Please 343, don’t listen to the kids asking for drivable Pelicans, dropships, etc. Adding these things into forge would be pointless and a waste of time.
Not to mention the fact that vehicles that large could put a strain on physics, netcode and overall framerate. I’d rather play a game that has none of these and has a nice constant 30fps then a game full of these with a 15fps and lag that is uncontrollable.
Forge already lags as it is. For example, build a large map in the sky with lights and vehicles in it. Then put 16 players into it. Things like looking down the scope of the sniper rifle become very annoying. Another example of this is Asylum. Using the sniper on that map is torture at times, especially down the middle of the map when a lot of things are happening around that area.
Feel free to disagree, because this is my opinion. But I do hope 343 looks at this.
However i don’t object to the forklift making a debut in forge
I haven’t been on these new forums for long, but all I can add to this is that they really need to listen to the community. I understand that Bungie tried to add what we wanted in Forge as best as they could, but I absolutely hate Halo: Reach’s Forge. Leave it to us to create the backdrop, Forge World is terrible. In order to reduce lag in Forge, give us a blank map. Don’t spill random piles of sand all over the floor, don’t create bumpy architecture in the objects, don’t give us a sky bubble, give us a sky box, and PLEASE GET RID OF SOFT KILL BOUNDARIES! We don’t want to be told where we can and cannot forge. When Bungie gave us Sandbox, we built outside the boundaries, not in the middle where they wanted us to build. When Bungie gave us Forge in Halo 3, we went beyond what they could have ever imagined, and came up with ghost merging. Leave everything to us, and make it plain and simple. They should really just give us the tools that are given with the PC versions of Halo: CE and Halo 2 Vista, but that’s just me begging for more variety. Flat, plain, and more objects. We don’t want a budget, we don’t want an item limit.
I think drivable vehicles such as the scarab and pelican would be a nice addition most people forge these aweful scarabs that 1. dont move 2. look horrid and 3. don’t even use proper textures ( they look like blocks when they are supposed to be smooth and curvy) so yeah you should include those but make a limit of like 2 maybe 4 and make it so you can edit the weather and biomes ( like a rainy desert for example)
> I think drivable vehicles such as the scarab and pelican would be a nice addition most people forge these aweful scarabs that 1. dont move 2. look horrid and 3. don’t even use proper textures ( they look like blocks when they are supposed to be smooth and curvy) so yeah you should include those but make a limit of like 2 maybe 4 and make it so you can edit the weather and biomes ( like a rainy desert for example)
> > We don’t want a budget, we don’t want an item limit.
>
> The budget is there to only prevent you from making your map a frame rate-fest. It’s there to help us, not hurt.
And yet maps in both Halo 3 and Halo: Reach still lag when well under the budget or item limit. I understand the meaning behind the solid item limit that covers EVERY object, but I don’t understand individual sections. You mean I can’t have 100 rocks, but I can have 100 blocks? I can have 4 or so special effects, but only 2 lights? If the Forge World 2.0 of Halo 4 were specifically for Forge, it would be a blank map, an actual canvas, and wouldn’t dedicate the majority of it’s memory to water, trees, and all the scenery we see on Forge World. Once again, I’m asking for the tools given in Halo: CE and Halo 2: Vista for the PC. I want stuff similar to http://www.youtube.com/watch?v=cz18Q7Z9StY and not so much http://www.youtube.com/watch?v=k1iqXwrzQYI
Is this really too much to ask for at this point? Far Cry did it in 2008, why can’t Halo do it in 2012? And wanna know the sad thing? The map they used for this video isn’t even as big as they can get.
I agree. 343 needs to focus on the important stuff, and Pelicans, Phantoms and Scarabs are not one of those. A map editor like Far Cry would be nice tough, but is probably too difficult to make for 343. In my opinion Forge 2.0 is already very good, especially when you compare it to Forge 1.0. Bungie made it very difficult for 343 to improve this, so I won’t expect a lot of changes in Forge 3.0.
