343 won't fix issues with co-op/splitscreen.

It’s clear to me that matchmaking has it’s issues. but that’s no reason for 343 to COMPLETELY IGNORE game breaking issues with campaign co-op and splitscreen.

It’s been numerously reported of issues with full-on game crashes during campaign co-op. These issues make it impossible to complete certain missions in co-op, Halo 2 missions in particular. These issues completely break the game, they are more than mere annoyances.

Splitscreen framerate is unplayable in Halo 4 and with the anniversary graphics in Halo CE, Halo 2. Split screen needs to be optimized (read: graphics effects need to be reduced), in order to bring splitscreen framerate to playable levels. this is particularly true in 4 player splitscreen. This is simple optimizing, a single decent programmer could do it in an afternoon!

343 already announced that there won’t be 4 player splitscreen in Halo 5, so at the very least you must make it work in MCC.

I understand that early players received gifts for tolerating issues with matchmaking at launch. but these issues with co-op and splitscreen are game breaking, and 343 haven’t even acknowledged they are even looking at fixing it. 343 it’s great that you are trying to fix matchmaking, but for love of all that is good in the world, at least acknowledge that you will look into these issues.

> 2533274797542396;1:
> This is simple optimizing, a single decent programmer could do it in an afternoon!

Oh really?

Yup. Have you ever optimized a PC game so that your framerate is good? PC games usually give these options to users to optimize for their hardware. The options are often found in the menu, and more advanced options in configuration ini files. Adjust resolution, shaders, geometry, filtering, anti aliasing, etc etc. You don’t even need to be programmer to be able to optimize a game to run well. Obviously in a console game these options are hidden from the user, but the developer can tweak these settings, it’s a piece of cake.

Halo 4 and all the MCC remakes were optimized to play well in 1 screen. NOTHING was done to optimize splitscreen. Splitscreen has the exact same graphics as 1 screen, and the framerate suffers as a result. This is so simple to fix!

My brother and I bought a xbox one and MCC to play together on H2A MM, but it’s unplayable due to the really bad framerate (around 20 fps). I know it’s about 20 fps because it plays worst that it did in split-screen on Halo Reach and that game was running at 30 fps.

Even if they ever fix all the bugs in MCC, this problem will still be present. they have to do something about it.

> 2533274797542396;3:
> Yup. Have you ever optimized a PC game so that your framerate is good? PC games usually give these options to users to optimize for their hardware. The options are often found in the menu, and more advanced options in configuration ini files. Adjust resolution, shaders, geometry, filtering, anti aliasing, etc etc. You don’t even need to be programmer to be able to optimize a game to run well. Obviously in a console game these options are hidden from the user, but the developer can tweak these settings, it’s a piece of cake.
>
> Halo 4 and all the MCC remakes were optimized to play well in 1 screen. NOTHING was done to optimize splitscreen. Splitscreen has the exact same graphics as 1 screen, and the framerate suffers as a result. This is so simple to fix!

Please refrain from talking if you don’t know what you are talking about. You could “optimize” this yourself by changing your output resolution but that may not help. Not sure if Halo takes into account the Xbox’s output resolution. It may just render everything at one resolution and let the Xbox downscale everything.

You clearly don’t know how rasterization and rendering is done. With 4 screens, you have just about 4x the work to be done.

With the “optimization settings”, these often are not included on console games because they only have to deal with one (maybe 2 or 3 with re-releases) GPUs. They optimize (note proper usage of optimize) everything for that one system so that it runs well. It’s not a simple setting to change.

> 2533274860199253;2:
> > 2533274797542396;1:
> > This is simple optimizing, a single decent programmer could do it in an afternoon!
>
>
> Oh really?

Oh really?

> 2535461224148659;6:
> > 2533274860199253;2:
> > > 2533274797542396;1:
> > > This is simple optimizing, a single decent programmer could do it in an afternoon!
> >
> >
> >
> >
> > Oh really?
>
>
>
> Oh really?

O rly?

I simply can just agree with this.Two months have gone and they said nothing about the splitscreens horrible framerate. They could at least give us feedback,so we would know that they are noticing it as something they need to fix.

> 2533274945437948;8:
> I simply can just agree with this.Two months have gone and they said nothing about the splitscreens horrible framerate. They could at least give us feedbach,so we would know that they are noticing it as something they need to fix.

