343 you need to stop relying on the Exchange and bring back Seasons

Look I get it 343, you don’t want MCC competing with Infinite for players attention. The reality is, MCC has had more player retention that Infinite for MONTHS now, just bring back seasons/series/whatever, so you can actually get all the missing content still in the game files, out in a fairly timely manner.

Stop relying on the rotational Exchange, people are starting to get tired of it, myself included. Either turn the Exchange into The Catalogue and make everything that isn’t in a season available AT ALL TIMES or stop updating the Exchange and bring back seasons like players want.

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To add:

  • there is an absolute plethora of Halo Online armors for both Elites and Spartans, more than was initially brought over. (One of those Elite sets being an absolutely necessary set containing a fix for the legs on the ones they did bring over)
  • There is still the entire selection of Halo 4 Stances alongside Halo 3’s Alert Carry stance that can now be used and preserved by the new pose system. (Alert Carry should have been added by default to all games regardless for legacy purposes)
  • There is still the unreleased Reach DLC chest “Preserve”, an unutilized Pilot Helmet and Chest for Halo 3’s legacy Mark VI armor, the unused ODST Shoulders and Chest for Halo 3’s legacy ODST Helmet and Mark VI armor.
  • There is still Halo 4 and H2A armor pieces developed and unreleased/missing, alongside possible CE development cosmetics that could be added through the digsite work.

In short: enough to fill at least 2 or 3 more series easily.

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Honestly 343 shot themselves in the foot with MCC’s battlepass style unlock system.

Halo Reach’s credit system would have worked perfectly with MCC and they could have just kept adding onto it. It would have given players a reason to actually care about their rank as well.

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They updated the exchange so we can unlock some armor now, but gave us a glimpse of what’s coming… with that in mind, 5 POINTS PER POSE!!

20 Poses = 100 Points, oh no. I really wished the feedback they gotten was making a Series 9 with the remaining week.

Have you seen the updated Exchange?

Poses are going to be 5 points
And weapon skins 3 points
(Assuming everything is priced consistently.

Looks like each week will total 10 points needed in The Exchange to unlock that week’s items. It looks like such a slog

I stopped caring about the Exchange in December last year. At that point, I saw it as more and more of a FOMO element. Even if I had 104 SP on hand, I wouldn’t spend it in the Exchange anyway, not especially with 5 SP per pose! I would instead spend it to complete previous seasons that I haven’t finished yet (looking at you Seasons 1, 3, 5, and 6). It’s sad to see MCC slowly go back to pre-2018 status again.

At any rate, I have not decided to update MCC and am now contemplating moving it to my external hard drive or even deleting it altogether. It breaks me to have to end my good four-year career on MCC.

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If that’s the case, 54 armor pieces, 20 poses, 20 skins = 268 points. HOLY, MTX slap right there.

Not including some previous skins and back accessories yet to come to the exchange. Getting points after level 100 came with a price, a dangerous price.

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Wouldn’t it be nice if they could just do something good for the community without an ulterior motive?

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The 5 season points for the pose includes 10 poses (all the same for both the elites and spartans) across all the games … kinda just throwing this in here as people are missing that detail.

10 points a week in the exchange is actively malignant practice. Either engage with both PVP and PVE, each and every week, and complete almost every challenge that rewards a point or fall behind. No altered point attribution, no increase in the number of available points to be acquired each week, just increased FOMO from stem to stern. Mask well and truly off with the intention to introduce purchasable points to circumvent an arbitrarily inflated grind. At least have the decency to tell your player base its raining.

I really wish we could go back to Reach’s credit and armoury system. It was so satisfying to know that everything you did brought you a little closer to unlocking cosmetics you actually wanted and you weren’t forced to spend currency on things you didn’t want. Some sets were still locked behind a high credit cost or rank, so there was still a sense of progression and something to keep you coming back and grinding.

It seems to be a bad habit, not just for Halo developers but for the games industry in general, to have perfected a system a decade ago then spend the rest of the franchise’s life actively avoiding using it. It really feels like change for change’s sake, under the mistaken assumption that different = new = better. Or a meek attempt to ape strategies used by competitors for completely different games that are actively designed around those systems.

MCC is a collection of older games released at a time when battle passes had yet to be fathomed and with a fan base that actively chose to play games without season passes and micro transactions. Why would anyone think that attempting to shoehorn these systems into such an environment would be to anyone’s benefit?

But I digress. If we have to persist with these systems for whatever unfathomable motives the developers, management or whoever is responsible for these decisions holds, can we perhaps reach a more amicable compromise?

Why not make the exchange more like an item shop? If the bean counters absolutely insist on some element of FOMO, hold a few items back under the current system, but otherwise have everything else available for purchase with season points at any time.

Alternatively why not offer more items with each rotation and rotate more frequently, so that there will be less wait time for the items you actually want to be available for purchase? For example, if ten different items were available every day, there would be incentive to check in every day and if you missed an item, you would not have to wait long before it popped up again.

Or have items rotate in and out after three days or so, rather than refreshing the whole thing every day. That way there would still be something new every day, but you would have more than a single day to purchase what you wanted. The actual specifics can be tweaked as needed. But more items need to be delivered faster.

At any rate, something has to be done. The marketing wisdom of actively denying customers access to new content you invested work hours developing and frustrating them to the point of quitting your game eludes me, but I think everyone can see the present system is not fit for purpose.

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