> http://www.youtube.com/watch?v=C8qa-naczjg
>
> Is this really too much to ask for at this point? Far Cry did it in 2008, why can’t Halo do it in 2012? And wanna know the sad thing? The map they used for this video isn’t even as big as they can get.
I think it’s to do with the graphics engine’s limitations. If they gave us that the graphics would look crap with no SSAO and no pre-baked shadows.
I don’t care about graphics and would like that either way.
> I agree. 343 needs to focus on the important stuff, and Pelicans, Phantoms and Scarabs are not one of those. A map editor like Far Cry would be nice tough, but is probably too difficult to make for 343. In my opinion Forge 2.0 is already very good, especially when you compare it to Forge 1.0. Bungie made it very difficult for 343 to improve this, so I won’t expect a lot of changes in Forge 3.0.
They should focus on fixing the bugs in forge, and then adding new features. A nice feature I would like is the ability to somehow test your map without going out of forge completely and then having to start a custom game. Maybe they could add the option to do this via the menu by:
Selecting the gametype you want to test
Selecting the map
And then quickly switching to a custom game. Then, once you are done a button in the menu could take you back to forge.
This would speed up map building times, and allow you to switch back and forth from forge to custom games without having to waste time browsing through the game menu and selecting map, gametype etc. This would also speed up the development time of maps built for gametypes such as invasion, assault or any map that requires gametype-specific elements such as hills, oddballs, kill zones etc.
If I am correct, Forge 2.0 did win a award for innovation last year. I think 343 should just build on forge 2.0 and add new features that make it easier, quicker more innovative then it already is.
They could include the current forge pallet, and then add another new forge pallet on top of it. Granted, this would use more disk space but I am sure that they could fit it on the disk now that Microsoft are creating larger game disks (from what I have heard, anyway)
maybe have the pelican so people and use it for Machinimas so people dont just use 3 seaters like the falcons and hornets and able maybe bring back the elephant and having scarab would be nice for invasion so people can have fun and make machinima but remodled the vehicles and way people make machinimas
and an object to add for map makers the like details in their maps trees and and water to make have more a forerunner planet feel so people dont lose the base of the games fill
Could you please explain the logic in creating something completly flyable/driveable and then leaving it out of the map editor entirely? Because I sure as hell can’t.
> Flat, plain, and more objects. We don’t want a budget, we don’t want an item limit.
I fully agree. I feel the future of Halo is Forge Worlds! Of course its always nice to have a campaign and a story. I mean, I’m not a fan of campaigns per se, but I’m glad they exist to give the game character, logic and overall themes. That said.
3.0 Forge should hopefully be…
More than one Forge World. - Covenant Objects, Boardwalk themed (City Style) objects, Forerunner Objects, and a “Flat, plain” object pallete. Now, if this was able to be turned on and off in a menu, or switchable palletes within one forge session within the “Flat, Plain, open Sandbox” then that would be ideal. Banked turns for mongoose racing wouldn’t hurt either.
Limitations - If there must be a Forge World budget limit and/or (because of frame rate limitations or technical reasons) a Global Object Limit, then please give us a counter/tally somewhere on screen so we know where we stand with such limits. Nothing is more annoying than putting weeks into a map, getting really close to completion, staying within the Budget and then running into the mysterious total of “Global Object Limit”. Obviously no individual object limit is nice, but I seem to remember that Bungie said its necessary. Please let us see BOTH Global Object Limit and Budget. I’d prefer to have neither or just one, but if they must exist for gameplay, please let us SEE THEM BOTH.
