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> > Yup. Have you ever optimized a PC game so that your framerate is good? PC games usually give these options to users to optimize for their hardware. The options are often found in the menu, and more advanced options in configuration ini files. Adjust resolution, shaders, geometry, filtering, anti aliasing, etc etc. You don’t even need to be programmer to be able to optimize a game to run well. Obviously in a console game these options are hidden from the user, but the developer can tweak these settings, it’s a piece of cake.
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> > Halo 4 and all the MCC remakes were optimized to play well in 1 screen. NOTHING was done to optimize splitscreen. Splitscreen has the exact same graphics as 1 screen, and the framerate suffers as a result. This is so simple to fix!
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> Please refrain from talking if you don’t know what you are talking about. You could “optimize” this yourself by changing your output resolution but that may not help. Not sure if Halo takes into account the Xbox’s output resolution. It may just render everything at one resolution and let the Xbox downscale everything.
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> You clearly don’t know how rasterization and rendering is done. With 4 screens, you have just about 4x the work to be done.
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> With the “optimization settings”, these often are not included on console games because they only have to deal with one (maybe 2 or 3 with re-releases) GPUs. They optimize (note proper usage of optimize) everything for that one system so that it runs well. It’s not a simple setting to change.
Excuse me?!
You have absolutely no right to claim I have no idea what I’m talking about when you just posted such yoink
Changing output resolution on console does nothing to change the rendered resolution, it has absolutely no affect on performance
I completely understand that 4 screens require 4 times the work (not exaclty, it completely depends on specifically what is on each of those 4 screens). This is why the graphics settings need to be optimized in 4 player splitscreen to bring good performance. I never said that the user should be able to optimize these settings on console, but the developer can do it easily
Obviously these settings aren’t available to user on console because the developer does all the optimizing, since after all, all users have the same hardware. It’s clear they did not do that, because the graphics in splitscreen is exactly the same as one screen
In 4 player spltiscreen, the rendered resolution could be reduced, the anti aliasing could be reduced or eliminated. anisotropic filtering could be reduced or replaced other less intensive filtering, geometry models could be reduced in complexity, draw distance could be reduced. less complex shaders can be used. I could go on and on. These graphics options are absolutely available to the developer.
They are absolutely easy for them to tweak until performance is satisfactory. It’s not as easy as switch a setting in a menu (as it is for PC gamers), I never said that, what I’m saying is that the developers can OPTIMIZE the graphics in splitscreen for better performance.
You’re right the developers don’t need to consider many GPUs as it is with PCs, I never said anything to the contrary. They didn’t optimize splitscreen for the XBox One hardware, and split screen is running at terrible framerates! There is no reason for the graphics to be identical in splitscreen as they are in 1 screen. The rendering load in splitscreen is much higher, so splitscreen graphics need to be optimized.
I completely shocked that you think the word optimize means something specific and exclusive in your head. It’s a simple word that means to change something for improved results, I absolutely used it correctly.
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> The framerate issues are caused by the jump to 60 fps. The Xbox One doesn’t have the computing power to render multiple viewports of that kind of detail at 60 fps.
The devs should lower the detail! 60 fps isn’t realistic in splitscreen. Frame rate target in splitscreen should be a locked 30 fps. Digital Foundry covered this issue extensively. As it stands, load up a H2A map with 4 player splitscreen, FPS drops into the 10s regularly. That is unnacceptable, and was easily avoidable by OPTIMIZING the graphics details in splitscreen. It’s clear to me that the dev optimized the graphics for good performance in 1 screen, and then kept the exact same graphice details in splitscreen. Laziness is the only excuse for that!