343i and their priorities...LOL

The second their precious DLC is mistakenly given away for free, they patch it within a week. I’m not complaining that they took back the DLC as it wasn’t intended to be free, but the time frame in which they corrected the issue says a lot about 343i and their priorities.

In the 6 or so weeks that Halo 4 has been released, they haven’t fixed the file browser, numerous glitches, missing forge features or gametypes, weapon balance (boltshot in particular) and all the other problems this game has, yet they designed a way to take DLC back from people who didn’t pay for it and implemented that within a week.

Yet, in the 6 weeks leading to now, they haven’t fixed any of the REAL issues the game has.
Yes, DLC was a priority because it costs them money having it up for free, but the point is, their response time for everything else is pathetic. It shows that their priorities aren’t with the long-term fans and the game’s problems, but with their pockets and appeasing casual players. That’s why Halo 4 is plagued with problems and poorly implemented ideas.

Skyrim released November 11th 2011, and had 2 patches before the end of November and another in February, and got further patches from then on out. Bethesda didn’t HAVE to do that, as certain glitches affected a minority of players, yet they wanted to craft the best experience for the player, so the game got continued support. Halo 4 has less than half as many glitches (Skyrim literally had 100s of glitches, 300 at least) and 343i can’t even get the file browser working.

Pathetic. What do you think? Are 343i taking too long to listen to the community? Or outright not listening at all?

They’ve made it obvious with many examples that they only care about making as much money as they can, and could care less about the longevity of the game or community that follows it.

I still think there’s a real possibility the file share is intentionally disabled due to Microsoft’s orders to sell DLC. Microsoft might even have given 343 quotas to meet for DLC sales, and if 343 does have DLC sales quotas to meet they wouldn’t mind disabling the file share if Microsoft told them to do it so they make sure they meet their DLC sales quotas.

I agree with you fully. There are some things that not working properly at launch should have been considered an emergency by 343:

The hole in Complex (took how long for that to be fixed? 3 weeks?)

The specializations code screw up

File share

Precision movement in forge

Custom Game Options

> They’ve made it obvious with many examples that they only care about making as much money as they can, and could care less about the longevity of the game or community that follows it.

Yupp

> > They’ve made it obvious with many examples that they only care about making as much money as they can, and could care less about the longevity of the game or community that follows it.
>
> Yupp

feels this way more and more

I would like to know their motivation behind that competition though?

whats in it for them or is it just christmas sales?

> > > They’ve made it obvious with many examples that they only care about making as much money as they can, and could care less about the longevity of the game or community that follows it.
> >
> > Yupp
>
> feels this way more and more
>
> I would like to know their motivation behind that competition though?
>
> whats in it for them or is it just christmas sales?

Bring people who bought the game back to it with the allure of prizes. Increase the population numbers, more people see the DLC and may even be inclined to buy it, and considering the Infinity Challenge is shown in the dashboard, it could also be to secure Christmas sales as you said.

I agree, money isnt a problem for kids they are happyes with a new armour or emblem and in my opinion H4 is a game built for kids.

Its really annoying because these maps should have been included with the game from the start…

> Its really annoying because these maps should have been included with the game from the start…

Would have been more impressive if they were good and apart from harvest they dont look like any thought was put into them at all,

and harvest is just a rip off of ratsnest

I stand by 343i, but I do have to say you have a valid point; it does seem that they’re all for Money.

RE: Crimson, I dont much like any of the maps…if I have to pick one I’d say Wreckage, for its CTF, but thats all. To put it bluntly, if the Crimson maps appear in any other playlists, I’m the guy who doesn’t vote for them this time round.

> I stand by 343i, but I do have to say you have a valid point; it does seem that they’re all for Money.
>
> RE: Crimson, I dont much like any of the maps…if I have to pick one I’d say Wreckage, for its CTF, but thats all. To put it bluntly, if the Crimson maps appear in any other playlists, I’m the guy who doesn’t vote for them this time round.

It’s fine standing by 343i, you have faith they will fix it eventually, but I just think it’s incompetence. This new philosophy of ‘‘release now, fix later’’ that developers have adopted over the last few years is annoying, they use patches as an excuse to release an unfinished product.

What glitches are not fixed which have been known for a while?

I love when kids with zero clue on how any of this works or what they are currently working on or not working on come on here thinking they know everything. You don’t know a damn thing. Give it a rest already. What you may think is a simple fix probably isn’t. If it was it would have been fixed by now. As far as balancing issues go there needs to be a lot of data to work with so that they don’t change it and make it worse.

> What glitches are not fixed which have been known for a while?

Lack of a working fileshare (for many people, some are exempt from this).
Lack of a file browser.
A bunch of forge glitches (the forge community could do a better job than me).
Lack of precision forging.
No race gametypes, big deal considering half the maps I played in Reach customs were racetracks.
Phasing glitch still works.
Glitched killcams.

Those are the big ones, there are more, like UI functionality (when you back out, it moves you down one playlists and searches for that).

Connection issues, starting games with uneven teams etc. There are so many.

Those are just glitches I know of off the top of my head, there are still community complaints of weapon balance, the lack of a doubles, multi-team or proper MLG playlist (team slayer pro is dead for a reason).