There isn’t much that can be done. I doubt there is any real optimizations that can be done to prevent the loss in framerate. I don’t see a drop to 30 fps as likely and lowering the resolution would most likely cause more problems than it solves. I haven’t seen the code itself so I cannot be certain but I doubt much can be done that doesn’t require an extensive effort and 343 would deem as worthwhile.

This is something that drives me insane. Halo has always been a social game for me and I often have a buddy or two who want to play split-screen. Basically if we do campaign I just have to switch to the old graphics and it still can’t hold a steady framerate. We were playing halo 2 classic multiplayer the other day and even that was having issues. Basically we just play 2 or 3 slayer now because any other game type is unplayable. Also, dislike how in halo 1 and 2 I get a full split-screen and in 3 and 4 I get a “boxed” split-screen.

I remember when they announced the mcc and one of my first thoughts was, “thank god I can now play halo 4 split-screen without frame rate issues because of the new hardware.” I know for some reason we are moving away from couch coop but please, this is halo, and classic halo at that. Its meant to be played with friends.

> 2533274799831669;10:
> This is something that drives me insane. Halo has always been a social game for me and I often have a buddy or two who want to play split-screen. Basically if we do campaign I just have to switch to the old graphics and it still can’t hold a steady framerate. We were playing halo 2 classic multiplayer the other day and even that was having issues. Basically we just play 2 or 3 slayer now because any other game type is unplayable. Also, dislike how in halo 1 and 2 I get a full split-screen and in 3 and 4 I get a “boxed” split-screen.
>
> I remember when they announced the mcc and one of my first thoughts was, “thank god I can now play halo 4 split-screen without frame rate issues because of the new hardware.” I know for some reason we are moving away from couch coop but please, this is halo, and classic halo at that. Its meant to be played with friends.

The “boxed” split-screen is to maintain aspect ratios. Without boxing you either have to modify the FOV or display stretched images. Displaying stretched images is obviously bad so you’re forced to modify the FOV. Having a larger/smaller FOV is an advantage/disadvantage so they do this to maintain fairness of online games.

The framerate issues are caused by the jump to 60 fps. The Xbox One doesn’t have the computing power to render multiple viewports of that kind of detail at 60 fps.

> 2533274793734669;5:
> > 2533274797542396;3:
> > Yup. Have you ever optimized a PC game so that your framerate is good? PC games usually give these options to users to optimize for their hardware. The options are often found in the menu, and more advanced options in configuration ini files. Adjust resolution, shaders, geometry, filtering, anti aliasing, etc etc. You don’t even need to be programmer to be able to optimize a game to run well. Obviously in a console game these options are hidden from the user, but the developer can tweak these settings, it’s a piece of cake.
> >
> > Halo 4 and all the MCC remakes were optimized to play well in 1 screen. NOTHING was done to optimize splitscreen. Splitscreen has the exact same graphics as 1 screen, and the framerate suffers as a result. This is so simple to fix!
>
>
>
>
> Please refrain from talking if you don’t know what you are talking about. You could “optimize” this yourself by changing your output resolution but that may not help. Not sure if Halo takes into account the Xbox’s output resolution. It may just render everything at one resolution and let the Xbox downscale everything.
>
> You clearly don’t know how rasterization and rendering is done. With 4 screens, you have just about 4x the work to be done.
>
> With the “optimization settings”, these often are not included on console games because they only have to deal with one (maybe 2 or 3 with re-releases) GPUs. They optimize (note proper usage of optimize) everything for that one system so that it runs well. It’s not a simple setting to change.

Excuse me?!
You have absolutely no right to claim I have no idea what I’m talking about when you just posted such yoink

Changing output resolution on console does nothing to change the rendered resolution, it has absolutely no affect on performance

I completely understand that 4 screens require 4 times the work (not exaclty, it completely depends on specifically what is on each of those 4 screens). This is why the graphics settings need to be optimized in 4 player splitscreen to bring good performance. I never said that the user should be able to optimize these settings on console, but the developer can do it easily
Obviously these settings aren’t available to user on console because the developer does all the optimizing, since after all, all users have the same hardware. It’s clear they did not do that, because the graphics in splitscreen is exactly the same as one screen

In 4 player spltiscreen, the rendered resolution could be reduced, the anti aliasing could be reduced or eliminated. anisotropic filtering could be reduced or replaced other less intensive filtering, geometry models could be reduced in complexity, draw distance could be reduced. less complex shaders can be used. I could go on and on. These graphics options are absolutely available to the developer.

