343i, are you high?

Buddy I’ve been playing games probably as long as you’ve been alive, unless you’re 40, otherwise I wouldn’t be mentioning such old titles. Lack of awareness. Speed allows better dodging and strafing. The original Halo games were just painfully slow.

I mean they are based out of Seattle

No don’t try to change the subject. You were arguing that sprint made the pace of the game faster. Which is absolutely false. When you say speed as in strafe and dodging you are referring to base movement speed which is not what sprint is. I’m assuming you never actually researched any of this before huh? The base movement speed and strafe in the OG halo games are actually quicker than any new halo games.

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I was playing. Reach the other day and it was slow as ballz and I agree with the. Person I’ve played d all the halos and this. Is more fast paced then others

think of it as warzone, say it’s free to play, yet the only way get anything worth having is by buying expensive packs.

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halo 5 was a bit faced paced too tho

It was but not as fast paced as infinite though which is a good thing :+1:

So your argument is “company wants more money so they copy unpopular industry tactics everyones getting sick of and we just have to be okay with it because games cost money and its 2021”
The only reason this system works is because of whales, whales that spend absurd amounts of money and then leave to the next big f2p title, and that right there is the issue.
343 was not catering to the fans when designing this system, microsoft and 343 see things like apex and cod making millions off macrotransactions and want a piece of the pie and so they cater to that market, but the whale market is volatile and unpredictable.
No one whos dropped 1k on apex skins is going to drop apex completely and begin that cycle anew on halo infinite, sure they might buy an armour set but theyll either go back to what they always play or the new big hot f2p game, and then the whole of the halo community suffers from low player populations. They are trying to turn halo players into these payers so they always have steady income for whatever yacht the executives wanna buy with their bonus checks.
This game already has a population issue, you can only see it in stats right now but with the way its trending its going to be very low very fast, dropping 5% - 10% on steam almost every week.
This is something that can be changed and tweaked, no body is arguing everything should be free but whats offered atm is over priced and not worth it, its a lure for the whales.

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They say they are listening… only listening to the money in their wallets in regards to the battle pass, that’s by far what it feels like to me.

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i feel like it depends on the map :stuck_out_tongue:

If you h onestly think 343i is in for the money :joy::joy::joy: kudos man you’ve won the delusional award

In my opinion the thing i loved about reach armors is that all of it had a utility and reason for the way they looked. This just adds onto the utility of the attachment and i love it. (It was also in reach concept art.)

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So the battle pass intention clearly wasn’t to line their pockets no?
damn u must be blind or stupid as hell!
Everyone on here knows that apart from you it seems lol

100% agreed. It really shows if you look at the difference in description between MkVb shoulders and knees and those of the MkVii.

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What are you on about?

This game’s systems may not be intentionally predatory. But they are predatory none the less.

How so? More then welcome to enlighten me, I would rather spend 7 pound on a battle pass rather then paying 60 quid outright and then pay for a battle pass to me that’s generous of them

The entire battle pass challenge system is a funnel that leads into spending money on ranks or boosts.

I do not have a problem with the price of it tho.

The content on the other hand is quite the disappointment.

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No, that has never been my argument. I think part of the reason people keep getting twisted here is because they aren’t reading what I write, they cherry pick segments out of context, or they’re too emotional on the subject to read things in context of how they are presented.

My argument, to summarize multiple replies on multiple posts regarding this one topic, is that companies need to make money and that they’re going to do so using proven methodology. That a few dozen people (or even a few hundred) being upset over a thing WILL NOT overturn years of evidence that the thing works (microtransactions). That anyone (myself included) being upset about FTP doesn’t make it any less profitable. That (chief among everything) dramatic hyperbole or outright misrep in feedback is a waste of time and if you’re going to attempt to demand change you need something more than subjective morality and/or arguments based on “but 6 or more years ago”.

