I wonder if 343 will even realize why Reach had a fourth of the player base that 3 had. It wasn’t because it was a “bad” game. It was because 90% of the game involved random -Yoink- that had no counter other than hoping he didn’t have armor lock, or hoping that your stupid bloom managed to 5 shot the guy.
Making another game like Reach (AA, sprint, perks, casual gameplay) isn’t going to please a lot of people…
> I wonder if 343 will even realize why Reach had a fourth of the player base that 3 had. It wasn’t because it was a “bad” game. It was because 90% of the game involved random Yoink! that had no counter other than hoping he didn’t have armor lock, or hoping that your stupid bloom managed to 5 shot the guy.
>
> Making another game like Reach (AA, sprint, perks, casual gameplay) isn’t going to please a lot of people…
Halo 4 is turning out to be Halo Reach on Steroids.
What ever pisses of the MLG crowd I will endorse. Also Halo is evolving and with that things change with adding new features and or changing existing ones. Let Halo 4 be the start of A NEW series and do not compare it to the older games. You should still be able to play classic game modes in the many playlists or older games. A new game deserves to be judged on how it plays rather than its name association.
I’m hoping that they have a ranked playlist without the perk/loadout system and random weapon spawns so that the competitive community has a playlist to enjoy without having to deal with a bunch of random aspects.
> What ever pisses of the MLG crowd I will endorse.
My reaction to this statement is similar to that of a school principal witnessing a student pushing the school bully down a set of stairs: I know it’s wrong, but I can’t help but smile with understanding.
Honestly, I hope that something from Reach will reappear, just so that it will finally drive away all the hyper-competitive grousers, and those of us who remain can start to have some real fun.
> Why are you flipping off the gamers who made Halo?
Implying that competitive gamers and competitive gamers alone made Halo.
> Halo 4 is targeting the wrong audience.
If you want a franchise to grow and expand you have to target new players. You can’t consistently keep targeting the current players and catering to their wants and desires at the cost of alienating new people.
Also: For all the CoD bashing, you’re pretty much saying “I hate CoD. I hate everything about CoD. H4 should have nothing to do with H4. With that said I want you to copy CoD and reuse the gameplay from previous games with only slight balance changes.”
> I say we all reserve our judgement until we have more information. The game is still in development, anything can happen.
That is exactly why now is the opportune moment to give feedback. If all the awful things they’re doing to the game are caught early enough they can eradicate them and make a truly good game. If we wait until it’s too late then Halo as a series is basically over.
> What ever pisses of the MLG crowd I will endorse. Also Halo is evolving and with that things change with adding new features and or changing existing ones. Let Halo 4 be the start of A NEW series and do not compare it to the older games. You should still be able to play classic game modes in the many playlists or older games. A new game deserves to be judged on how it plays rather than its name association.
I agree with this. How can you all judge a game you haven’t played? Once we see how these custom classes and perks work, then you can truthfully say if they are good additions or not.
> You seem to be targeting Casual gamers, and the Call of Duty fans? Why?
>
> Why are you flipping off the gamers who made Halo?
>
> Power Weapons not being on Set Timers?
>
> Way to randomize your game again! and make it a casual, luck based game again! Did the guy who came up with Bloom join your team?
>
> Power Weapons showing on the radar?
>
> Yeah! Nice job making it pointless to memorize maps now, and know them!
>
> Sprint?
>
> Nice job breaking Halo 1/2/3’s classic formula! Really, nice job! We all know how well Sprint worked out on Reach, and how we reacted.
>
> Perks? Custom Classes?
>
> What Halo fans wanted this? Did you accidentally get feedback from COD fans?
>
> 343, Halo 4 is targeting the wrong audience.
Now I’m not going to say for sure, but if ALL this information is true, and confirmed from a 343i employee - I’d say that the fanbase has been misunderstood, and those are dire news indeed. However, I doubt Frankie wants to drive Halo to its end. Look guys, new info, everyone are really hyped, they want views and they want attention. Things that arent 100% true might slip out, or a couple of words might be left out of context to change a sentence completely.
I’m not going to talk -Yoink- to 343i 8 months before the game ships, just because some rumours that are going around on the web. Come on guys, they’re making this game for us, let’s not be complete -Yoinks!-. -Yoink- I wouldn’t give two -Yoink- about Halo if I knew how the community responded on everything I tried to implent.
Constructive Critisism is key. There’s a huge leap between CC and flaming.
> I say we all reserve our judgement until we have more information. The game is still in development, anything can happen.
I feel like this is the best time for people to post their opinion’s otherwise 343i are going to think nothing is wrong and possibly end up keeping perks and custom classes.
> > Why are you flipping off the gamers who made Halo?
>
> Implying that competitive gamers and competitive gamers alone made Halo.
>
>
>
> > Halo 4 is targeting the wrong audience.
>
> If you want a franchise to grow and expand you have to target new players. You can’t consistently keep targeting the current players and catering to their wants and desires at the cost of alienating new people.
>
> Also: For all the CoD bashing, you’re pretty much saying “I hate CoD. I hate everything about CoD. H4 should have nothing to do with H4. With that said I want you to copy CoD and reuse the gameplay from previous games with only slight balance changes.”
We didn’t. Not a single MLG player or person who plays Halo for it’s competitive edge will claim they shaped it. It’s obvious we didn’t. However, something Halo CE-3 gave MLG and competitive players was a playground. These 3 games gave casual players to MLG players one home. Think about. Each game offered to both communities the settings, playlists and more for us to mingle with. Reach failed terrible at accomidating both.
We still know NOTHING about Halo 4, it’s months from being done! But from what has been shown to us, speculations are being made. It’s obvious to me atleast, and the MLG community, that the route 343 is going, will accomidate to both. MLG has always taken what Bungie gave them and crafted it to what they deem fit. 343 helped us with Reach by giving ZB. I 100% doubt that everything implimented in Halo 4 will be permenant.
We can always change what they give us. Halo 2 was not competetive at all before it’s TU. MLG made and the Halo community made it competetive.
I know you point you were making, this post isn’t all directed at you, but the idiots who think that competetive players made Halo
> > Why are you flipping off the gamers who made Halo?
>
> Implying that competitive gamers and competitive gamers alone made Halo.
>
>
>
> > Halo 4 is targeting the wrong audience.
>
> If you want a franchise to grow and expand you have to target new players. You can’t consistently keep targeting the current players and catering to their wants and desires at the cost of alienating new people.
>
> Also: For all the CoD bashing, you’re pretty much saying “I hate CoD. I hate everything about CoD. H4 should have nothing to do with H4. With that said I want you to copy CoD and reuse the gameplay from previous games with only slight balance changes.”
They’re doing it wrong though, they’re attracting new players by driving away the old ones.
They’re handicapping the good players by removing set power weapon times. 343 is completely making Halo 4 casual.