343 thinks they're making an esports game?

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I keep seeing 343 talk about how much they focused on making the arena experience catered to the competitive crowd and how they want H5 to succeed as an esport. I even saw them say that they made no compromises in making arena a true, competitive halo experience.


LOL
Arena is jam packed with gimmicks and modern fad mechanics. Not to mention sprint. Which the competitive community is virtually unanimously against. A lot of hardcore halo players wont even touch a halo game that has sprint.
This is what you call no compromises?

I like sprint, when I play the older Halo games I feel like I’m going too slow.

IDK man but Halo 5 still looks awesome…

HCS seems to be doing pretty well, i think 343 is doing a great job of attracting more competitive players to Halo, which has historically been more of a casual game.

If you go to MLG’s website, the first game that pops up is Call of Duty. Which is rumored to have sprint. In fact it is for CoD Advanced Warfare. Which has some elements similar to what H5 will have.

So that basically invalidates your argument as far as I’m concerned.

Halo is much better with sprint. I don’t see any benefit of forcing players to move at the speed of a tortoise.

> 2533274803493024;5:
> If you go to MLG’s website, the first game that pops up is Call of Duty. Which is rumored to have sprint. In fact it is for CoD Advanced Warfare. Which has some elements similar to what H5 will have.
>
> So that basically invalidates your argument as far as I’m concerned.

Sprint works in COD because its kill times are much faster than halo’s.

The problem isn’t just sprint. Its how sprint works in conjunction with halo’s other mechanics.

If a MOBA can be an E sport, anything can.

> 2533274978553590;6:
> Halo is much better with sprint. I don’t see any benefit of forcing players to move at the speed of a tortoise.

Sprint forces the elongation of maps. So you are, in reality, moving the same comparative speed.

The only difference is that with sprint, when you stop sprinting to shoot, throw a nade, or move in any direction except forwards you actually do move at the speed of a tortoise.

Oh good. It had been so long since I saw these arguments here. What a refreshing change of pace.

How do you know what hardcore Halo players will and won’t do when your service record says you’ve never touched a single Halo game yourself?

> 2533274869573550;11:
> How do you know what hardcore Halo players will and won’t do when your service record says you’ve never touched a single Halo game yourself?

Yes, you got me. Ive never, ever played halo.

Also, I believe what you just did is called stat flaming. You are trying to invalidate my opinion based on my service record and that is against forum rules.

They’ve also said that the mechanics implemented were made for all game modes, not a mish mash of mechanics enabled and disabled in all game modes, so what they came up with is what we have in Arena, they didn’t let one game mode influence the mechanics of the whole game.

> 2533274875332683;2:
> I like sprint, when I play the older Halo games I feel like I’m going too slow.

Feeling going to slow is also a problem with FoV, and sprint isn’t the only solution to making players actually go fast.

> 2533274857398125;8:
> If a MOBA can be an E sport, anything can.

Because quite a few MOBAs actually have a large skill gap with little game influence interfering with the matches.
The gameplay itself speaks volumes of polished quality when it’s basically played on one single map with small changes to it for a very long time yet still retains its immense popularity.

> 2533274795123910;13:
> They’ve also said that the mechanics implemented were made for all game modes, not a mish mash of mechanics enabled and disabled in all game modes, so what they came up with is what

I understand that.

However, what is the point of designing a section of the game for competitive players when the first thing they are going to do is turn off sprint. This will instantly make the maps borderline obsolete.

If arena is for competitive players it makes more sense to design maps for no sprint because theyre going to be playing without sprint either way.

sprint is toggle now so yeah and with forge i’m sure they will make maps to fill that gap, but there’s really no reason to complain about sprint now.

> 2535454922044856;12:
> > 2533274869573550;11:
> > How do you know what hardcore Halo players will and won’t do when your service record says you’ve never touched a single Halo game yourself?
>
>
> Yes, you got me. Ive never, ever played halo.
>
> Also, I believe what you just did is called stat flaming. You are trying to invalidate my opinion based on my service record and that is against forum rules.

It’s not stat-flaming if you have no stats. Your service record doesn’t invalidate this thread, the lack of argument from a knowledgeable standpoint on Halo’s competitive gameplay does that.