> I love when kids with zero clue on how any of this works or what they are currently working on or not working on come on here thinking they know everything. You don’t know a damn thing. Give it a rest already. What you may think is a simple fix probably isn’t. If it was it would have been fixed by now. As far as balancing issues go there needs to be a lot of data to work with so that they don’t change it and make it worse.

Alot of assumptions on what people do and dont know from a kid who doesnt like people posting ignorant posts lol

> I love when kids with zero clue on how any of this works or what they are currently working on or not working on come on here thinking they know everything. You don’t know a damn thing. Give it a rest already. What you may think is a simple fix probably isn’t. If it was it would have been fixed by now. As far as balancing issues go there needs to be a lot of data to work with so that they don’t change it and make it worse.

Lol ok.

Tell me why Bethesda were capable of delivering patches that fixed about 20+ glitches each (patch notes on Bethesda forums say some patches even fixed 50+) yet 343i can’t deliver one to fix file shares and customs.

Again, Bethesda’s game juggles hundreds of unique variables for each player, Skyrim is very RAM intensive because of that, the game has to remember NPC interactions (who you spoke to, completed quests for, killed etc), item interactions, quest and stat tracking, leveling choices, level scaling and a million other factors, that means it’s incredibly hard to patch something without breaking something else.

Yet, Bethesda not only fixed all the glitches I experienced, they did it within a month and CONTINUED to provide support to the minority who experienced more severe glitches.

343i have nowhere near as many technological challenges in front of them, and they have shown that they can release patches fast, the DLC patch is proof of that.

These things aren’t hard to fix relative to what other devs out there do regularly. Don’t make excuses. Instead of insulting my knowledge, why don’t you prove me wrong? I know more about coding and how fixing glitches work than you seem to think.

> > What glitches are not fixed which have been known for a while?
>
> Lack of a working fileshare (for many people, some are exempt from this).
> Lack of a file browser.
> A bunch of forge glitches (the forge community could do a better job than me).
> Lack of precision forging.
> No race gametypes, big deal considering half the maps I played in Reach customs were racetracks.
> Phasing glitch still works.
> Glitched killcams.
>
> Those are the big ones, there are more, like UI functionality (when you back out, it moves you down one playlists and searches for that).
>
> Connection issues, starting games with uneven teams etc. There are so many.
>
> Those are just glitches I know of off the top of my head, there are still community complaints of weapon balance, the lack of a doubles, multi-team or proper MLG playlist (team slayer pro is dead for a reason).

I said glitches.

They are working on the file browser, they said that in the bulletin.

They’ve taken care of many glitches, boltshot, super grenade, hiding spots etc.

I don’t think you can really argue that they are doing a bad job fixing glitches.

> I love when kids with zero clue on how any of this works or what they are currently working on or not working on come on here thinking they know everything. You don’t know a damn thing. Give it a rest already. What you may think is a simple fix probably isn’t. If it was it would have been fixed by now. As far as balancing issues go there needs to be a lot of data to work with so that they don’t change it and make it worse.

Nothing to see here, move along.

In a sense, its two different companies. And while I DO NOT like what has been done with halo 4, I DO realize its 343i’s first real huge experience. Every game has its glitches look at the first elder scrolls game. I do truly wish they would focus more on the multiplayer/forge side of halo 4 but we can only hope in time things will be answered. I am very shaky on that belief but there is nothing else we can really do.

> > What glitches are not fixed which have been known for a while?
>
> Lack of a working fileshare (for many people, some are exempt from this).
> Lack of a file browser.
> A bunch of forge glitches (the forge community could do a better job than me).
> Lack of precision forging.
> No race gametypes, big deal considering half the maps I played in Reach customs were racetracks.
> Phasing glitch still works.
> Glitched killcams.
>
> Those are the big ones, there are more, like UI functionality (when you back out, it moves you down one playlists and searches for that).
>
> Connection issues, starting games with uneven teams etc. There are so many.
>
> Those are just glitches I know of off the top of my head, there are still community complaints of weapon balance, the lack of a doubles, multi-team or proper MLG playlist (team slayer pro is dead for a reason).

They say time and time again file share will be fixed early 2013 this is a fact
they even say this admitting file share was not launch quality “We utilized something new for this particular Halo 4 feature, and it’s taking us longer than we initially anticipated getting it to a fully functional state. We recognize this is not an optimal situation, and we’ll continue working on it until it reaches shipping quality.”

Honestly they gave forge to Certain Affinity, and Certain affinity admits they left some stuff out because of the time crunch and oversight. Which i blame on Microsoft deadlines. If anyone is to fix forge they will.

Grifball,double team, and optimized slayer pro was said to come early 2013 in a forum post by bs angel.

They have said they know there is matchinmacking errors atm, and that they are looking at the statistics and since it’s weighted now they optimize it according to that info. Of course they fix glitches they have shown they fix them.

Honestly you guys act like it was some hard work removing the free dlc from people who didn’t pay anything for it. It is not like they had to recode anything or test it over and over then scrap it then test it over and over again. Or try to recreate a glitch to find out what causes it. No they just took a dlc away, you guys take everything they do and make it out like they are a evil money grubbing company that does nothing. And honestly i don’t think they have done a fantastic job they made alot of mistakes and need to fix them but some of these posts are just getting silly.