Over the course of MCC’s release and Development history from its planning and release on PC, and thus renewal in development, 343i has expliclity gone out of their way to rebuilt trust with the Halo community, after the fiasco and P2W aspects of Halo 5: Guardians. This has been in the form of design decisions and direct communication with the community reinforcing those decisions.
Below are some quotes from 343i Developers highlighting these sentiments
When Halo Reach/MCC was announced and 343i announced they would be redesigning the progression system Ske7ch did an AMA on Reddit in which it was explicitly made clear, to alleviate fans’ concerns about monetisation in MCC.
First, we’re happy to say that Halo: Reach in MCC will in fact have the same level of “mix and match” customization found in the original games (all the individual armor pieces, etc…). As to how it’s earned, we are exploring a new and deeper progression system that retains the feel of the old systems and blends them with newer models for game progression (all based on in-game play, no type of monetization or anything of that nature)
Later, with the introduction of the “Store”, The Exchange, in MCC. Postums conducted interviews as part of the MCC Development and Flighting Updates thread around concerns with progression.
The following quotes are from can all be found at this archived link of the MCC Development Flighting Updates Thread and highlight reinforcement of design principles, to NOT have any monetisation or paid form of progression in MCC:
We are introducing a seasonal currency “store” – and there’s no real money involved.
[On the possibility of MCC having a “cash” option where players can buy SP if they want to]
Nope. Players can only earn and spend season points as they always have – via the first 100 levels and the various Seasonal and Weekly Challenges
[On the possibility of exchange items costing real money]
No. Exchange items are unlocked through Season Points which players earn by leveling up and completing Challenges in MCC. No real money is involved whatsoever.
The following quote is in reference to Seasonal Rewards for challenges but I think it’s relevent:
Players are understandably attached to rewards they’ve earned for difficult challenges and we intend not to trivialize that by “just giving away” prestigious rewards.
Basically, this highlights 343i understanding the importance of progression in Halo for the Halo community, and why [at the time] they shouldn’t just allow shortcuts as that undermines the time and effort put into earning those rewards by the community.
We’ve increased XP payouts for some Challenges with Season 6 so this will be even faster than before. With that said, you have a lot of choices on where you spend your SP. You can spend them in the Exchange or on any Season’s items. The items will remain available (or rotational, in the Exchange’s case) so while it may take a while to unlock everything you want, you won’t be missing out on anything if you can’t afford to unlock it in the short term.
Players shouldn’t expect to unlock everything the first time it rotates into the Exchange AND blow through the season’s track right away.
[In Respect to Earning Season Points outside of leveling and seasonal challenges]
SP will continue to be earned from the first 100 progression levels and from Challenges. We will continue to tune the rate they’re earned from both based on the SP price of items in the Exchange and seasons.
[…] we are internally exploring a potential new feature for the future in the form of purchasable Spartan Points.
Really?! What happened to “no monetisation”?
This would be an optional, additive alternative for players who might find the vast scope of content to be an intimidating amount of playtime and want to get ahead on (or skip) the grind, or maybe want to grab specific items they want
So basically you’re throwing aside all those core principles you reinforced over the last 3 years with MCC for a quick cash grab citing a problem you caused?
This isn’t about new players or skipping grind, it’s about your bottom line. As has been discussed by the community if this really was about new players you would address the progression system directly by rebalancing or adding new ways to earn.
- Add More Weekly Challenges
- Reduce the Requirements and Increase the Rewards for Weekly Challenges
- Reduce the Requirements and Increase Rewards for “Tactical Exercises”
- Add Daily Challenges
- Add Points Rewards for every level past 100
- Double Points Weekends, or other events
Over the past 3 years, 343i has done a lot to rebuild their reputation with the Halo community and adding MTX spits in the face of all that. MCC was a beacon of hope for the Halo community and seeing it treated with disrespect, as a long-time fan, is really disappointing.
Here’s a list of reasons 343i shouldn’t add MTX to MCC
- This isn’t a F2P game, we already paid for the content
- They promoted the game on the basis of it not having this monetisation, so adding it is breaking those promises
- They have made challenges more grindy (increased requirements) and are now selling the solution; in-order to drive engagement up even more they will probably continue to make this disparity even worse
- The game is ceasing development, so no new content is being made (just existing promises being delivered upon- and said content was marketed as free updates before)
- They are monetising content which already exists, so you’re paying for content twice (game purchase and then MTX)
- There are other ways of dealing with the “grind” which don’t involve the “need” for MTX
- Adding MTX undermines existing progression systems in MCC; all that time and energy spent on earning these rewards by the community amounts to naught. The community spent all this time and effort based on the precedent that it wouldn’t be circumvented by MTX
- Microtransactions existing in MCC is counter to the systems and philosophy of these games. These are 7+ year old games. MTX just sullies them.
If you made it through all that, then I thank you for your time. There was a lot of cover and I am not sure I have got my point across as coherently as I would’ve liked but regardless, thanks again.