preview if you ever want to check the shop for the daily, but don’t feel like actually logging in the game every day to check. Other than that, you’re right, the app is completely useless. It should at least track our Challenges so we can see what we have to do in a game. Make the app at least somewhat useful.
I agree with this. I don’t want or need 99% of what is in most bundles or the Battle Pass. If I could buy individual items, like a coating for $2 or a helmet for $4, I would rather just do that. However, some packs are not a bad price, like the new vehicle camo bundle that actually has a wasp coating this time, all for $15, but it would be better priced at $10. If 343 is gonna bundle coatings, do it for all the vehicles, weapons, and cores. Don’t just skip some.
I could understand coatings for armor and vehicles or weapons being seperate since they might have to put actual work in to make the coating compatible, but we know that coatings can be applied to all armor cores because bots did/do this.
My understanding from a game developer perspective is that they very likely have preset jpegs/pngs and just drop a texture recolor in those slots, and apply shader effects for shine and glow, so it takes not much effort to render and make them, unlike making poses, armors, and emblems that do take a lot more time. Coatings theoretically should be able to work on all cores, weapons, and vehicles, just like Shaders in Destiny. Halo Infinite is just Destiny 3 anyway.
Kits are another problem that need identified, I think they should probably be shop items that come with the full set of armor so you can swap pieces, it isn’t right for them to be in the passes imo because people are then gonna complain about having to spend 20 to use the shoulders without the kit. (Like with commando shoulders or security for Mark V [B])
It makes some sense for the pro league sets to require us to wear Mk. VII but if it’s not for any competitive reason then we should be able to use the visor and coating on whatever.
Well all the kits are canonical presets, each locked to what that character wore in the lore, a cosplay set, not intended to be changed. Same with the championship competitive kits, which are the official e-sports uniforms of those teams, like football and baseball uniforms. It’s just cosplay, not customization items.
I seem to have struck a fan boy nerve hehe.
Everything since halo 3 get it right.
Well I’d understand if it were halo reach armor we never had or wasn’t being sold elsewhere and i think 20 for a canonical character is fair.
Jun wears pretty normal sniper armor, why shouldn’t those pieces be swapped out? We’ve been able to cosplay as all of noble team in reach pretty much aside from the colors being incorrect.
If they sold the arbiter or master chief that’d be different.
But also from what pro league I’ve seen, I’m pretty sure some pro players don’t even use the kits and use a custom.
You buy a pro league kit for the coating primarily.
its pretty funny because i spent my 40 bucks on fifa instead of this
Absolutely not. Cosmetics have always been free in halo (aside from some dlc armors and whatnot). Don’t try to tell me that the system in place was not strong arming players into giving up guap for cosmetics, because it was. It would’ve taken HUNDREDS of hours to unlock ONE piece of armor that is available on ONE core. So on and so forth.
Thank god you brought this up as it brings light to a near universal trend in gaming. No, making the multiplayer free and cosmetics purchasable won’t stop people from playing the game. What it will do is not incentivize people to keep playing as everything to unlock is now forcibly paywalled.
Nobody is ignoring that. If you were on waypoint back then you saw the tremendous controversy it created, only it wasn’t enough. That is why we NEED this backlash. It is imperative. You ever notice how halo 5 died out within months of release and would immediately decline weeks after an update? And that was all WITH armors being at least unlockable to a degree, among other things. You ever notice also how the MCC (and even og halo reach) at some points managed to retain a higher population count that 5 for these passed few years even before they fixed it? There is no surprise here.
Nothing upsets me. Increased exposure and modern technology absolutely decrease costs. Where do you think the supposed 500 million budget goes? Most of it is maintaining the facilities and salaries as you said, but a massive and typically not talked about portion of it goes into advertisements. Companies (especially MS) are known for pumping big money into their advertisements.
This is real drivel right here. No company in the past would have ever made any profit using this logic. It is not a computation as easy as “ok 500 million budget divided by employees at 343”. And regardless, games nowadays make WAY more money than ever before and sell more copies. MS racked in $500 mil within months of halo 5’s release and likely double that by now as the franchise hit $5 billion in sales after halo 5. But the game is said to have sold only 10 million copies, how could that be? (Hint; microtransactions).
This only further supports my point. Game populations nowadays are usually very low months after release yet they make more money than ever before. Being “supported for 10 years” is part of this trend.
Of course, I meant it more so in halos case than in gaming as a whole. But if you look at the trends within the franchise (Halo CE, Halo 2, Halo 3, Halo Reach), they all endured until the subsequent games release. This coincides directly with the business model Bungie, and gaming as a whole, had back then. 343 halos have failed to retain players for many different reasons, except halo 5. Their treatment of halo 5 as a lifeservice sent that game on a downward spiral it never recovered from. Halo infinite could very well be on the same path.
This is totally backwards. What we do have is evidence of what has worked (halo ce-reach) what we don’t have is evidence that it will work. Destiny 2, elder scrolls online, no man’s sky, fallout 76, battlefront 2, sea of thieves, battlefield 5, and red dead redemtion 2 are all evidence to the contrary. Of course none of those games are halo, but just look at what has happened when 343 has gone and copied trends before. This practice only works on certain games, and even those it works on are tarnished by it.
At the end of the day, Its a shame 343 is getting this backlash because it’s clear they’re trying but people need to speak out. Being quiet was what put us in this position in the first place.
People like you are why they get away with this.
Right, my bad. I forgot Reach was also controversial to the cult of the original trilogy, because sprinting. A spartan moving faster than a micrometer per hour is understandably literally impossible to aim at for OG Halo controller users that didn’t have the genetics to keep up in games like DOOM, Quake, and Unreal Tournament, so they stayed in Halo where their targets stand still
Don’t get it twisted. Just because halo infinite is sandbox oriented and balanced does it no way make it play like halo 3. The game’s are almost nothing alike outside of those 2 aspects.
I think they both have their places in combat. I would rather have the BR if I have a little distance on someone. I would like the AR when I am up close. Plus the BR is so satisfying. I would say that Halo monetization is influenced by a wide array of free to play games like Apex, Valorant, Fortnite, R6, Cod (lol last two ain’t free). However it is disappointing that I can’t gain credits through the BP like Apex or Fortnite. The stores prices are quite steep, hopefully 343 will be a gamers advocate and find ways to reward the fans with discounts and free items.
Yeah, what the [place where demons live] is up with that anyway? I think that nothing should be locked to any cores.
AR used to be better at close range which is how the should be but now it beats it at everything almost.