Isn’t it obvious enough that Halo 5 is literally divided into two completely different sections? The roots of Halo 5’s multiplayer problems lay in the fact that Arena and Warzone cannot co-exist. 343 tried to appeal to both old school Halo players with Arena as well as the more casual gaming crowd with Warzone. The problem is that it effectively split the game in half. Halo 5 feels like a Halo 4 sequel and a Halo 3 sequel packed in one but that didn’t work out too well. Warzone is negatively impacting the Arena experience with the REQ system. Halo 5’s REQ system is designed for Warzone but is present in Arena as well were it doesn’t work at all as a progression system. Arena players mostly don’t care about the single use cards, they care about the permanent unlocks, from which you’ll get only two out of a pack. The REQ system is a pain in the -Yoink- for someone that doesn’t like Warzone because they are forced to progress in an unlock system that isn’t designed for Arena. Arena and Warzone are too different to share the same multiplayer space.
This problem wouldn’t have existed if 343i either focused on making Halo 5 either like Arena or Warzone instead of trying to force both of them under one roof. Or they should’ve taken Warzone out of matchmaking completely and gave it its very own spot like Firefight and Spartan Ops. Warzone and Arena can only co-exist if they both get their own progression system. So Arena would get Reach’s unlock system for example while Warzone would get the REQ system. In that way the game as a whole would be much more organized and enjoyable for everyone.
So in the future Halo should consist of: Campaign, Matchmaking and Warzone. Once again, Warzone is NOT included in the matchmaking section because it is a completely different mode like Firefight and Spartan ops were. This would also resolve the micro-transaction problem as the REQ system can exist in future Halo games without affecting traditional matchmaking unlock progression.
In the future i hope to see a unified Halo game again where people don’t say that they’re an “Arena player” because they dislike Warzone or vice-versa, but where everybody is just a Halo player because they can enjoy every aspect the game has to offer.
i think it would be better to do as you stated in the middle paragraph. have a reach style ranking system in arena and the req system for warzone. it wouldnt really make any sense to remove warzone, a multiplayer,online game mode, from online multiplayer
Warzone isn’t effecting arena. If I want to play warzone, I’ll play warzone. If I want to play slayer then I’ll play arena. The reqs don’t touch arena do it has no negative effect on it. I alo don’t understand how they’re seperating the community lol. People will play what they want that’s available to them. There were people who played fire fire only, some played customs only, others forged, ect ect. So if warzone “divides” us then so did everything else in the previous games.
> 2533274968894951;1:
> Halo 5 feels like a Halo 4 sequel and a Halo 3 sequel packed in one
Yeah that’s the point… A sequel. Ya know 3… 4… 5.
And they’re not splitting the community. They’re simply catering to two play styles. Splitting the community would be adding paid DLC like the past games.
Well before firefight and Spartan Ops people were still split; there were ranked and social players. Or for example in the old 360 system where you were in competitive or family zones or whatever. Either way, I don’t see this same fracturing of the community that you see. If warzone didn’t exist and people didn’t want to play arena they’d play another mode or another game, same as before.
Progression/REQs, sure, I can see your argument, although I’m a massive fan of the current system. I think the best solution would have been a compromise wherein there are some armours and features only unlocked by achieves and levels/ranks, and the rest found in req packs.
> 2533274884116647;3:
> i think it would be better to do as you stated in the middle paragraph. have a reach style ranking system in arena and the req system for warzone. it wouldnt really make any sense to remove warzone, a multiplayer,online game mode, from online multiplayer
Gross, Reach had the worst Ranking System in my opinion. I quit Halo because of that game.
All you said about “splitting” the community was about the REQ System and Permanent Unlocks, while you are right that for an Arena player might be a pain to collect al the armor… The system doesn’t affect gameplay in anyway that would justify getting one sided… What I mean is that getting armor quickly is not a reason to separate the community, everyone can get that armor, albeit some more quicky than others
They coexist/work fine. I don’t really care about REQ’s outside of using weapon or vehicle cards in warzone and often don’t even use a RP or Xp card in Arena. I say “meh”.
On a side note, I think the community does a fine enough job of splitting itself.
> 2533274968894951;1:
> Isn’t it obvious enough that Halo 5 is literally divided into two completely different sections? The roots of Halo 5’s multiplayer problems lay in the fact that Arena and Warzone cannot co-exist. 343 tried to appeal to both old school Halo players with Arena as well as the more casual gaming crowd with Warzone. The problem is that it effectively split the game in half. Halo 5 feels like a Halo 4 sequel and a Halo 3 sequel packed in one but that didn’t work out too well. Warzone is negatively impacting the Arena experience with the REQ system. Halo 5’s REQ system is designed for Warzone but is present in Arena as well were it doesn’t work at all as a progression system. Arena players mostly don’t care about the single use cards, they care about the permanent unlocks, from which you’ll get only two out of a pack. The REQ system is a pain in the -Yoink- for someone that doesn’t like Warzone because they are forced to progress in an unlock system that isn’t designed for Arena. Arena and Warzone are too different to share the same multiplayer space.
>
> This problem wouldn’t have existed if 343i either focused on making Halo 5 either like Arena or Warzone instead of trying to force both of them under one roof. Or they should’ve taken Warzone out of matchmaking completely and gave it its very own spot like Firefight and Spartan Ops. Warzone and Arena can only co-exist if they both get their own progression system. So Arena would get Reach’s unlock system for example while Warzone would get the REQ system. In that way the game as a whole would be much more organized and enjoyable for everyone.
>
> So in the future Halo should consist of: Campaign, Matchmaking and Warzone. Once again, Warzone is NOT included in the matchmaking section because it is a completely different mode like Firefight and Spartan ops were. This would also resolve the micro-transaction problem as the REQ system can exist in future Halo games without affecting traditional matchmaking unlock progression.
>
> In the future i hope to see a unified Halo game again where people don’t say that they’re an “Arena player” because they dislike Warzone or vice-versa, but where everybody is just a Halo player because they can enjoy every aspect the game has to offer.
Ummm…how exactly?
The REQ system works fine in both game modes. REQs available in competitive Arena are solely aesthetic and have zero impact on gameplay.
> 2533274968894951;1:
> Halo 5’s REQ system is designed for Warzone but is present in Arena as well were it doesn’t work at all as a progression system.
This is just blatantly false. The REQ system has no effect on progression. It only affects armor unlock and if you’re that into Arena to begin with you’lll be more focused on whether or not your Platinum, Diamond, Onyx etc. instead of whether or not you unkocked your favorite armor.