343, you failed. Again

The 12v12 mode is my favorite multiplayer mode in Infinite. The reason is that teamwork can be developed by everyone who has experience with coop games.

1 Like

Again, CONTENT. Do you understand what that means? cheaters and hit detection issues are important yes, but these things are almost irrelevant to the average player.

If 343i fixed Desync tomorrow it would do almost NOTHING in terms of keeping players, Infinite’s problems are far more difficult and deeper than a lot of people make them out to be.

I don’t play Infinite and think ā€œwow golly gee if only Desync was fixed this would be the best Halo everā€ no I look at Infinite and think its a year maybe two years behind what it needs in terms of content to be remotely competitive in today’s gaming market.

Just ignore him. He does a lot of bad takes and likes to assert his opinions as facts.

3 Likes

I’m not so sure about that…they have both reached critical points tbh. The lack of content is making the game boring and repetitive, but the desync has been killing this game pretty much since day one. All my casual friends have stopped playing due to the hit reg being broken and because we don’t have a playlist where more than 8 can play together (ie BTB). I’ve asked them to play again since BTB was fixed a few days ago but they have no interest in playing a game where their shots don’t register or they die for no apparent reason…it’s just not for them.

2 Likes

Lol They should ran a ā€œ Spartan Simulation ā€œ on there concept of ā€œ Free to Play ā€œ to see if it would actually work or not;

I honestly don’t feel like ā€œfree to playā€ is the issue. It wouldn’t be a problem if the game launched with the content we except as fans from a Halo game as well as an anti-cheat.

The issue is something went wrong during development. Obviously the Covid pandemic didn’t help but the issue was definitely around prior to the pandemic. It seems to me that upper management is out of touch with their employees and there is a definite miscommunication between 343’s upper management and the upper management of Xbox.

The gaming industry’s reliance on ā€œcontractā€ employees is also a major issue. Not just for Halo but other games as well. Xbox would be wise to move away from this development method and move towards full dedicated teams with QA integrated into each team.

1 Like

Ive just logged on, first game. Practically emptied a BR into a dude running away from me and he didn’t die. I then get into a gunfight with another dude and dip into cover to recover my shield. I’m still taking damage… I run around another corner… I’m still taking damage. I die and the camera zooms into a wall.

My ping is 28. I spent a total of a minute, maybe 2 max in Infinite before I hit ALT F4.

Tell me again how desync isn’t putting players off playing. I didn’t even manage a whole round today.

Game could have 1000 maps. It wouldn’t make a blind bit of difference when the game is as broken as it is right now.

Infinite is a broken pile of trash, playing any other shooting game just accentuates just how broken it is.

9 Likes

I’m just not so sure. Bad management is bad management. I just think it still would have been broken at launch even if they delayed it. I don’t know if 343 needs a restructuring or something, but I don’t believe they are being given the right amount of resources for AAA game development. At least what we have been given and the little we know of what’s ahead gives me reason to think that. I guess they at least have a solid foundation for gameplay though.

1 Like

I’ve never seen nor heard of this, you are not experiencing desync, you are experiencing lots and lots of packet loss to say the least. Nothing 343i/MS does will ever solve lag lol.

What people mean by Desync is an occasional ghost melee (including backwhacks) or just things not matching up for both players. If you are teleporting around the map and none of your shots connect (could just be awful aim, but I’ll assume here that its not) it is a sign of packet loss.

To be fair to you Infinite on PC seems to be a dumpster fire so that kind of sums up your issues.

I’ve heard this so many times with so many different games that its sickening. I remember people would tell me how Gears 5 was unplayable and that they had X and Y issue yet I had spent hundreds (maybe thousands :thinking: ) of hours into the game and didn’t experience anything close to what they described.

You’ll see these Desync clips and stuff on Reddit but you’ll never actually see it in an actual match (say from a streamer) so its all just personal heresay and obviously I’m going to value what my experience has been or what I’ve seen watching hundreds of hours of Infinite over what you tell me with no evidence and no real reason for me to think otherwise.

Many of us have experienced the same issues as described. Just because you haven’t doesn’t mean it’s not happening. I’ve seen it on 200ms ping, I’ve seen it on 35ms ping. It’s not lag or packet loss.

9 Likes

It is desync. Its when you lose synchronisation with the server, the guy I was shooting at wasn’t at the position my client was showing him to be just as the server wasn’t recognising me behind cover.

On PC you get a notification with packet loss, right next to the ping counter. That wasn’t present, my ping was solid the entire time.

From what ive read, that’s mainly down to the horrible optimisation or lack of it. My PC is an absolute unit, more than capable of running Infinite. For reference I’m running…

Intel 12900k CPU @ 5.2ghz
Nvidia RTX 3090
32GB DDR4 at 3600mhz
Game is installed on 2x PCIE Gen 4 Nvme drives running in raid0. Read speed is about 10gb per sec if i remember right.

I can run this in 4k with no supersampling and ive capped the framerate at 140 fps as im only using a 120hz monitor.

Exactly.

So those clips and stuff… what is that a screen recording of someone’s imagination?

Ill order you a ā€œworks fine for meā€ statue, in the meantime, make do with this https://imgur.com/a/Iw3G9QC

2 Likes

No but what makes you think they weren’t captured in bad faith? For example, you’ll notice that the vast majority never have the freaking ping counter at the top right which makes things very suspicious to say the least.

