100%. You are 100% right.
…and by doing this they killed the franchise. Well said. Post of the year.
100%. You are 100% right.
…and by doing this they killed the franchise. Well said. Post of the year.
I dont see how this game could make a comeback to be honest, so many other games coming out this year and next winter. My friends havent played for like 3-4 weeks now, not since before midsummer. Halo was always a place were I used to meet long time friends to chat and have fun.
343 has lost an entire community.
How can you fail so hard with Halo.
Its depressing.
And I dont really care about Halo Infinite but I care about Halo.
With BR starts it also feel like Im playing COD or Counter strike and not Halo team slayer.
Fans… but, but… E sports… competitive…
What do you mean that’s not why people like halo.
For some reason, Microsoft refuses (or it’s 343 not sure) to put their entire weight behind Halo.
There should be Halo campaign content every 12-18 months max. There should be way more content in the multiplayer every 3-6 months.
Instead of fixing the game such as the desync issues they take those that have the ability to fix it and work on something else?
As a CEO of a company myself that has 33 employees in the US and 42 in India working for me, the way I observe 343 being managed is unfathomable.
I’ve never seen a company not give the customer what they want and also gas light their community the way 343 does.
I’ll tell you right now if I had done half the things that have been done as the CEO I would have been fired years and years ago.
I agree.
That whole statement kinda reminds me of somebody famous. humm I wonder who that could be? ![]()
Peace!
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dude yeah its pretty pathetic
What do you mean “for some reason”? It has a 74% positive feedback on Steam. People have low standards and/or low self esteem to think that they automatically owe a positive review. Also, the store is probably very active and there’s a good money stream there so… I’ve now told you everything that matters - and the fans’ pleasure is not included.
It’s 2022 with a business that is working on being a trillionaire and this is what 343 produced.
Yep, it’s pretty damn bad knowing other studios do better work that don’t have the resources as 343 actually does being backed up by one of the biggest banks in gamming.
REally could have carved out a new base if they actually made the game function, too. Everything out there rn is either garbage rn (COD/Battlefield), battle royale,. or a hero shooter. No AAA arena shooters since Halo 5.
longtime fans are still there,but as you said,they’re moving on because halo deviated from what made Halo Halo. Develepors always feel the need to try and please those that’ll play the game for a few days and drop it instead of those that want to play for years like myself
If you look at the core gameplay of each Halo developed under 343i, Halo: Infinite is the closest to the Bungie era of in terms of movement, feel and sandbox. Not to mention when compared against the other shooters released within the last few years Halo: Infinite’s launch was smooth in terms of functionality. Other shooters have consistently launched with aww inspiring amounts of bugs and issues.
343i is by no means perfect and still have some feedback they really need to take to heart when it comes to monetization methods, playlist options, custom game options, ect., but as far as core gameplay I’m happy with the overall feel.
Halo Infinite feels more like a game for single players who never play in squads, thats why the SBMM is working so badly for clans of 3-4 people.
Its made for the single player guy experience who can dominate when he gets a good spawn, and when you get that magical hit % in that ONE game, just because the SBMMR is deciding everything in this game.
Its interesting to read about Mintblitz thoughts on the game, how broken the skilled mm really is and how it can decide which to that should win the game based on win percentage.
Its really that bad and you can actually feel when momentum is shifting in this game when the kill algorithm is in place. You can get 3-5 kills and then you die 5 times in a row.
Its not skill its just the game decides when you can actually get the kills.
Kill algorithm? SBMM is real but you’ve gone off the deep end if you think spawns and accuracy % are manipulated mid-game to keep you stuck at your expected value.
Well its more likely a rubber band effect that causes the momentum killing sprees, the further away you are from the server the more delay and desync you will experience.
I can’t think of any successful company off the top of my head that had a good standing and made lots of money with its customers and then completely shifted focus and turned out well because of it. You just… don’t screw over your customers, plain and simple. Halo used to be good, now I’d rather play anything but Halo. It’s overrated any more, and lost all innovation long ago.
I actually liked 4. I thought it was a cool direction, even if a little dramatic, kinda liked (and was inspired by) the HD sci-fi artstyle, and I thought 5 could be good. But instead, they just lost all momentum and direction and gutted everything I loved about classic Halo AND Halo 4, and -Yoink!- out 5. Infinite feels so half-baked, and 5 was just a shell of Halo’s former glory. No couch co-op, no game modes, no worthwhile story. All that’s left is shooting guns at aliens and players. A generic suicide. Genericide?
As a matter of fact, Halo 4 was the first Halo game I ever played growing up, and at times preferred it to older entries when I eventually got them. I also had the CE Anniversary, and thought they did a rather fine job re-mastering it. I just really liked a lot of their elements. Those games introduced me to Halo. While people hated the weapon balance and artstyle, it was all I knew. I actually play through 4’s campaign much differently than most play-throughs and reviews I watch, so that’s probably why it doesn’t bug me so much. I go for close-range encounters with knights rather than sniping with precision weapons. I also love needing to frantically hunt for guns and ammo instead of being a human tank. I also really enjoyed the multiplayer and forge… My point is, they had potential. Sure they MASSIVELY changed Halo’s identity, but I still thought their early games were good, even if not good Halo games. They certainly have the talent and resources to pull off a good Halo game. But they f***ed up bad. It’s all a cash grab now, and Halo lost its soul after 4. I’m not buying the next Halo. I don’t even care if it’s good.
Well when we get Forge I will try my best to fix the stock maps and game modes Capture The Flag, Strongholds and Stockpile so we can bring back the good feeling that we had going all the way back to the Halo Combat Evolved. ( I hope
) Depending on what we can do with Forge.
Peace!
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This topic should say “343’s upper management…” The actually devs working on the game are passionate fans who want the best for Halo. But management is not listening. The recent addition of team snipers is a perfect example.
I’ve said it before, and ill say it again
…and how awesome would it have been?! I think amazing!
I would bet the market would have loved the old school feel and it would have brought tons of people in.
Hell, if they had done the Halo 2 model where they launched with a ton of maps and then made you pay for seven more every six months I am confident people would have jumped on that. It would have a novelty feel today.
But, 343 is led by people who have no clue what the customer wants nor what they want.
Maybe its like 20k players left of 20 million, that would be 1% stil playing.
10% of 20 million would be 2 million users and that would have been awsome.
A good number would be around 200.000k users, than the game would still be in a healthy condition.
And I doubt that are even 20k players left, its rather like 10k at max.
10k on Xbox, we dont even have any stats here
5-10k on PC
The game had a huge chance but 343 blew it up.
If it was a Live service game with Forge maps releasing than I think it could have had a chance.
But now I think its too late.