343i admits H5 Story Mistake

343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus

False. Reach and ODST have great campaigns, without the Chief. 343i is totally missing the point.

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> 343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief FocusFalse. Reach and ODST have great campaigns, without the Chief. 343i is totally missing the point.

I wouldn’t say they’re missing the point. They’re not saying the lack of Chief was the only mistake they made with H5’s campaign. However, they are correct - a major criticism of H5 campaign at launch and going forward, was the lack of Chief and the inbalance in Osiris vs Blue Team levels.

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> 343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief FocusFalse. Reach and ODST have great campaigns, without the Chief. 343i is totally missing the point.

I don’t think they are saying that a good story needs Master Cheif but rather that the story they set up for Master Cheif was one fans wanted to see continue. Halo 5 almost ditched everything from Halo 4 and left all they did with Cheif behind. Fans wish to see this story finished and not put away.

-Yoink!-, then I’m the one that missed the point.

As a fan from the very beginning of the game, I rather liked the story. Without the fireteam Osiris storyline we would of probably been clueless as to what was going on.

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> As a fan from the very beginning of the game, I rather liked the story. Without the fireteam Osiris storyline we would of probably been clueless as to what was going on.

Without Osiris we wouldn’t have ~80% of the H5 campaign as it is. :3

The thing that really made the story bad was it didn’t seem anything like what they were advertising. I think if it was like Chief went total rogue, and Locke and Co. had to track and take him down, instead of them having to go “save” him and taking his side. I also feel the rest of Blue Team, while I love them, didn’t have much impact on the story.

The Story was Awesome, but not as Awesome as Halo 3.

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> The thing that really made the story bad was it didn’t seem anything like what they were advertising. I think if it was like Chief went total rogue, and Locke and Co. had to track and take him down, instead of them having to go “save” him and taking his side. I also feel the rest of Blue Team, while I love them, didn’t have much impact on the story.

Absolutely agree. I was also confused that Blue Team existed, because I thought the other Spartans were KIA. I think their story was told in H5 prequel books/comics, so having them there with little in-game explanation threw me off.

I’ve been pretty critical of the Halo 5 story and campaign over the years. Most of my issues stemmed form the lack of characterization during my initial play through, the seemingly abandoned concepts from Halo 4’s story, and the fact that the ads told a better story (if contrived) than the one we actually got. Some of these things my opinion has changed on. For instance there is more characterization in Halo 5 than I initially thought, some of this is hidden behind specific actions or understated, and what is there is still less than I’d prefer to see. Particularly after the end of Halo 4 seemed to indicate some introspection on the chief’s part. We could have gotten something so much more with the chief desperate to recover his dear Friend and possibly going to far (or being blamed falsely for things he didn’t do) in the process. As it stand Halo 5 is about the UNSC sending an Assassin to pick up a guy who went AWOL. Going AWOL isn’t exactly tolerated, but they send a couple of MP’s to pick up the drunken Airmen who didn’t report on time. The character’s act like they’re being asked to do so much more.

As such it feels like the story was toned down during the process of writing it. As if they had this darker story that they just didn’t feel they could put out. What I’d like to see is more Characterization. I don’t want them to throw punches. I want them to tell a story.

I want to care about these people and of the new Characters introduced after ODST I only really have some attachment to Lasky and Palmer. I couldn’t force myself to care about noble team. Other than Buck, I don’t particularly care about Osiris. I think Locke, Tanaka, and Vale could be turned into good characters, but they didn’t seem to give them enough moments for me to know who they were or become attached to them. There is a foundation there, but it takes more than a foundation to make a house. The article indicates (to me at least) that they will be focusing on that in the future and if that’s the case then I welcome it with open arms.

Yeah, but besides all the rumors, why exactly did the story not turn out as advertise; I have not seen anything official on it… It sounded intriguing: chief gone rouge! It looked intriguing as well; the setting seemed to take place on the ground floor of an advanced metropolitan city, which I really found exciting back in Halo 2 and ODST.

Hopefully, it is slated for Halo 6…

Here I was hoping Chief would be killed off soon. I’m tired of the whole “chosen one” concept, and Chief’s character being built on a hollow vessel and the fact that he’s lucky. There’s a new threat to humanity? POOF whatever ship Chief’s on just slipspaced in next to it, how convenient that Humanity’s lucky chosen one is always at the biggest threat. I bet he gets lucky and defeats it.

Hopefully they at least build him like a character and avoid the blank slate approach. They did excellent with this in H4, but then H5 reverted back to a empty husk of a character. Maybe Chief has multiple personality disorder or something, it would be interesting to give him some sort of mental struggle like that after years of being stressed out by saving humanity.

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Don’t care about noble team?? That hurts bro

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3v4 admitting to another mistake, what’s new?

Let’s be honest here. If you are going to do a entry in the main series you need to have MC as the main character. So yeah that was a huge mistake.

Still, making Halo 4 and 5, and trying to continue that main series were still 343i’s biggest mistakes. 343i wanted to do Halo games that had different tones and a different style of gameplay. A new series that followed new characters, or depicting ODSTs with sprint and ads would not only have been more interesting but also not have tarnished the main entries/MC titles as well. Leaving the door open to release a more traditional Halo 4 without confusing fans about which characters, modes, gameplay they would be be getting in the title.

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> Don’t care about noble team?? That hurts bro

Yeah I liked Noble Team. The first death was a shock, and I really like Jorge, but I quickly realised where the story was going and I felt closer to them for that. Knowing that they probably knew how it was going to end but doing their mission, and standing along side each other anyway. I respected them for that. Each character had their own moment which helped me to relate to them, each character’s ‘moment’ helped drive the story and drive me to want to fight harder. In that very respect Halo Reach was fantastic. I (and many others) could complain all day about gameplay and lore breaking in that game, but the way the story was delivered and the use of the characters was very well done.

Osiris and even Blue team were just there. Underused in every sense.

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> Don’t care about noble team?? That hurts bro

Aside from Jorge they were walking stereotypes with no personality. Discussed this before here.

I remember when they announced you always had a team with u I wasn’t too happy but then I remembered how awesome Reach was. I was thinking I’d get a good bromance or some people I’d care about. No, instead all we got was ppl that would sometimes revive you and 80% of the story was played by a random black guy with no personality.

This news actually makes me very happy. More Chief in a mainline halo game is a good thing.

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> > Don’t care about noble team?? That hurts bro
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> Aside from Jorge they were walking stereotype with no personality. Discussed this before here.

Even Jorge was a stereotype. He was the big friendly giant.