I recall being put into a 300 ping server (which was some serious BS I might add) now imagine me recording every single thing in that game then showing it on Reddit without the ping counter? Its easy to take things out of context use like 5 seconds of footage throughout the course of a 15 minute game and say ā€œgame is brokenā€ when in reality its an outlier not common.

Edit: I recognize it as an issue for some people, but my whole point is that the lack of content is an issue for EVERYONE not just a select few. I consider that the single largest issue and I do not believe it is close.

Oh yes please tell me all about the huge sums of wealth you spent on your PC, only to find out its almost worthless for Infinite.

Like I was saying though, you could’ve just said you played on PC and nothing else and it would’ve summed up things nicely for me lol. Same reason if someone tells me they’re playing on last gen consoles I immediately understand their frustrations with the game.

Well it works far better for everyone I’ve ever watched play the game, so I just find this interesting why this is only ever really touched upon in text? If this were so common it would’ve been far more scrutinized, not just by fans but by basically any Youtuber or Streamer or just gaming journalist (whatever that means)

You don’t have to look all that far…

https://forums.halowaypoint.com/t/desync-is-a-major-issue-please-help-me-bring-awareness-to-it/

2 Likes

My biggest contribution to this forum has been in the geo filtering thread. I freely admit to being a dirty cheating scummy geo fencer. With that in mind, it goes without saying when I say I’m connected to the Dutch server with a ping of 28, I’m not lying or exaggerating.

I just went online and captured this.

https://www.youtube.com/watch?v=n8k5_aW3Tos

Just so you know its not old footage, here is a link to the game played 15 minutes ago from posting this.

https://halotracker.com/halo-infinite/match/9765e2d9-0c6a-480c-8779-a7c695b102c4

Watch me get shot around a corner and tell me again this is how shooting games should work.

(Yes my stats in this game are horrible. I cant take a game serious when its this broken)

This is my second game of the evening. The first i alt f4’d out of earlier. This game is broken. You wont convince me otherwise.

2 Likes

Now all that needs to happen is 343 needs to log into the forums and read. Oh wait, they show no sign or ever reading these. I swear they’re just closing their eyes and plugging their ears and going ,ā€ Nah nah nah nah I can’t hear youā€ when the fans post lots of this stuff.

4 Likes

Nothing in this thread is convincing nor changes my mind. They’re just reporting it, nothing against the OP in that thread just that anybody could say almost anything, I like proof and such.

Interesting that you showed 9 seconds of footage… Did you not read anything I just stated? Even if you just take a look at the radar it shows the game bugging out (also, isn’t that Tactical Slayer? Why is there a radar? Are you hacking?) so hard to really use it as a major issue. By that logic, I could point out all the blood shots that you’d see in Halo 3 (even on LAN) and say Halo 3 was garbage and that Bungie should’ve been ashamed of themselves and etc.

Regardless, it has been speculated to death as to the root cause. Some say its because of all the different platforms, some say its server issues, some say its netcode and so on. I seriously wonder if 343i have any method of improving it realistically, so with that in mind it could just be another one of those issues that is never addressed.

1 Like

No its theatre mode as you can clearly see by the options in the upper left hand corner of the screen. The radar is bugging out cause again, its another half baked feature of infinite that doesn’t work properly.

I could clip things from earlier in the match like where i put three bursts into a player and got hit markers but no kill too. But this was the most obvious BS death of the game.

If the desync was sporadic and every now and again, id be forgiving. For me ive played two games tonight, both were horribly broken. In that case its a 100% failure rate. The game is broken trash.

I’m not sh!tting on the game for the sake of it. I adore Halo. Played them all. I have Halo collectables. Ive bought and completed the battle pass, in the clip I’m wearing the cyber showdown premium armor. I want nothing more than the game to succeed but as its stands as a shooting game its fundamentally broken sadly.

2 Likes

It was delayed.
And it was delayed a second time.
And a third time.

The problem is that the investors that want their profits share now want the late-fee compensation for all of these delays.

As a result, it was either launch now with BS pricing or delay again and then have the game be complete but having to charge players for literally EVERYTHING… … … or go bankrupt.

Why not just show the entire match? Why are you cherry picking specific parts to show how bad it is?

I also find it interesting that you use Tactical Slayer (which is obviously the most negatively impacted mode by latency or by Desync by far.) I could just as easily say that Tactical Slayer is awful because of hackers.

yeah 9 seconds of footage is not enough to really change my opinion. This is like how people love to take people’s words out of context and use it against them on the news or just in general, it is in bad faith.

Also, why am I not seeing it on your (I’m presuming?) YT channel? Did you take it down? and why?

I think it is very optimistic to believe that 343i would have released Infinite in a better state with more time. Again, they had 5 years then got another year and still didn’t put their best foot forward. I personally think 343i is a case of bad management and not so much 343i themselves. Infinite is just like their other Halo games (best one yet though, to be fair) that underdeliver and overpromise.

1 Like

343 has a problem with how it’s staff view Halo.

Halo 4’s dev team makeup was mostly made up of people who didn’t like Halo, with many interviews having devs say they hated Halo and wanted it to be something else.

Halo 5’s dev team was dumb enough to follow Brian Reed into the abyss and outsource all of their designs to a bunch of random artists, resulting in even weirder alien and Spartan designs.

Halo Infinite’s dev team is divided on whether or not to break Halo again or to fix it. Thankfully they are fixing it back to what it was, but there is resistance from the ā€œmake Halo something elseā€ crowd that doesn’t learn that failure doesn’t mean ā€œdo it againā€.

4 Likes