After 14 years the Chopper, one of the most fun and unique vehicles in all of Halo, is finally back. The Chopper in Halo 3 was all about whipping around doing crazy turns and drifts, splattering other vehicles with the ramming thruster, and harassing vehicles from a distance with the autocannons that dealt high amounts of physics acceleration (easy to flip Warthogs and Ghosts). When I got in the Chopper, it felt like I was in a Banshee on the ground. It was a single-person vehicle that gave you POWER on the battlefield with high mobility and turning tricks, but you were vulnerable to damage. It was a legitimate threat to every other light-medium vehicle on the ground and invited you to play aggressively.
And in Infinite, it is downright AWFUL.
It feels fat and slow.
It cannot hardly TURN in general, much less whip and drift.
The guns deal very little physics acceleration.
And it can’t even thrust-ram destroy vehicles anymore. You have to hold the wheels on them and slowly grind their vehicle to death, which is ridiculous and never happens unless you’re trying to meme on people.
The Halo Infinite Chopper is simply unacceptable. It completely misses the mark about everything that made the Chopper the Chopper. The changes don’t even seem to be tied to balance reasons within a different sandbox. Infinite has more infantry mobility and more lethality against vehicles, so making the Chopper sluggish and less lethal is totally beyond me.
And while I’m at it, the look and sound is disappointing too. Why the excessive amount of clean matte red? And why does it sound like a Mongoose instead of some kind of heavy alien diesel truck like in Halo 3?
3 Likes
Yeh that thing in Infinite is a broken mess. I’d go as far as saying it feels unusable sometimes. It also gets stuck on stuff way too easily. Nothing about this vehicle in Infinite makes me wonder how it was used to defeat the UNSC or anyone because of how bad it is.
3 Likes
I agree, the Banshee and Chopper are the worst vehicles in the game, tho vehicles in general just feel bad with the only vehicles that feel perfect being the Ghost and Wasp… The Scorpion controls horrendously as well since it feels like it’s always changing the controls in an attempt to guess where the player is going so W is forward and every other directional key is forward or reverse which sucks so much…
The Warthog/Razorback feel too light and flip too easily and the mongoose is, well… it makes sense for it to be light and easily flipping, but it still doesn’t feel like it handles as good as it used to… IDK man, vehicles are just not in a good place, I’d judge the wraith as well, but the only game mode where you seemingly ever get it is Fiesta… it pretty much doesn’t exist, even in BTB otherwise…
On the Bright Side, once you get EMP’d with the chopper, it’s kind of fun to boost yourself out into the stratosphere… always get a good laugh when that happens…
3 Likes
In order to properly use the Scorpion I had to select that setting in the controls menu called something like “movement assisted steering”. It applies it to every vehicle though. I don’t know why they reverted the Scorpion back to how it controls in Halo 1 where you have to aim the turret where you want to move. Total step backwards.
The Warthogs and Mongooses flip too easily from just taking a turn too hard, which never used to be the case in Halo. Their center of gravity is also much lower now despite being more flippable, so they tend not to barrel roll and recover. Instead they just slowly tilt to the side while coming to a dead stop until they slowly roll on their back.