Floors/Windows - Ability to make an expandable floor/wall/window walls/window floors. Most maps need flat ground somewhere and putting pieces together to make large floors/walls is essential. I’ve read before that the way the OLD system works is that its impossible to make a bunch of Coliseum Walls side by side as floors completely flat, no matter how much you tinker. Because when you save and come back the coordinates they were saved on fluctuate. To alleviate this problem I propose EXPANDING WALLS/WINDOWS similar to how you make a KOTH, hard kill boundary. Round and Square options would be nice, but expandable for near eternity would be ideal, but if not eternity, simply really large. Window floors can be really exciting for maps and give players strategic clues to improve gameplay on multiple floors.
Colors - Make all vehicles/Plain objects color changeable. Mongoose’s can change colors nicely, why not hogs? I don’t remember reading why that isn’t possible. A team color Falcon, Revenant, Wraith, etc would be nice. The colors on Reach’s objects is nice and a great beginner, but if it was possible to have more predominant colors signifying bases better that would be nice.
Objects - Better man cannons, more man cannon options with vehicles and strenghts/distances, more grav lifts and gadget type objects. Halo 3 had more totals of man cannons and grav lifts. The addition of the Dice in Reach Forge was funny and a great site. More objects that give a map more personality instead of camping stools and little objects like that which offer no real personality to a map would be great. How funny would it be to have a palette that had objects from a home, like a fusion coil like Microwave oven, Large LCD TV, Water heaters, electronic gadgets that might cater to machinima. A placeable Xbox similar to the Radios in Reach multiplayer maps.
Scenery - This may be the hardest of all, but making hills into nicely curved ramps for vehicles, racing, map strategy integration (think flag on the top of a tall hill, a team defends around the hill and spawns away from the hill). Sure making trees, putting a moat around a “castle” or making rivers stretch to and fro would be nice, but I’m not sure it’s feasible. Also, creating default levers that engage with walls, windows, doors would be a fantastic addition. Some logic where objects respond to a basic fundamental action. 180, 90, 45, 15 degrees when “X” is pushed on a front door, draw bridge etc. Having a timer on those to move at a certain time rate (every 30, 45, 1 min etc) would be nice. Connecting multiple objects and plugging a “move connected object 45 degrees every second would create a newfangled Zanzibar windmill”
Ok, well my list is done for now, in favor of more wallz of textz. So I hope it helps, I’ve spent lots of hours in Forge and have some maps I have yet to release to the wild and have run into my own share of problems in making them, shaping my post here. Hope the next Forge is awesome 343! Taxman OUT!
What we need is terrain deformation, and if we can’t get that. We need NO pre-rendered terrain and just a larger object pallet and budget instead.
The CPU has to render the entirety of ‘Forge World’ at the same time. So, that in turn massively limits the amount of ‘Objects’ We can place. So, why not just eliminate the pre-rendered geometry all together, freeing up CPU resources and allowing for a larger amount of objects to be placed.
I’m no Game programmer, but I think this would be a better solution then just another forge world.
Although, terrain deformation combined with a unique and aesthetically pleasing set of objects would be ideal
> I haven’t been on these new forums for long, but all I can add to this is that they really need to listen to the community. I understand that Bungie tried to add what we wanted in Forge as best as they could, but I absolutely hate Halo: Reach’s Forge. Leave it to us to create the backdrop, Forge World is terrible. In order to reduce lag in Forge, give us a blank map. Don’t spill random piles of sand all over the floor, don’t create bumpy architecture in the objects, don’t give us a sky bubble, give us a sky box, and PLEASE GET RID OF SOFT KILL BOUNDARIES! We don’t want to be told where we can and cannot forge. When Bungie gave us Sandbox, we built outside the boundaries, not in the middle where they wanted us to build. When Bungie gave us Forge in Halo 3, we went beyond what they could have ever imagined, and came up with ghost merging. Leave everything to us, and make it plain and simple. They should really just give us the tools that are given with the PC versions of Halo: CE and Halo 2 Vista, but that’s just me begging for more variety. Flat, plain, and more objects. We don’t want a budget, we don’t want an item limit.
I completely disagree with everything you just said. You obviously know very little about how a game engine renders a scene.