Call Spartan Abilities and Sprint gimmicks or whatever makes you happy. But Halo 5 is undeniably a game that gives everybody the same tools to use and improve with. Spartan Abilities give players more options, and Sprint is a case of risk/reward; reach your destination faster or take it slow and safe (this goes a long way to widen the skill gap as worse players are punished more for recklessness). Sprint is objectively beneficial for competitive play and for eliminating Halo’s past sluggish feel. The fact that it elongates maps is also beneficial, as with bigger maps there’s less of a chance for spawn killing, and lessens the effectiveness of grenade spamming. Also, I’m sure you’d argue the Assault Rifle is not a skillful gun. Then does the Assault Rifle not dominate in smaller maps? Wouldn’t you want bigger maps to lessen the effectiveness of the AR?

Your success in Halo 5 is determined by your ability to know when and how to use all these new abilities, on top of Halo’s base elements of shooting, map control, power weapons, powerups, positioning, grenades, and melee.

> 2533274869573550;16:
> > 2535454922044856;12:
> > > 2533274869573550;11:
> > > How do you know what hardcore Halo players will and won’t do when your service record says you’ve never touched a single Halo game yourself?
> >
> >
> > Yes, you got me. Ive never, ever played halo.
> >
> > Also, I believe what you just did is called stat flaming. You are trying to invalidate my opinion based on my service record and that is against forum rules.
>
>
> It’s not stat-flaming if you have no stats. Your service record doesn’t invalidate this thread, the lack of argument from a knowledgeable standpoint on Halo’s competitive gameplay does that.

Its not hard to go on teambeyond.net or similiar sites where competitive players hang out and see the general thoughts going around.

My stats have nothing to do with this. Though, Im probably in the top 10 players who post on waypoint.

> 2533274950614657;17:
> Call Spartan Abilities and Sprint gimmicks or whatever makes you happy. But Halo 5 is undeniably a game that gives everybody the same tools to use and improve with. Spartan Abilities give players more options, and Sprint is a case of risk/reward; reach your destination faster or take it slow and safe (this goes a long way to widen the skill gap as worse players are punished more for recklessness). Sprint is objectively beneficial for competitive play and for eliminating Halo’s past sluggish feel. The fact that it elongates maps is also beneficial, as with bigger maps there’s less of a chance for spawn killing, and lessens the effectiveness of grenade spamming. Also, I’m sure you’d argue the Assault Rifle is not a skillful gun. Then does the Assault Rifle not dominate in smaller maps? Wouldn’t you want bigger maps to lessen the effectiveness of the AR?
>
> Your success in Halo 5 is determined by your ability to know when and how to use all these new abilities, on top of Halo’s base elements of shooting, map control, power weapons, powerups, positioning, grenades, and melee.

This is all your opinion. Its an opinion the overwhelming majority of competitive halo players would disagree with though.

H5 events will be played without sprint. The only question is how long it will take for it to happen and how much damage will be caused by the initial events with sprint.

Halo has never “needed” sprint, but it is “better” with it implemented in the game and luckily the changes it has caused are not as ridiculous as in many other games that try to incorporate a new mechanic within it’s game play.

Playing CTF on Valhalla in Halo 3, or any other larger map for that matter, I would often find myself playing against a superior team. An reoccurring theme in these games would be myself having to play defense for a stretch, but eventually being killed leaving our flag to be taken, I would spawn just in time to be able to “crawl” my way to maybe get a shot or two at the flag runner before he was defended by more teammates or obstacles on the map, essentially leaving me no real possibility of getting back in the fight, a “one and done” if you will. Sprint had changed this greatly, at least for me.

You can talk about how the changes to maps, or everyone being able to use sprint shouldn’t alter my ability in Halo 4 compared to Halo 3, but it does. I’m unable to go into a detailed account about why it is different, but it is. Playing CTF on Ragnarok and other large maps in Halo 4 has been a vastly different experience for me with the inclusion of sprint. I find myself many times being able to rejoin a distant fight to defend or take the flag that I would otherwise be left out of without sprint, and I know for a fact that the extra bodies going after an objective matters.

Say what you will about sprint, I was skeptical about it prior to Reach and Halo 4, but after years of playing with it, it feels natural and halo-esque to me.