They are absolutely easy for them to tweak until performance is satisfactory. It’s not as easy as switch a setting in a menu (as it is for PC gamers), I never said that, what I’m saying is that the developers can OPTIMIZE the graphics in splitscreen for better performance.

You’re right the developers don’t need to consider many GPUs as it is with PCs, I never said anything to the contrary. They didn’t optimize splitscreen for the XBox One hardware, and split screen is running at terrible framerates! There is no reason for the graphics to be identical in splitscreen as they are in 1 screen. The rendering load in splitscreen is much higher, so splitscreen graphics need to be optimized.

I completely shocked that you think the word optimize means something specific and exclusive in your head. It’s a simple word that means to change something for improved results, I absolutely used it correctly.

> 2533274793734669;11:
> The framerate issues are caused by the jump to 60 fps. The Xbox One doesn’t have the computing power to render multiple viewports of that kind of detail at 60 fps.

The devs should lower the detail! 60 fps isn’t realistic in splitscreen. Frame rate target in splitscreen should be a locked 30 fps. Digital Foundry covered this issue extensively. As it stands, load up a H2A map with 4 player splitscreen, FPS drops into the 10s regularly. That is unnacceptable, and was easily avoidable by OPTIMIZING the graphics details in splitscreen. It’s clear to me that the dev optimized the graphics for good performance in 1 screen, and then kept the exact same graphice details in splitscreen. Laziness is the only excuse for that!

I agree much more effort needs to be taken to fix co-op split screen. Bugs, framerate and the -Yoink- boxed split screen on halo 3 and 4 should be a simple fix, come on 343. My tv (while not practicle but does solve this) let’s me stretch out the boxed in split screen to make it look like halo ce and halo 2 do. This doesn’t even seem to lower visual quality. It shouldn’t be hard for them to fix.

They’re still light years from finishing Halo MCC. I know that fixing frame rate issues is probably low their priority list, but we have to keep hope that they’ll fix this embarrasing thing. Sure it’s more complicated than just “optimalization”, because we’re talking things that are deeply broken (they were broken in Halo 4 on 360, and they’re broken now). Most probably it would take them to re-made broken content (maps, levels), which might sound crazy, but nowadays it’s not unusual to fix frame rate issues with gigabytes of re-made game (Assassin’s Creed Unity is great example of that).