This is an incredibly myopic view on microtransactions and why their successful. The entire assertion that these mechanics have thrived based solely on whales is utter nonsense. They’ve survived because the majority of a player base has shown that they will drip-feed money into a game, sometimes even when they’ve paid for the game. Almost every FTP game that has lost population (permanently) is due to stagnant gameplay. People like what they like. A FTP game with microtransactions is effectively a free concert thay changes for concessions. The publisher gambles that most people thay show up for the “concert” are there for the concert, but enough of them will get “thirsty” while in attendance. Whales don’t keep these mechanics alive, the market does. The benefit of a whale to those games is they’re walking billboards for premium content. They don’t spend enough money to offset 80% of that player base if they spent $0, the notion is absurdly ignorant. Whales are always wanted, buy the only game they keep alive is GTA.

And it’s your assertion this is solely, or even primarily due to Infinite being FTP and having microtransactions? In the face of numerous technical complaints and complaints about lack of stuff to do, it’s the microtransactions that are keeping people from playing this entirely free game, for free? Your assigning way too much importance to this issue.

It’s almost a sure thing that not only will numbers spike at retail (return players and new) but they will be in a state of flux through the games duration, just like Apex, CoD, and Destiny 2, all of whom still do very well financially.

I agree and have commented multiple times that changes and QOL fixes are needed to improve player experience and increase value, but demanding a company REDUCE potential revenue without an actually compelling reason is childish nonsense. The shop prices are mostly in line with what other games do for similar content. “Worth” is purely subjective and most people’s arguments about what is or isn’t worth it in Infinite is based solely on what thus franchise has done in a vacuum, not on what is currently happening in gaming.

Lastly, to address this nonsense defense of “nobody is arguing everything should be free”. Any time someone is saying they shouldn’t have to pay for content in a free game, that is EXACTLY what is happening. It may not be your argument, but it is the argument many are making. We’ve never had “free” content in a Halo game, we’ve always paid for it. Now we’re getting an entirely free Halo MP game and being asked to pay for cosmetics PURELY AT OUR DISCRETION. These are important facts that need to be considered in these complaints and demands for change because inaccurate or overblown comparisons nearly ALWAYS get ignored , and that is why I have been harping on that point.

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1000% this. This is the issue people should be railing against, not the prices that are market average.

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Oh sprint absolutely changes pace, because now I don’t have to walk one micrometer per hour behind someone walking the same speed for 45 minutes just to back smack them. Sprint also opens up sliding and super sliding, and grapple hyper sliding, so I can bolt across the map in seconds now. You’re a fool if you think sprint doesn’t increase the pace of the game. It’s everything when juggling the objective. It’s everything when you have a sword or hammer. While sprint itself is not super useful, it’s very useful when you use it correctly in the appropriate situations. Sprint opens sliding, which opens up advanced dodge and strafe, including diagonal and sideways sliding to dodge and line up your shots, to throw the opponent off, and close the gap for that melee or back smack. Don’t be intentionally ignorant.

Additionally, just to further clarify, original trilogy stans liked those games, due to a false power satisfaction of shooting defenseless players like fish in a barrel, especially in BTB, where the spawns were trash, and your options were to walk extremely slow, or jump, as your only means to avoid being picked off constantly by a BR or Sniper across the map. Most people don’t enjoy that. It was mindless sadism for the campers at best. Same went for arena matches, with equally terrible spawns, where you were likely to lose every gunfight you weren’t shooting first in. There was no strategy or skill, it was first come first serve, knowing the other player was completely helpless once exposed. Since Halo added sprint, jetpack, evade, thrust, slide, grapple, and even repulsor, it really ruined your fun for the OG Halo stans, and you’ve all been brooding over it for 10+ years. Some even go as far as hating vehicles and Halo 3 equipment like Bubble Shield. You’re just power starved because you can’t abuse the bad game “flow” anymore.

I haven’t seen a single good argument against my claims in over a decade, but rather the opposite, especially all the new forum posts against the map designs, vehicles, movement, equipment, weapons, outlines, and scope glint, making it harder for OG Halo players to camp or rack up free kills. You hate that Halo is harder to get easy kills, unless after a decade, someone can list reasons why walk, jump, Sniper, and BR, were the only good things about Halo, and the only things you all think should be in Halo.