> 2533274797542396;12:
> > 2533274793734669;5:
> > > 2533274797542396;3:
> > > Yup. Have you ever optimized a PC game so that your framerate is good? PC games usually give these options to users to optimize for their hardware. The options are often found in the menu, and more advanced options in configuration ini files. Adjust resolution, shaders, geometry, filtering, anti aliasing, etc etc. You don’t even need to be programmer to be able to optimize a game to run well. Obviously in a console game these options are hidden from the user, but the developer can tweak these settings, it’s a piece of cake.
> > >
> > > Halo 4 and all the MCC remakes were optimized to play well in 1 screen. NOTHING was done to optimize splitscreen. Splitscreen has the exact same graphics as 1 screen, and the framerate suffers as a result. This is so simple to fix!
> >
> >
> >
> >
> > Please refrain from talking if you don’t know what you are talking about. You could “optimize” this yourself by changing your output resolution but that may not help. Not sure if Halo takes into account the Xbox’s output resolution. It may just render everything at one resolution and let the Xbox downscale everything.
> >
> > You clearly don’t know how rasterization and rendering is done. With 4 screens, you have just about 4x the work to be done.
> >
> > With the “optimization settings”, these often are not included on console games because they only have to deal with one (maybe 2 or 3 with re-releases) GPUs. They optimize (note proper usage of optimize) everything for that one system so that it runs well. It’s not a simple setting to change.
>
>
>
>
> Excuse me?!
> You have absolutely no right to claim I have no idea what I’m talking about when you just posted such yoink
>
> Changing output resolution on console does nothing to change the rendered resolution, it has absolutely no affect on performance
>
> I completely understand that 4 screens require 4 times the work (not exaclty, it completely depends on specifically what is on each of those 4 screens). This is why the graphics settings need to be optimized in 4 player splitscreen to bring good performance. I never said that the user should be able to optimize these settings on console, but the developer can do it easily
> Obviously these settings aren’t available to user on console because the developer does all the optimizing, since after all, all users have the same hardware. It’s clear they did not do that, because the graphics in splitscreen is exactly the same as one screen
>
> In 4 player spltiscreen, the rendered resolution could be reduced, the anti aliasing could be reduced or eliminated. anisotropic filtering could be reduced or replaced other less intensive filtering, geometry models could be reduced in complexity, draw distance could be reduced. less complex shaders can be used. I could go on and on. These graphics options are absolutely available to the developer.
>
> They are absolutely easy for them to tweak until performance is satisfactory. It’s not as easy as switch a setting in a menu (as it is for PC gamers), I never said that, what I’m saying is that the developers can OPTIMIZE the graphics in splitscreen for better performance.
>
> You’re right the developers don’t need to consider many GPUs as it is with PCs, I never said anything to the contrary. They didn’t optimize splitscreen for the XBox One hardware, and split screen is running at terrible framerates! There is no reason for the graphics to be identical in splitscreen as they are in 1 screen. The rendering load in splitscreen is much higher, so splitscreen graphics need to be optimized.
>
> I completely shocked that you think the word optimize means something specific and exclusive in your head. It’s a simple word that means to change something for improved results, I absolutely used it correctly.
>
>
>
> > 2533274793734669;11:
> > The framerate issues are caused by the jump to 60 fps. The Xbox One doesn’t have the computing power to render multiple viewports of that kind of detail at 60 fps.
>
>
> The devs should lower the detail! 60 fps isn’t realistic in splitscreen. Frame rate target in splitscreen should be a locked 30 fps. Digital Foundry covered this issue extensively. As it stands, load up a H2A map with 4 player splitscreen, FPS drops into the 10s regularly. That is unnacceptable, and was easily avoidable by OPTIMIZING the graphics details in splitscreen. It’s clear to me that the dev optimized the graphics for good performance in 1 screen, and then kept the exact same graphice details in splitscreen. Laziness is the only excuse for that!

You’re spot on with this.

Cheers, Another Locust. I’m glad there’s someone else on this forum that’s vocal about proper splitscreen support.

> 2533274799831669;10:
> I remember when they announced the mcc and one of my first thoughts was, “thank god I can now play halo 4 split-screen without frame rate issues because of the new hardware.” I know for some reason we are moving away from couch coop but please, this is halo, and classic halo at that. Its meant to be played with friends.

This has been so frustrating to me and the family and friends I play Halo with. Halo 4 was unplayable on the Xbox 360 in 2-player split screen on certain maps (Shatter comes to mind). When The Master Chief Collection is announced, we all thought “Great! Now with the more powerful Xbox One we can play without the terrible framerate!”

Instead, every game plays worse than it did on the Xbox 360 in splitscreen mode (Halo 3 included). It’s disgraceful.

> 2533274820093296;14:
> They’re still light years from finishing Halo MCC. I know that fixing frame rate issues is probably low their priority list, but we have to keep hope that they’ll fix this embarrasing thing. Sure it’s more complicated than just “optimalization”, because we’re talking things that are deeply broken (they were broken in Halo 4 on 360, and they’re broken now). Most probably it would take them to re-made broken content (maps, levels), which might sound crazy, but nowadays it’s not unusual to fix frame rate issues with gigabytes of re-made game (Assassin’s Creed Unity is great example of that).

Seriously it’s not that complicated. Targeting 30 fps in splitscreen instead of 60fps would get rid of a great amount of stutter. Reducing the render resolution to 720p in splitscreen, would give a HUGE jump in performance. There is no need to remake any assets.

I think the saddest part of this is that this thread will get buried again and again. I’m an avid supporter of split screen, and 343 will remove it in Halo 5 over my dead body.

The performance in this game is unfrigginbelievable, and it’s amazing how 343 (or any of the 12 outsourced companies) bothered to optimize it. I’m sure they had the “shiny new hardware” attitude that is plaguing the industry right now.

Either way, matchmaking is always going to have priority, and since 343 can’t seem to be able to fix that nightmare, who the hell knows how long it will be until 343 even considers fixing split screen.

343 has already made their money on this game. What incentive could they have to fix it, other than money?
Somebody might think that if this mess isn’t fixed it will hurt Halo 5 sales. Pre-order numbers are proving otherwise.
It’s so sad when a company isn’t financially affected by releasing a broken product.